Everything you need to know about Gun Runners Arsenal

#1LambentEarachePosted 9/27/2011 6:06:29 AM(edited)
Gun Runners Arsenal has been released. Here are some FAQs about the pack, and the weapons inside.

Q: What happens when I download Gun Runners Arsenal?
A: You receive a pop-up message that tells you the GRA equipment has been added to vendors.

Q: Where do I buy these new items?
A: Most are sold at the Gun Runners HQ near Freeside, or by Alexander at the 188 Trading Post. Most other vendors sell at least one new weapon, as well as mods and new ammo.

Q: What exactly does Gun Runners Arsenal do?
A: The Gun Runners Arsenal adds approximately 27 new weapons, weapon mods, new ammo, achievements, challenges, and perks to Fallout: New Vegas.

Q: Where do I obtain the unique weapons?
A: They are all sold at various different vendors.

Q: Do the unique weapons restock in stores?
A: No. The unique weapons are one of a kind.

Q: Don't the new weapons seem a bit overpowered?
A: Yes, but it balanced due to the extremely high amount of caps needed to purchase them.

Q: Where do I check my progress on the new challenges?
A: Open your Pip-Boy and look under the "Challenges" tab.

Q: Can I add the new weapon mods to existing weapons?
A: No. The new mods must be applied to new versions of the existing weapons.

Q: How do I know if it's a new item or existing item?
A: It will be listed at the end of the name or in the description with a "GRA" in parenthesis or "Gun Runners Arsenal".

Q: Are there new perks in the Gun Runners Arsenal?
A: Yes.

Q: How do I craft the new explosive weapons at a workbench?
A: You must take the "Mad Bomber" perk.

Q: What are the requirements for Mad Bomber?
A: Level 6. Repair 45, Explosives 45.

Q: Are any of the new weapons affected by existing perks?
A: Of course.

Q: What does the "(GRA)" at the end of new items mean?
A: It means that item is added by the Gunn Runners Arsenal.

Q: Are Gun Runners Arsenal items added to DLC vendors?
A: Unfortunately, no.

Q: What is the highest possible value for new weapons?
A: Nearly 20,000.

Q: How do I obtain the "10,000 damage with unique Mojave Wasteland weapons" achievement?
A: Deal 10,000 Hit Points worth of damage to any enemies using any unique weapon, new weapons included.

Q: What is now the weapon with the highest DAM?
A: Esther, the unique Fat Man.

Q: What do the new shotgun ammunitions do?
A: Dragon's Breath has a minor incendiary damage modifier. 3/0 and 4/0 have no visible bonus effects, and Fletchette reduces the amount of damage dealt.

Q: What does the new "Critical Kill: Boom!" effect mean?
A: Killing an enemy with a critical hit causes them to go Boom!

Q: What happens if I kill the only vendor that stocks a certain new item?
A: The item is transferred to the Gun Runners and sold by Vendortron.

Q: Why does the Medicine Stick have a feather on the stock?
A: The Medicine Stick appears to be modeled after Crazy Horse's 1860 Henry Repeater.

Q: Is there anything else I should know?
A: Nope, that should be all.

Enjoy the new item pack. The Mojave Wasteland will soon burn at your fingertips.
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A stubborn enough person can survive just about anything. -Zaeed Massani
#2Daemon_SithPosted 9/27/2011 5:54:38 AM
The mods list the GRA in the description not next to the mod name.

If you killed a vendor like the one at the Silver Rush the items will appear at Gun Runners instead.
#3wilsonpalaciosPosted 9/27/2011 5:59:18 AM
Any deets on the new melee/unarmed stuff?
#4LambentEarache(Topic Creator)Posted 9/27/2011 5:59:37 AM
Daemon_Sith posted...
The mods list the GRA in the description not next to the mod name.

If you killed a vendor like the one at the Silver Rush the items will appear at Gun Runners instead.


Forgot to add that. It's fixed, now.
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A stubborn enough person can survive just about anything. -Zaeed Massani
#5LambentEarache(Topic Creator)Posted 9/27/2011 6:05:07 AM(edited)
wilsonpalacios posted...
Any deets on the new melee/unarmed stuff?

Quite a few. There's the Katana, Nuka Breaker, Gauntlet of the Mantis King!, a GRA power fist, and many more. Some are moddable, some are not.
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A stubborn enough person can survive just about anything. -Zaeed Massani
#6LambentEarache(Topic Creator)Posted 9/27/2011 6:53:06 AM
Bump. I spent a whole 10 minutes typing this.
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A stubborn enough person can survive just about anything. -Zaeed Massani
#7Mortuss_ZeroPosted 9/27/2011 6:58:01 AM
Thanks, answered a couple of my questions.
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Wake up and face me. Don't play dead, because maybe one day I will walk away and say "you disappoint me, maybe you're better off this way"
#8LambentEarache(Topic Creator)Posted 9/27/2011 9:11:15 AM
EDIT: Flechette ammo also lowers the target's DT. It is essentially the AP version of 12 gauge.
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A stubborn enough person can survive just about anything. -Zaeed Massani
#9capcat123Posted 9/27/2011 9:36:05 AM
wait a minute the guns are sold at stores you dont find them? thats pretty god damn stupid
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My Body Is Ready
#10F_WolfPosted 9/27/2011 9:45:22 AM
capcat123 posted...
wait a minute the guns are sold at stores you dont find them? thats pretty god damn stupid

Gun Runners Arsenal <-----