Zombie's Total Damage Chart, PaP'd Shotguns and FAL = Most Underrated Weapons?

#1wilmer007Posted 2/10/2011 11:41:54 AM(edited)
So i was just looking over the total damage the weapons in Zombies do and found something very interesting if you use this simple formula:

Max Damage * Max Ammo = Total Max Damage if all bullets/shells hit their target.

So i dug into some of the weapons that have high base damage and found some very interesting stuff. All these numbers take the PaP'd weapon into account and not the non PaP'd version.

SMGs do anywhere from 33k-60k of total damage. Some do more and some do less. AK74u does the most damage at 60,800 total damage, while the MP5k/MPL are both tied for the least with a total damage of 33,600.

ARs do anywhere from 40k-115k of total damage. Some do more and some do less. Galil does the most damage at 115,500 total damage, while the FAMAS comes in at a very dissapointing 40,500 total damage. That's less than the AK74u or a launcher.

Both LMGs do 112k-189k. As expected both LMG are Overrated because of the high amounts of ammo and damage. HK21 comes in at a massive 189,900 while the RPK comes in at 112,500.

The Ray Gun comes in at a godlike 480,000. And that's just factoring one shot per zombie. Group them up for splash damage and this baby can possibly go and break the 1 million barrier. No wonder everyone uses it!!!!!!!!!!

Sniper Rifles don't even go passed 10k Total Damage so let's not even go there.

Either Launcher does 50k-150k of total damage. so that's not too bad for really late rounds.

Mustang and Sally comes in at a modest 62,000. Not bad for a room clearing weapon. And when you factor in the splash damage and group 5-6 zombies for just one use, this baby can easily get into the 250k+ barrier. Second to the Ray Gun and 3rd when adding in the Thunder Gun.

Now shotguns here is where i was amazed. Not only do they all do 2400 damage up close, but that bullet penetration really helps out big time.

Shotguns come in at a whooping 148k-230k. Both the Spaz-24 and Typhoid and Mary come in at a whopping 230,400 of total damage. While the Olympia comes at a low but still rather impressive 148,800 total damage. The Olympia alone does more damage than a LMG with Max Ammo.

The FAL comes in at a nice 93,600 Damage. A very impressive number and possibly the most underrated weapon in zombies. When you compare the FAL to the FAMAS it's a no brainer.

So now that you got the real damage chart. Next time you get that Galil, FAL, Shotgun you may want to think twice about trading it in for a FAMAS or Sniper Rifle.
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#2rifleownedPosted 2/10/2011 11:28:28 AM
Where are the FAL numbers? :D
#3wilmer007(Topic Creator)Posted 2/10/2011 11:33:27 AM
oh right i already added to the chart. The FAL does 93,600 total damage.
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#4GoongaPosted 2/10/2011 11:41:18 AM
Hey Wilmer, nice post man. Thanks for the info.
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#5Xpwnage123Posted 2/10/2011 11:48:23 AM
where does the stakeout come in as? and do u have a link to the chart that shows all the numbers?
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#6wilmer007(Topic Creator)Posted 2/10/2011 11:50:15 AM
Whoops i made a mistake on Sniper Rifles. They do 80k-90k total damage. Dragunov is better as it does more damage at 90k and it's also semi automatic and has a larger magazine size/capacity than the L96A1.
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#7Raven9853Posted 2/10/2011 11:50:47 AM
Awesome info, I just started getting into zombies so this helps
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#8wilmer007(Topic Creator)Posted 2/10/2011 11:53:01 AM
http://callofduty.wikia.com/wiki/Pack-a-Punch_Weapons#Call_of_Duty:_Black_Ops

the stakeout comes in at 168k. That's more than the RPK and nearly as much as the HK21.
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#9wilmer007(Topic Creator)Posted 2/10/2011 12:04:08 PM(edited)
Even the CZ75 is better than the FAMAS it can do over 78k total damage by itself. And that's just a pistol while the dual wield does 108k. That is why i like to keep Dual Wield CZ75 for early weapons because i don't need a chart or weapon data to tell me they are really good.
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#10Planeteer01Posted 2/10/2011 12:13:11 PM(edited)
There's already a max damage table at: http://www.eaglesorbit.com/zombie/weapons/kino_der_toten.php?sortby=MAX
Then there's a chart at: http://denkirson.proboards.com/index.cgi?board=general&action=display&thread=2555

Your numbers are way off because you aren't factoring in headshot multipliers, which bring the ARs (5x) and Snipers (10x) close to if not beyond the max damage for a ray gun.