You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
I think it's almost impossible to catch them before the last stretch of ground (without using throwing knives). At least I thought it was scripted like that, otherwise it's too short and the collapsing of rocks happens without a chase... Anyway, I always managed to jump on them at the very last part of the chase, which is all straight: the path divides in two; the templar goes one way (the flat way) and the other way is a small rising part parallel to the templar's path. On here you can sprint and jump on him as you are close to him (the jump propels you forward a lot too so you don't have to exactly be beside him).