The problem is all the characters are such huge cliches. We have a reporter guy, two pirates who do "cutesy things", and an overly friendly pirate. Not really that interesting. In order for a character to stick, IMO, it needs something more unique about it. --- LIFE IS PAIN! Anyone who says otherwise is trying to sell you something. "Must...resist...emo...urges."~Neku,TWEWY
#12GawdDawgsPosted 8/20/2009 9:36:52 AM
it doesn't help that all their character models are identical. Besides the main cast, I spotted 2 character models. one is tall and skinny (glass blower pirate) and the other is short and chubby (d'oro). The only exception was that annoying doctor.
I like how this started, but hopefully they'll create better characters in future episodes. --- It does not matter where we go. It is not the destination that matters...it is the journey.
#13BoojiePosted 9/13/2009 12:23:42 AM
It seems to me like Telltale develops their puzzles and gameplay, and then they build the characters appropriately around it. The old Monkey Island games seemed to be the other way, and I must admit I kind of liked it that way: Create a character that's genuinely interesting, funny, and inspired, and then figure out what quirk would lend itself to an obstacle that Guybrush has to overcome.
#14PkMARIOPosted 9/29/2009 9:30:33 PM
Download Lair of the Leviathan and eat your words, the new characters are as memorable as they get. --- It's a me Mario!