how do I catch the fleeing templar?

#1Blood_Fr3akPosted 7/29/2010 8:58:24 PM
I have tried several times to catch him. I am not able to or am I missing something?
#2ZeldaFrEEk06Posted 7/29/2010 9:05:53 PM
I literally just completed that part. I tried one time and he got away, so I just used a couple of throwing knives the second time.
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I'm-a Luigi, numba the one.
#3inFamousAssasinPosted 7/29/2010 10:30:59 PM
I managed to catch everyone who flees in those Assassin's Temples first try, try air assassinations.
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Because I said so.
GT: KingLipLip
#4mad_gamer23Posted 7/30/2010 6:05:28 AM

I think it's almost impossible to catch them before the last stretch of ground (without using throwing knives). At least I thought it was scripted like that, otherwise it's too short and the collapsing of rocks happens without a chase... Anyway, I always managed to jump on them at the very last part of the chase, which is all straight: the path divides in two; the templar goes one way (the flat way) and the other way is a small rising part parallel to the templar's path. On here you can sprint and jump on him as you are close to him (the jump propels you forward a lot too so you don't have to exactly be beside him).

#511CrimsonRubiesPosted 7/31/2010 7:29:47 PM

I've never been able to catch him. :(\

Does it really make a difference though?

#6mad_gamer23Posted 8/2/2010 8:18:45 AM

If you catch him, the guards won't be alerted and the room will be easier to get through. Otherwise you have to fight them; but even then it's still easy to dispatch them.