From: facetious_ca
I don' t mean copy Halo's XP system or rank system.. I mean copy the matchmaking that selected the 8 members of the game, didn't allow anyone to be kicked, and started the game. Additionally, in Halo, you could only kick people if they team-killed you. I find kicking is way to prolific in this game; the game is intended to pit four Survivors (who presumably don't know each other and probably aren't great at working together) against teeming hordes of zombies. Going in with a preset team is what the Team matches are for; random games should use this matchmaking system.
I wasn't talking about the xp or rank system... :P
I really hated Halo's lobby... For example, if they implemented it in L4D, you wouldn't be able to pick what map you played on, you wouldn't be able to get mic only games, and it wouldn't have join in progress, among other things... All while taking longer to load.
It's not so much an argument as it is a difference in opinion. You seem to really like Halo's lobby, where as I think it's one of the worst lobbies I've ever seen. So I'll just leave it there, and be grateful Valve does things the way they do.
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