One of the biggest problems in playing 4 player matches is that you always get 2, sometimes 3 people, who are teaming up.
What I do now is always create my own lobby.
When people start joining, the ones who jump in the lobby but don't set their status to "ready" immediately upon entering are suspicious. They don't set their status to Ready because their waiting for a friend to find the lobby. So they'll remain unready. If the 4th slot gets filled and their friend still hasn't shown up, they will either 1) Leave the game. 2) stay unready in hopes that one person will get impatient and leave, leaving the slot open.
If a player joins the game and immediately sets their status to Ready, that means their an honest player. Because you know that the 2nd person who joins the lobby and goes immediatey to Ready isn't waiting for a friend, because you (the host) are the only other person in that room. If they set to Ready before the other 2 players join the lobby, despite not knowhing who could join, they're most likely an honest player, because obviously they don't care who they play with.
Wizards/Stainless should allow Hosts to boot players. As of now, I can always spot these potential cheaters, but I can't kick them from my game.
for now on... let it be known. players who fail to be "ready" upon entering the lobby, or suspiciously set theirs to "unready" when entering, or when someone else enters, they will be considered conspiring to cheat.
MP is nothing but cheaters. There is no point to playing it, and the issue will never be addressed. Don't bother.
All you have to do is click on a player, look at his profile, and see if anyone on his friends list is in the same game as you.
Funny how when I complain about cheating, everyone flips out. When you guys do it, pfft, game on.
"All you have to do is click on a player, look at his profile, and see if anyone on his friends list is in the same game as you."
So all you have to do is wait for the lobby to fill, go through the friends list of everyone in the game, leave the game, find a new game, wait for the lobby to fill, go through the friends list of everyone in the game...
Yeah, have fun with that.
Takes almost no time at all. You just have to check one guy. If one or more of the players are on his friends list, you know it's time to leave.
Like anyone starts up a server to play anyway. Every server is started just so people can pointlessly sit in a lobby all day and never start the game. Everyone knows that.
That would make sense if people only cheated in groups of threes. Since they don't, it doesn't. You follow?
Checking friend's list doesn't always work, because some players get to know each other the game before, but not actually become "friends."
Also, no one wants to have to check Friends list. That XB friends menu takes forever to navigate to.
Who said anything about people who cheat in groups of 3s? Most of the time, they cheat in groups of 2.
Think about it. Use your brain.
If you're the only person in a 4 player lobby (because you're the host, u just created the room). The first person who enteres the room sees that it's only him, and you (some stranger). If he sets his status immediately to ready BEFORE a 3rd player enters the room, he isn't part of a team. Do you get the reasoning behind that? He's committing to the game even though he doesn't know you, and he doesn't know whom the other 2 players will be. To him, it doesn't matter who they are because he isn't expecting anyone in particular. One player is just as good as another player.
The first person to enter your lobby and goes immediately to "ready" is most likely an honest player.
The 2nd person to enter your lobby (the 3rd player), if he goes immediately ready BEFORE the 4th player enters, he is probably an honest player too. It's a extremely highprobablity that there's no way the 2nd player would know in advance that the 3rd player would be in the same room. Therefor, the 2nd player has no idea who the 3rd player is, and doesn't care. 3rd player doesn't care who you, or the 2nd player are either. He's probably an honest player.
However, if the 3rd player waits around for a little bit, sets his status to "not ready," that means he doesn't know who you or player 2 is. So, he's not willing to committ to an honest game. He's waiting for player 4, his friend, to join. He doesn't set to be "ready" because he has no idea who the 4th player will be, and it does matter who that 4th player is.
When 4th player joins, watch the reaction of 3rd player. If he leaves the lobby, that means he was probably waiting for his friend. WHen it wasn't his friend, he leaves the game in search of him. If however, the 3rd player sets to be "ready" AFTER the 4th player has joined the game, there's a higher chance they are on a team.
Or, instead of going through these elaborate systems of calculations and evaluating player behavior to try to guess whether they're cheating or not, you could simply realize that any game which requires you to figure out whether your opponent is cheating every single match is broken and not worth playing.
Or you could just not criticize others for actually wanting a cheat free game and coming up with a way to make that happen. Whether he wants to bother with it or not is up to him. Written out, that process of his may sound elaborate but it would really only take a couple of seconds to think through it when looking at people coming into a game lobby.
If the magic game on the xbox or the ps3 for that matter isn't worth playing, why are you even bothering to comment in a forum about it? Surely it's a waste of your time at this point.....
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