Do some people seriously think Samus couldn't be fast in first person?

  • Topic Archived
You're browsing the GameFAQs Message Boards as a guest. Sign Up for free (or Log In if you already have an account) to be able to post messages, change how messages are displayed, and view media in posts.
  1. Boards
  2. Metroid: Other M
  3. Do some people seriously think Samus couldn't be fast in first person?

User Info: Werndan101

Werndan101
3 years ago#1
I eagerly await the day a Quake-speed Metroid proves them wrong.
Need help figuring out components for your gaming PC? Check this.
http://tinyurl.com/falconguide

User Info: Pueojit2

Pueojit2
3 years ago#2
Werndan101 posted...
I eagerly await the day a Quake-speed Metroid proves them wrong.


Metroid isn't about going from point A to point B as fast as you can. (You can if you want) Metroid is about immersion, getting sinked into a world(s), not going fast. That was one of the problems in Other M, you could never appreciate any of the environments, you went through them too quick.
Metroid: Other M < Duke Nukem Forever < Every other game

User Info: Shadowfire14

Shadowfire14
3 years ago#3
From: Pueojit2 | #002
Werndan101 posted...
I eagerly await the day a Quake-speed Metroid proves them wrong.


Metroid isn't about going from point A to point B as fast as you can. (You can if you want) Metroid is about immersion, getting sinked into a world(s), not going fast. That was one of the problems in Other M, you could never appreciate any of the environments, you went through them too quick.


What was there to appreciate? Most of the zones were bland metallic corridors with bits of material added to hint at an environment. Even the forests in Sector 1 seemed dead, even with the holograms up and running. Metroid Fusion had a wonderful world to explore because even the backgrounds themselves seemed to be teeming with life most of the time. Other M just felt dead and empty most of the time. :/
Mage of Mind || Feesh of Jungle || http://imgs.xkcd.com/comics/duty_calls.png
"The League of Yordles, plus one fish." - FoxyAreku

User Info: Rambler_One

Rambler_One
3 years ago#4
Pueojit2 posted...
Metroid isn't about going from point A to point B as fast as you can. (You can if you want) Metroid is about immersion, getting sinked into a world(s), not going fast.

A game can do both. See: 2D Metroid and...well...Quake.

And even if these two things were mutually exclusive, I would gladly give up atmosphere for a character that's actually fun to control.

Metroid Prime's art design and enemy variety + Quake style agility and level design = ultimate Metroid game.

User Info: Pueojit2

Pueojit2
3 years ago#5
Rambler_One posted...
Pueojit2 posted...
Metroid isn't about going from point A to point B as fast as you can. (You can if you want) Metroid is about immersion, getting sinked into a world(s), not going fast.

A game can do both. See: 2D Metroid and...well...Quake.

And even if these two things were mutually exclusive, I would gladly give up atmosphere for a character that's actually fun to control.

Metroid Prime's art design and enemy variety + Quake style agility and level design = ultimate Metroid game.


Then it wouldn't be a Metroid game. The Prime games had immersion, something most games today are missing. Most games I could care less about the game world, but games like Prime sucked you into the world. I'm not opposed to a fast paced shooter, but not in a Metroid game, it would lose its point
Metroid: Other M < Duke Nukem Forever < Every other game

User Info: Hawke0

Hawke0
3 years ago#6
Rambler_One posted...
Pueojit2 posted...
Metroid isn't about going from point A to point B as fast as you can. (You can if you want) Metroid is about immersion, getting sinked into a world(s), not going fast.

A game can do both. See: 2D Metroid and...well...Quake.

And even if these two things were mutually exclusive, I would gladly give up atmosphere for a character that's actually fun to control.

Metroid Prime's art design and enemy variety + Quake style agility and level design + Painkiller, Half Life 2, and Conduit 2's weapons = ultimate FPS.


fix'd
Monster Hunter Tri is one of the best Capcom games of this generation.
Of course, that's not saying much.

User Info: Werndan101

Werndan101
3 years ago#7
Pueojit2 posted...
Rambler_One posted...
Pueojit2 posted...
Metroid isn't about going from point A to point B as fast as you can. (You can if you want) Metroid is about immersion, getting sinked into a world(s), not going fast.

A game can do both. See: 2D Metroid and...well...Quake.

And even if these two things were mutually exclusive, I would gladly give up atmosphere for a character that's actually fun to control.

Metroid Prime's art design and enemy variety + Quake style agility and level design = ultimate Metroid game.


Then it wouldn't be a Metroid game. The Prime games had immersion, something most games today are missing. Most games I could care less about the game world, but games like Prime sucked you into the world. I'm not opposed to a fast paced shooter, but not in a Metroid game, it would lose its point


Metroid has always been fast-paced, Prime's tank controls were an anomaly.
Need help figuring out components for your gaming PC? Check this.
http://tinyurl.com/falconguide

User Info: Pueojit2

Pueojit2
3 years ago#8
Werndan101 posted...
Pueojit2 posted...
Rambler_One posted...
Pueojit2 posted...
Metroid isn't about going from point A to point B as fast as you can. (You can if you want) Metroid is about immersion, getting sinked into a world(s), not going fast.

A game can do both. See: 2D Metroid and...well...Quake.

And even if these two things were mutually exclusive, I would gladly give up atmosphere for a character that's actually fun to control.

Metroid Prime's art design and enemy variety + Quake style agility and level design = ultimate Metroid game.


Then it wouldn't be a Metroid game. The Prime games had immersion, something most games today are missing. Most games I could care less about the game world, but games like Prime sucked you into the world. I'm not opposed to a fast paced shooter, but not in a Metroid game, it would lose its point


Metroid has always been fast-paced, Prime's tank controls were an anomaly.


Not really, they were rather slow for the most part. And no the Prime tank controls weren't bad at all
Metroid: Other M < Duke Nukem Forever < Every other game

User Info: Werndan101

Werndan101
3 years ago#9
Pueojit2 posted...
Werndan101 posted...
Pueojit2 posted...
Rambler_One posted...
Pueojit2 posted...
Metroid isn't about going from point A to point B as fast as you can. (You can if you want) Metroid is about immersion, getting sinked into a world(s), not going fast.

A game can do both. See: 2D Metroid and...well...Quake.

And even if these two things were mutually exclusive, I would gladly give up atmosphere for a character that's actually fun to control.

Metroid Prime's art design and enemy variety + Quake style agility and level design = ultimate Metroid game.


Then it wouldn't be a Metroid game. The Prime games had immersion, something most games today are missing. Most games I could care less about the game world, but games like Prime sucked you into the world. I'm not opposed to a fast paced shooter, but not in a Metroid game, it would lose its point


Metroid has always been fast-paced, Prime's tank controls were an anomaly.


Not really, they were rather slow for the most part. And no the Prime tank controls weren't bad at all


So much wrong in one response.
Need help figuring out components for your gaming PC? Check this.
http://tinyurl.com/falconguide

User Info: Hawke0

Hawke0
3 years ago#10
Werndan101 posted...
Pueojit2 posted...
Rambler_One posted...
Pueojit2 posted...
Metroid isn't about going from point A to point B as fast as you can. (You can if you want) Metroid is about immersion, getting sinked into a world(s), not going fast.

A game can do both. See: 2D Metroid and...well...Quake.

And even if these two things were mutually exclusive, I would gladly give up atmosphere for a character that's actually fun to control.

Metroid Prime's art design and enemy variety + Quake style agility and level design = ultimate Metroid game.


Then it wouldn't be a Metroid game. The Prime games had immersion, something most games today are missing. Most games I could care less about the game world, but games like Prime sucked you into the world. I'm not opposed to a fast paced shooter, but not in a Metroid game, it would lose its point


Metroid has always been fast-paced, Prime's tank controls were an anomaly.


Metroid
fast paced
lol
Monster Hunter Tri is one of the best Capcom games of this generation.
Of course, that's not saying much.
  1. Boards
  2. Metroid: Other M
  3. Do some people seriously think Samus couldn't be fast in first person?

Report Message

Terms of Use Violations:

Etiquette Issues:

Notes (optional; required for "Other"):
Add user to Ignore List after reporting

Topic Sticky

You are not allowed to request a sticky.

  • Topic Archived