Somebody tell me there's a real final dungeon...

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4 years ago#11
Yes it was a recycling of the previous dungeons, but I feel that was the point. By going through this dungeon, the player knew that they were getting close to the end of the game. And also it was a way to test the player on the various skills they learned/gained throughout the game.
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4 years ago#12
It's no better/wores than WW's and OoT's final dungeon.
4 years ago#13
MrL1193 posted...
I wasn't nearly as impressed with Sky Keep as a lot of people seem to be. Most of the rooms just recycle themes from previous dungeons (and even a mini-boss, at two points). The main puzzle gimmick is cool, but that's about it, really.

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4 years ago#14
I thought Sky Keep was brilliant. The design of it was genius.
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4 years ago#15
Loved sky keep. It's a great design just play it. And as someone has said, reusing themes was nothing new, but this time it actually did something fun and thought provoking with it.
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4 years ago#16
OP: There is nothing great about the dungeon, I think it was average or above except for something that you find inside that should be every Zelda fan's dream.

dark trunks posted...

There are a couple of things stopping me from replaying the game right away , but I dread having to repeat this dungeon in the future.


The fact the game took 50 hours to complete is what stopped me from replaying it right away lol

MrL1193 posted...
I wasn't nearly as impressed with Sky Keep as a lot of people seem to be. Most of the rooms just recycle themes from previous dungeons (and even a mini-boss, at one point). The main puzzle gimmick is cool, but that's about it, really.

You realize that was the point right?
4 years ago#17
A_MAZ_ING posted...
OP: There is nothing great about the dungeon, I think it was average or above except for something that you find inside that should be every Zelda fan's dream.

dark trunks posted...

There are a couple of things stopping me from replaying the game right away , but I dread having to repeat this dungeon in the future.

The fact the game took 50 hours to complete is what stopped me from replaying it right away lol

MrL1193 posted...
I wasn't nearly as impressed with Sky Keep as a lot of people seem to be. Most of the rooms just recycle themes from previous dungeons (and even a mini-boss, at one point). The main puzzle gimmick is cool, but that's about it, really.

You realize that was the point right?


Ha ha, man I read your post and I didn't see your comment below the quote of my post. I thought your "you realize that was the point-" was to both of us.

Yeah, there's that too. But I do love that it took as long as it did to finish, even with the irritating and the boring moments. I'd take this over a 3-5 hour FPS/TPS any day.

I can understand that, though. I played Morrowind for something like 200 hours. It took me two years and a computer switch before I started it over ha ha. Now I have a house full of unique gear and I never want to do it again, you know?
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4 years ago#18
Super_Master23 posted...
At least try it first. It's a cool way of wrapping up the past dungeons and it's a throwback to the original Zelda.

how is it a throwback to the original Zelda? Did I miss something?

But yeah I though it was okay at best. The design was too simple to be that spectacular, in my opinion. Just block sliding that was so easy it was hardly even there.
4 years ago#19
The game in general has smaller dungeons than previous games.
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4 years ago#20
Sky Keep pretty much has the best puzzles in the game. And I mean inside of the individual chambers, not the dungeon itself.
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  3. Somebody tell me there's a real final dungeon...

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