-Legend Of Zelda : Spirit Tracks- F.A.Q v1.0 (Read before posting.)
Well if you have some but not all parts, like if you're using the spirit train parts and only have 1 or 2 of the main parts it'll give you 5 hearts but if you have the whole set on it gives you 6 hearts for all except golden which gives you 8 hearts.
awesome game so far. Just finished the forest temple ;D How long does the game take to beat because I dont want it to end :P
I'm having some trouble with the Ocean Realm song. Check my topic "My train cars are GREAT!!!" for more info and answer here.
Already answered from something from earlier. Sorry!!!
Quick Question, how do you get the chest on top of the north west building in Castle Town? Can't figure it out.
"Petz games? They're Grrrrrrrreat!!" Said Tony the Tiger, dying a little inside.
Stand near the cuccos and play the bird song to get a cucco, then take it up the castle wall and go to the northeast part of the wall.
Hop south to the northeast building, then west to the next building. Now stand on the southwest corner of that building and hop southwest to land on top of the lion statue. Then hop west to land on the other lion statue. From there, hop northwest to the roof of the building. You're there!
I've got a few questions.
1. Is there any way to see how many Force Gems you've completed?
2. How do you switch between already purchased train parts?
A rich man once told me, "Hey life's a funny thing."
A poor man once told me that he can't afford to speak.
1) Use your rail map and the force gem map (on the FAQs tab) to see which force gems you've collected
2) Speak to Alfonzo at Adoba Village
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Q: -Insert Song/Lokomo name here- Is hard!
The secret IS rhythm. now for some of you this may sound like a duh explanation, but for others it'll make them smack their heads and go "wha?". anyway, to get past any of these guys, HOW you play isn't very important. it's when you START to play.
the game is very forgiving on the actual rhythm of the notes. what it actually wants is for you to START at the right time. for those of us who assume that we start playing whenever it's our turn (it lights up to let us play), that's apparently just to throw us off (since it isn't a strict correlation).
to get past this point, go to practice mode, and the instant they start playing their instrument, start counting. the metronome (the sound going DING ding ding ding) will be your timer. count how many dings it is for him to stop(starting from the instant he starts), then you blow on the next ding. so if he takes 3 dings, you blow on the 4th ding.
during the actual thing, he'll mix it up, but always stick to that original counting. say, for example, one of the guys plays his stuff for 3 beats, and you start playing on the 4th, stick to that. count 1, 2, 3, blow. start counting when he STARTS. and basically, you stick to that. and the game is very forgiving as far as the actual rhythm after that.
some may go "duh", while others may go "that's stupid!". fact is, i was stuck forever until i figured out what it wanted. stupid me thought that i was suppose to just start when it let me start and i was suppose to keep the beet that way. that's not what they want.
anyway, that was VERY wordy, but i figured i should be perfectly clear.
Wasn't there a difference between ship sets in Phantom Hour Glass? Some were faster and some could shoot better? There really is no difference between the train sets below gold other than whistle sound and appearance? Passengers and freight do not react differently?
GoldenSun/Crossbone Isle diagrams/ 18 teams known http://s174.photobucket.com/albums/w89/SwordOfWheat/Weyard/CrossboneDiagrams/