Do some people seriously think Samus couldn't be fast in first person?

#11Werndan101(Topic Creator)Posted 2/1/2013 8:42:41 PM
Hawke0 posted...
Werndan101 posted...
Pueojit2 posted...
Rambler_One posted...
Pueojit2 posted...
Metroid isn't about going from point A to point B as fast as you can. (You can if you want) Metroid is about immersion, getting sinked into a world(s), not going fast.

A game can do both. See: 2D Metroid and...well...Quake.

And even if these two things were mutually exclusive, I would gladly give up atmosphere for a character that's actually fun to control.

Metroid Prime's art design and enemy variety + Quake style agility and level design = ultimate Metroid game.


Then it wouldn't be a Metroid game. The Prime games had immersion, something most games today are missing. Most games I could care less about the game world, but games like Prime sucked you into the world. I'm not opposed to a fast paced shooter, but not in a Metroid game, it would lose its point


Metroid has always been fast-paced, Prime's tank controls were an anomaly.


Metroid
fast paced
lol


Yes?
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#12wiiking96Posted 2/1/2013 8:53:58 PM
I think it's more that Samus is much more acrobatic in the 2D games, and so it feels more fast-paced, even if you progress through the game at about the same speed(Prime also has larger rooms in general).

For all that I love about the Prime Trilogy, I can agree that Samus could be a bit more agile and less tank like. Some more advanced maneuvers when fighting would be a nice addition to keep battles more interesting and fast-paced. Perhaps you should also be able to run if you want.
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#13Hawke0Posted 2/1/2013 10:11:32 PM
Contra is fast paced. Metroid isn't.
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#14Werndan101(Topic Creator)Posted 2/2/2013 5:32:52 PM
Hawke0 posted...
Contra is fast paced. Metroid isn't.


Considering Metroid games are meant to be finished within about 5 hours...
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#15kirbymastahPosted 2/5/2013 3:33:40 PM
Werndan101 posted...
Hawke0 posted...
Contra is fast paced. Metroid isn't.


Considering Metroid games are meant to be finished within about 5 hours...


errrr what?
#16Hawke0Posted 2/5/2013 7:34:14 PM
My thoughts exactly.
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#17Werndan101(Topic Creator)Posted 2/6/2013 10:05:45 AM
kirbymastah posted...
Werndan101 posted...
Hawke0 posted...
Contra is fast paced. Metroid isn't.


Considering Metroid games are meant to be finished within about 5 hours...


errrr what?


They're fast-paced games, plain and simple.
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#18bIuerainPosted 2/8/2013 4:20:35 PM
There isn't much denying that Samus has always been very quick and mobile since Super Metroid. The developers of Super Metroid have said several times that they were attempting to make "the perfect action game." The fact that it was an atmospheric non-linear game was only a periphery concern.

It was just that Retro Studios decided that Metroid's enemy combat wasn't it's greatest strength (I think they were right) and decided to play more to Metroid's more melancholic, creepy atmosphere.

That said, I like Metroid Prime's game feel too. I liked that Samus felt like a tank. She's a woman clad in tons of armor, so her presence should carry weight to it. And while I wasn't exactly bouncing off walls and shine-sparking anymore, I definitely didn't feel a lot less mobile by the ending of it. I was still about to breeze through rooms quickly with the space jump and Screw Attack.
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#19Werndan101(Topic Creator)Posted 2/8/2013 6:00:20 PM
bIuerain posted...
There isn't much denying that Samus has always been very quick and mobile since Super Metroid. The developers of Super Metroid have said several times that they were attempting to make "the perfect action game." The fact that it was an atmospheric non-linear game was only a periphery concern.

It was just that Retro Studios decided that Metroid's enemy combat wasn't it's greatest strength (I think they were right) and decided to play more to Metroid's more melancholic, creepy atmosphere.

That said, I like Metroid Prime's game feel too. I liked that Samus felt like a tank. She's a woman clad in tons of armor, so her presence should carry weight to it. And while I wasn't exactly bouncing off walls and shine-sparking anymore, I definitely didn't feel a lot less mobile by the ending of it. I was still about to breeze through rooms quickly with the space jump and Screw Attack.


But... Samus isn't clad in tons of armor. It's pretty lightweight stuff that phases on and off of her.

Other M was definitely a step in the right direction for Metroid, it's just that a lot of its concepts were... dated. Like controlling a 3D game with a dpad, which would've been revolutionary in the N64 days.
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#20wiiking96Posted 2/8/2013 6:26:41 PM(edited)
Werndan101 posted...
But... Samus isn't clad in tons of armor. It's pretty lightweight stuff that phases on and off of her.

. . . in Other M. In the Prime games, it's really bulky and awesome looking:
http://metroid.neoseeker.com/w/i/metroid/d/d2/Samus_1.jpg

Thing's got to be heavy.

EDIT: An even better example:
http://wiimedia.ign.com/wii/image/article/111/1112861/samus-through-the-ages-20100816023620548.jpg
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More villains need to be protagonists. BiS proves it can work.
Ridley, Ganondorf, Fawful, Bowser, and Dimentio all for their own games!