As much as I liked the fast pacing and definited time limit of Dead Rising, I wouldn't mind if things could be slowed down in DR2, with more of an RPG aspect.
I would like the ability to build a safehouse for people that you rescue throughout the game. You can then acquire materials throughout the area to build up and reinforce your fortifications. Then stockpile food, ammo, medicine, etc.
I could do without the odd cult-aspect this time around, but I still like the idea of having psychos. And based on how the trailer looks, I'm guessing we'll have a larger, more "open" environment to explore.
#2ThisisntmePosted 2/9/2009 9:11:57 PM
This is youtube, right? --- Proud Unitologist.
#3jawmuncherPosted 2/9/2009 9:21:39 PM
I just want the game, right now in my hands. :( --- Solid Snake: I'm no hero... Never was. I'm just an old killer... Hired to do some wet work.