Wow... the Sandship is really overrated.
Now, don't get me wrong, I am now LOVING this game. I thoroughly enjoyed most of the filler before Ancient Cistern, I enjoyed Ancient Cistern, I liked the filler before the Sandship, and I liked the Sandship itself.
However, what was so amazing about the Sandship? It was very ordinary and pretty dull in terms of art direction and level design. It was only about an hour and a half long, and none of the puzzles in particular were extremely challenging.
Then the whole thing with Tentalus... I was pumped when I heard about the "amazing ship escape event." This "ship escape" thing was running up stairs and slashing a few tentacles for 30 seconds. The boss design was incredibly lame but it was entertaining nonetheless.
I'm not trolling, believe me, but I'm just wondering what others found so amazing about this dungeon.
"Dyin' is easy. It's the livin' that's hard..." Grim Reaper, Maximo vs. The Army of Zin
I liked it because it was fun and it wasn't all that dungeon-like even though it fulfilled the purpose of one. Like when I was shooting arrows at the bad guys on the masts I was like HELLZ YEAH I'M A PIRATE and then there's a miniboss who you make walk the plank and it's like YARRGHGBDFLKJG
And then John was a zombie.
I think it's a fun dungeon, but nothing overly special. I liked it more for the theme and for a few of the interesting elements to the puzzles in it. Nothing that blew my mind, but still a fun dungeon.
I disagree. The sandship is my favorite dungeon in the game actually, even though 3, 4 and 7 are also good contenders. It's actually the level design that I feel really brings it together. Its something about the puzzles but also the open feel of the place. It can be a little confusing figuring out the order of what to do things. Not to mention it has the bow (always an awesome item), the best mini-boss in the game bar none, and one of the better bosses in the game (even though it looked like a joke looks wise).
The dungeon I was disappointed in a bit was the 6th. It was pretty good but I found it too easy. However, I liked the size of the dungeon, the item, the new gameplay concept (digging underground was cool) and the boss (Ghirahim steps it up and is more aggressive).
Gaming is going to die again.
It was a nice dungeon, I really enjoyed the boat ride across the Ocean/Sand - I kept yelling "Nice boat!!" The dungeon itself was okay. I'm always happy getting the arrows and particularly the part where I zoom in on any guy far off in the distance and shoot them down.
Otherwise, the ship was okay. Not as decorated as the Ancient Cistern, but not as annoying as the Lanayru mine.
A woman always has the last word in an argument. Say something against it, you just started a new argument.
Most people who like the dungeon (myself included) enjoyed it mostly because of its setting. It isn't some cave or temple, but an ancient ship that you have to travel between past and present to complete. It's a similar reason why so many like Snowpeak Ruins in Twilight Princess.
None of us have any idea of what we are talking about.
It was more fun when I made up my own plot in my head.
Number of "Wins" I've received: 26
Number of "Losses" I've received: 1
For me it was also mostly the setting itself. The actual puzzles and such were just standard fare for the most part, IMO.
I don't remember anyone calling the ship escape or Tentalus "amazing".
In fact, I'm not even sure why I had to open the door with the boss key, the game makes you run out right after anyway...
--Official Isa and Saix of the Kingdom Hearts DDD Board--
^ Good point
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