Footage seen so far not an accurate representation of gameplay

#1wolf riderPosted 6/9/2013 2:23:52 AM
This article was posted in another thread but the present issue was not really discussed:

http://www.polygon.com/2013/4/26/4269912/thief-reboot-impeded-by-office-politics-high-level-departures

The current version of Thief barely resembles the initial concept, says a source. The vertical slice doesn't load inside Thief's current heavily modified version of Unreal Engine 3. Many programming tricks were necessary to run the current demonstration, like turning off non-playable character AI the engine has trouble when too many characters are on screen.

In other words, faking trailers to make the game look good.
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#2CyrianFontainePosted 6/9/2013 7:24:12 AM
Yeah, I saw this article last night. Sounds like development on this game is a trainwreck. Really worried now.
#3Nok_Su_KowPosted 6/22/2013 7:23:41 AM
Unreal Engine 3. This is a PS360 port job.
#4ultimagameboyPosted 6/26/2013 3:04:17 PM
The mistake here being an expectation of "accurate representation of gameplay" at such a premature stage in the game's development. There's at least another year to go. Probably their aim is for the pre-Christmas scrum of 2014. You need to wait until nearer the time.
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#5CD SetPosted 6/30/2013 4:04:00 AM
ultimagameboy posted...
The mistake here being an expectation of "accurate representation of gameplay" at such a premature stage in the game's development. There's at least another year to go. Probably their aim is for the pre-Christmas scrum of 2014. You need to wait until nearer the time.


First of all, the game was announced way back in 2009. I don't really think "premature stage" is the right word to use. Secondly, whenever a team decides to actually show off their game (especially after so many years of silence, AND on a big event such as E3, no less), there is a well-founded expectation that they show what the game will actually be like. Otherwise it sort of defeats the entire purpose of showing it in the first place.

Also, I don't think the last year or so of a game's development normally goes into making fundamental changes in the game's core system and gameplay, it's more about tweaks and touching up on the details, ironing out bugs in preparation of the game's release. It's a little jarring that these negative reports on the game's development keep popping up.
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