Hedging your Bets: a guide to delaying your final choice of faction {SPOILERS}

  1. Boards
  2. Fallout: New Vegas
  3. Hedging your Bets: a guide to delaying your final choice of faction {SPOILERS}

User Info: Xo518

Xo518
4 years ago#51
Thanks for the guide. Helped quite a bit.
Sent from my iPad via PowerFAQs 1.9

User Info: Fisto_

Fisto_
4 years ago#52
Finnegan posted...
The NCR

The NCR is the most complicated faction, because they actually keep track of your actions with each of the other factions separately. The NCR has a warning quest like Caesar's legion -- theirs is called "Don't Tread on the Bear!" Unlike Caesar, however, you can actually trigger "Don't Tread on the Bear" and then switch allegiances until you trigger it again. As long as you don't keep working with the specific faction that caused your first trigger, you'll be fine.

It's worth pointing out, by the way, that only the Caesar triggers will actually turn the NCR hostile -- the House and Yes Man triggers will break your ability to complete the NCR's questline, but you can still interact with their NPCs, use their merchants, and complete their sidequests.

The trigger points for the NCR are as follows:

First, as always, don’t kill any quest givers.

For Yes Man: Any of the "Wild Card" quests has the possibility of triggering "Don't Tread" (unless you've already triggered it through House -- in that case, you won't get a separate warning for Yes Man, even though the two ARE separate), but the one you need to worry about is "Wild Card: Finishing Touches" (installing the override chip at the El Dorado substation. That's the breaking point. Anything with Yes Man up to that point is fine, but turning in "Finishing Touches" will cut off your ability to work with the NCR any further. NOTE: In one of my tests, Yes Man’s quests actually NEVER broke the NCR questline, but I couldn’t ever replicate that. As such, use “Finishing Touches” as your reliable breaking point.

For Mr. House: Completing part III of "The House Always Wins" (dealing with the Boomers) will trigger "Don't Tread". Turning in the next part, dealing with the Omertas, will fail "Don't Tread" and permanently break the NCR questline.

For Caesar's Legion: Completing the third part of "Render unto Caesar" (dealing with the Boomers) will trigger "Don't Tread", and turning in the next part (dealing with the White Gloves, even if you cured their cannibalism problem) will fail it and break the NCR questline.

Basically, stop doing quests for other factions after you complete the Boomers portion, and don't install the chip at El Dorado for Yes Man, and you'll be fine.

That's it for the individual factions' breaking points. If you only care about one or two of the factions, just use the above points as a guide and you'll be fine. If you want to take every single faction questline as far as possible without breaking any of them, read on!


I did this and "For the Republic, Part 2" is still available for me.
Please assume the position.

User Info: Ghostfeet

Ghostfeet
4 years ago#53
Great guide thanks! :)
"I drink and I smash because I love." ~ Rocko

User Info: therealdead

therealdead
4 years ago#54
Ajd_King posted...
*plants Enclave flag*

In the name of the United States of America, this thread is ours.


AMERICA IS BACK!

User Info: squiggy9996999

squiggy9996999
4 years ago#55
^uh-oh, you can't have the BoS boogey man show up without the BoS far behind.

User Info: ArcadeGannon

ArcadeGannon
4 years ago#56
So to be clear, if the only two factions I was worrying about was the NCR and Yes Man, I could still do all of For the Republic Part 2 without committing to the NCR? (I've already decided that overall I want to fight for an independent Vegas)

User Info: Bat178

Bat178
4 years ago#57
By the way, do the factions remind anyone of Deus Ex: Invisible War?

NCR: Illuminati

Caesar's Legion: Knights Templar

House: JC Denton

Yes Man: Renegade
Awww, isn't that cute? He thinks he can beat me!

User Info: Finnegan

Finnegan
4 years ago#58
ArcadeGannon posted...
So to be clear, if the only two factions I was worrying about was the NCR and Yes Man, I could still do all of For the Republic Part 2 without committing to the NCR? (I've already decided that overall I want to fight for an independent Vegas)


Yes, you can ALWAYS switch to Yes Man, right up until you actually pass the point of no return and head to the Dam Battle (and even then, you can always reload, now that the game creates an automatic hard save at that point).
QVANTI CANICVLA ILLE IN FENESTRA

User Info: Ajd_Emperor

Ajd_Emperor
4 years ago#59
Can't you bug out the Yes Man ending by blowing up the bunker, or something? Probably wrong, but I'm remembering this for some reason.

User Info: pablo_skyrim

pablo_skyrim
4 years ago#60
(yawn) zzz....
  1. Boards
  2. Fallout: New Vegas
  3. Hedging your Bets: a guide to delaying your final choice of faction {SPOILERS}

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.