Marius D posted...
A shot in the crotch area is enough to make any man feel... Unnerved.
Sort of a question related to this, but does anyone know if any game since this used the whole idea of hit locations effecting the enemies actions? I mean like guards limping when shot in the leg, or guns being shot out of hands?
I think it was technically before, but the aforementioned Turok 2 had some pretty sweet ways to actually blow limbs and heads OFF, and if I'm not mistaken there were a few enemies that, when shot in the chest, you could see through the gaping hole. I guess you wouldn't say any of these actually changed the actions because they were all kill shots, but death animations were influenced by it.