Need Wrye Flash help (Red text and orange boxes)

#1someidiot777Posted 10/30/2012 8:45:21 AM
Hey again, I need help understanding and fixing some stuff on wrye flash.
Some files have a orange box and red text.
The Help files say red text means the master is missing but it there and the orange box mean something with the exclusion group, but I don't understand.

The Files are:
MMUE-CP-PNCore.esp
MMUE-CP-PNEquipment.esp
MMUE-CP-PNOWB.esp
MMUE-CP-PNRebalnce.esp
Project Neveda- Dead Money.esp
Project Neveda- Honest Hearts.esp
Project Neveda- Lonesome Road.esp
WMX-PreOrderPackCaravan.esp
WMX-PreOrderPackClassic.esp
WMX-PreOrderPackMercenary.esp
WMX-PreOrderPackTribal.esp

FNVedit say I am good to go, but Wrye Flash has those red text and orange boxes.

Please help me on these problems.
---
If we're not for ourselves who will be? But if we're for ourselves alone, what are we?
#2pokemeisterPosted 10/30/2012 9:03:00 AM
I think you're mixing up what means what. Red text highlight means that that mod shares a modify time with another mod, and thus it's impossible to determine what order the two mods will load in. That can be fixed by running BOSS. Orange checkboxes mean that the masters aren't in the order than the mod expects. If that isn't fixed by BOSS then it's probably not an issue.
---
Out of personal preference, I do not use glitches to sequence break games, or skip required items.
#3someidiot777(Topic Creator)Posted 10/30/2012 9:13:16 AM
Woot, thanks for response.

I ran boss and I still see it.
Will it be a problem? Here is the boss list:

FalloutNV.esm Active
DeadMoney.esm Active

Bash Tag suggestion(s): {{BASH: Deflst}}

HonestHearts.esm Active
OldWorldBlues.esm Active
LonesomeRoad.esm Active
GunRunnersArsenal.esm Active
ClassicPack.esm Active
MercenaryPack.esm Active
TribalPack.esm Active
CaravanPack.esm Active
IWS-Core.esm Active

Bash Tag suggestion(s): {{BASH: Delev}}
Note: Loaded early to let other mods override spawn points if needed.

Lucky38Suite_Reloaded.esm Active
AWorldOfPain(Preview).esm Active

Bash Tag suggestion(s): {{BASH: Invent, Deflst}}

MoMod.esm Active

Bash Tag suggestion(s): {{BASH: Relev}}
Incompatible with: monsterrach.esp

Project Nevada - Core.esm Active
Project Nevada - Equipment.esm Active

Bash Tag suggestion(s): {{BASH: Delev, Invent}}
Requires: New Vegas Script Extender and Project Nevada - Core.esm

WMVM.esm Active
D.E.I.M.O.S..esm Active
Project Nevada - Rebalance.esp Active
Project Nevada - Cyberware.esp Active
RHKGilbertCompanion.esm Active
Mission Mojave - Ultimate Edition.esp Active

Bash Tag suggestion(s): {{BASH: Actors.AIPackages, NoMerge, Sound, Stats, Scripts}}
Incompatible with: Compiled Patch.esp, Compiled Patch All_DLCs.esp, Community Bugfix Compilation Patch.esp
Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm

CASM.esp Active

Note: Do not use with Auto Incremental Save; has the same purpose.

The Mod Configuration Menu.esp Active
Project Nevada - Dead Money.esp Active

Requires: DeadMoney.esm and Project Nevada - Core.esm
Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp

Project Nevada - Honest Hearts.esp Active

Requires: HonestHearts.esm and Project Nevada - Core.esm
Incompatible with: Project Nevada - Dead Money + Honest Heart Patch.esp and Project Nevada - Dead Money SF + Honest Hearts Patch.esp

Project Nevada - Old World Blues.esp Active

Requires: OldWorldBlues.esm and Project Nevada - Core.esm
Note: Choose only one of Project Nevada - Old World Blues.esp and Project Nevada - Old World Blues (No Cyberware).esp, not both

Project Nevada - Lonesome Road.esp Active

Requires: LonesomeRoad.esm and Project Nevada - Core.esm

Project Nevada - Gun Runners' Arsenal.esp Active

Requires: GunRunnersArsenal.esm and Project Nevada - Core.esm

NewVegasBounties.esp Active
IWS-Core-Patrols.esp Active
IWS-Core-Guards.esp Active
IWS-Core-Civilians.esp Active
IWS-DM.esp Active
IWS-HH.esp Active
IWS-OWB.esp Active
IWS-LR.esp Active
---
If we're not for ourselves who will be? But if we're for ourselves alone, what are we?
#4someidiot777(Topic Creator)Posted 10/30/2012 9:13:56 AM
FlashlightNVSE.esp Active

Incompatible with: Project Nevada - FlashlightNVSE.esp

AWOPDeadMoney.esp Active
MMUE-CP-AWOP.esp Active

Requires: AWorldOfPain(Preview).esm

MMUE-CP-PNCore.esp Active

Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, Project Nevada - Core.esm

MMUE-CP-PNRebalance.esp Active

Requires: DeadMoney.esm, OldWorldBlues.esm, Project Nevada - Core.esm, Project Nevada - Rebalance.esp, Mission Mojave - Ultimate Edition.esp

MMUE-CP-PNEquipment.esp Active

Requires: DeadMoney.esm, HonestHearts.esm, OldWorldBlues.esm, LonesomeRoad.esm, GunRunnersArsenal.esm, Project Nevada - Equipment.esp, Mission Mojace - Ultimate Edition.esp

MMUE-CP-PNOWB.esp Active

Requires: OldWorldBlues.esm, Mission Mojave - Ultimate Edition.esp, Project Nevada - Old World Blues.esp

NVWillow.esp Active
101Billboards.esp Active
101Posters.esp Active
Quick Trade.esp Active

Requires: The Mod Configuration Menu

WeaponModsExpanded.esp Active

Bash Tag suggestion(s): {{BASH: Invent, Delev, WeaponMods}}
Incompatible with: RH_IRONSIGHTS_NV.esm, Weapon Mod Expansion.esm, AND Weapon Mod Expansion.esp

Project Nevada - WMX.esp Active

Bash Tag suggestion(s): {{BASH: Graphics, Invent, Names, WeaponMods}}
Requires: WeaponModsExpanded.esp and Project Neavda - Core.esm and Project Nevada - Equipment.esm

WMX-DeadMoney.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}
Requires: DeadMoney.esm, WeaponModsExpanded.esp

WMX-HonestHearts.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}
Requires: HonestHearts.esm, WeaponModsExpanded.esp

WMX-OldWorldBlues.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}
Requires: OldWorldBlues.esm, WeaponModsExpanded.esp

WMX-LonesomeRoad.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}
Requires: LonesomeRoad.esm, WeaponModsExpanded.esp

WMX-GunRunnersArsenal.esp Active

Bash Tag suggestion(s): {{BASH: Invent}}
Requires: GunRunnersArsenal.esm and WeaponModsExpanded.esp

WMX-PreOrderPackClassic.esp Active

Requires: ClassicPack.esm and WeaponModsExpanded.esp

WMX-PreOrderPackCaravan.esp Active

Requires: CaravanPack.esm and WeaponModsExpanded.esp

WMX-PreOrderPackMercenary.esp Active

Requires: MercenaryPack.esm and WeaponModsExpanded.esp

WMX-PreOrderPackTribal.esp Active

Requires: TribalPack.esm and WeaponModsExpanded.esp

MMUE-CP-WMX.esp Active

Requires: Mission Mojave - Ultimate Edition.esp, WeaponModsExpanded.esp

Sorry for the long list, darn word limit.
---
If we're not for ourselves who will be? But if we're for ourselves alone, what are we?
#5someidiot777(Topic Creator)Posted 10/30/2012 9:14:41 AM
Also those Bash suggestions, should I just add the tags to the bottom right of the wrye flash?
---
If we're not for ourselves who will be? But if we're for ourselves alone, what are we?
#6pokemeisterPosted 10/30/2012 12:22:12 PM
BOSS should add tags to the mods itself, though they're only useful if you're using a Bashed Patch.

Have you restarted Wrye Flash after running BOSS? It may not have updated your load order display properly.
---
Out of personal preference, I do not use glitches to sequence break games, or skip required items.
#7someidiot777(Topic Creator)Posted 10/30/2012 12:29:54 PM(edited)
I am using the boss built into the wrye flash, and I have restarted wrye flash. It shows the same thing, but I haven't build a bashed patch yet.

So boss automatically adds tags into wrye flash? Or should I do it myself with the suggestions given to me.

BTW, thanks for helping me out, the nexus forums are dead atm.
---
If we're not for ourselves who will be? But if we're for ourselves alone, what are we?
#8pokemeisterPosted 10/30/2012 2:45:19 PM
Maybe you could take a screenshot of the problem (Print Screen key, next to Scroll lock, paste into paint or something, upload to imgur.com or something similar) just I know that what we're looking at is what I think it is.

You don't need to tag the mods yourself, they've already been tagged properly at this point. I think the only time BOSS doesn't auto-tag mods is if they've already been tagged, and usually it's the same tags anyway.
---
Out of personal preference, I do not use glitches to sequence break games, or skip required items.
#9someidiot777(Topic Creator)Posted 10/30/2012 3:00:52 PM
Oh, first time using imgur.com, I think I did it right.

http://imgur.com/a/N3tGg
---
If we're not for ourselves who will be? But if we're for ourselves alone, what are we?
#10pokemeisterPosted 10/30/2012 11:35:24 PM
That load order doesn't even look like BOSS touched it, it's an absolute mess. You can try running the BOSS GUI and make sure it looks like this:

http://i.imgur.com/tayed.png

Also in Flash, right click the bar that says File and make sure that "Lock Times" is NOT checked.
---
Out of personal preference, I do not use glitches to sequence break games, or skip required items.