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I Can't help But Like TP a bit better.

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Sempiterna
Posted 8/12/2012 9:55:58 PM
I know on these boards I may get crucified, but don't get me wrong, I love SS. I beat it almost twice now but now I'm playing TP again for the 11th playthrough and TP seems to have been crafted with so muc more care...the sidequests, attention to detail and slightly more replay value (though both games have near none). The ability to walk where ever you want without the linear surface and gimmiky bird was enjoyable. The dark graphic style suits Zelda better IMO but SS did manage to give Zelda more soul. Overall TP felt more like an adventure to me.
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If nothing you do will fail, how much more would you do? Show me: http://www.youtube.com/user/Altermax777
I proved that Winning = Failing in my quote
snae99
Posted 8/12/2012 10:29:16 PM
I agree with you on everything you said. Although it was a lot easier than Skyward Sword I found the dungeons and boss fights a lot better. Midna is much better than Fi too. Oh and the Hyrule Field theme is amazing.
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I should go.
LanzaDolorosa
Posted 8/13/2012 12:55:14 AM
Zelda Cycle starting in 3, .... 2, ..... 1, .....
Neoconkers
Posted 8/13/2012 4:51:30 AM
Dark graphic style? TP didn't have a dark graphic style, it was just consistently brown. Hyrule field? Brown with hints of faded grass. Desert? Brown with hints of browny yellow. Volcano? Brown with hints of browny brown.


Hell the only non brown thing was snowpeak and that was completely white. It made Gears of War look like Wind Waker.
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Girls = Time x Money. Time = Money. Girls = Money x Money = Money sq.
Money = sqrt Evil: Girls = sqrt Evil sq. Girls = Evil
Sempiterna
(Topic Creator)
Posted 8/13/2012 5:14:37 AM
It's not about brown VS color, it's about realistic VS cartoony.

The enemies looked darker. Smaller eyes, and scarier style. SS has the WW-like big eyed, cartoony big headed fox bobokin things.
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If nothing you do will fail, how much more would you do? Show me: http://www.youtube.com/user/Altermax777
I proved that Winning = Failing in my quote
HatchetHound
Posted 8/13/2012 5:26:25 AM
Compared to Wind Waker and Skyward Sword and their colour, Twilight would look pretty bland in comparison.

I don't see a problem with it on its own. I disagree about everything being brown.
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I just picked a whole bouquet of oopsie-daisies.
Neoconkers
Posted 8/13/2012 5:32:41 AM
I look out the window and what do I see? Blues, deep greens, red leaves on a bush, yellow and pink flowers so much. And it isn't tinted sepia whatsoever.

So if they're going for a realistic approach, then why is the majority of the game coloured like this?

http://i.imgur.com/QyTwv.jpg

Not to mention the linearity of the game, the "sprawling landscape" it boasts of is almost entirely the same, flat expanse occasionally dotted with the same, dull enemy.

The bosses didn't have the same spark of originality that other games had. Ho, a skeleton! Ho, a spider! Ho, a dragon! Ho, f***ing Ganon yet again!

I don't even remember any part of the levels other than their overlying theme, yet I can still remember individual parts of each of the OoT dungeons, and all the MM dungeons.


Overall, it just felt tedious. Tediously linear compared to WW, Tediously unoriginal compared to OoT, and all the characters were tediously dull compared to MM. It just didn't match up to any of its predecessors. So there a mini review.
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Girls = Time x Money. Time = Money. Girls = Money x Money = Money sq.
Money = sqrt Evil: Girls = sqrt Evil sq. Girls = Evil
Gaawa_chan
Posted 8/13/2012 5:54:13 AM
I'll grant you the visual complaints though I don't really agree with anything anyone has said about the visuals in this topic so far. TP is heavily-stylized because of its themes, and played with lighting a lot as a result which is why everything looks washed out. To compensate for the lack of color, they had a lot of detail.

Contrast with WW. Simple lines, bright colors, but the SAME colors over and over. Both styles have their advantages and disadvantages; I wouldn't call either one outright good or bad.


Neoconkers posted...
linearity of the game,

SS is a far greater offender of this, and isn't this topic about TP Vs SS?


the "sprawling landscape" it boasts of is almost entirely the same, flat expanse occasionally dotted with the same, dull enemy.

WW and SS are far greater offenders of this with the sea and sky.


The bosses didn't have the same spark of originality that other games had. Ho, a skeleton! Ho, a spider! Ho, a dragon! Ho, f***ing Ganon yet again!

Zelda bosses haven't been 'original' since like... ALttP... maybe MM. >_>


I don't even remember any part of the levels other than their overlying theme

I have the same problem with WW's dungeons.


Tediously linear compared to WW,

WW wasn't linear? I start sailing into waters I'm not supposed to enter just yet and suddenly the sailboat stops me and gives me the equivalent of "Wtf are you doing? What, you think you can do whatever you want?! GO BACK DUMBASS!"


Tediously unoriginal compared to OoT,

Never thought of OoT as original beyond the Z-target system.


and all the characters were tediously dull compared to MM.

I'll grant you that one, but I have that same problem with WW. SS was much better about this but still not great.
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"We oppose the teaching of critical thinking skills that challenge a student's fixed beliefs and undermine parental authority." TX GOP 2012 Platform
Silfalas
Posted 8/13/2012 6:07:22 AM
TP has the best dungeons ever.
Neoconkers
Posted 8/13/2012 6:09:17 AM
Gaawa_chan posted...
linearity of the game,

SS is a far greater offender of this, and isn't this topic about TP Vs SS?


True, but then again I only like SS a little more than TP

the "sprawling landscape" it boasts of is almost entirely the same, flat expanse occasionally dotted with the same, dull enemy.

WW and SS are far greater offenders of this with the sea and sky.


Yes on the count of SS, but in Wind Waker there was a guaranteed something in every square, therefore something to do everywhere. IF I picked a random spot in Hyrule Field, then the most I'd be able to do is kill a Bokoblin, or if I was lucky two bokoblins and a bird thing.

The bosses didn't have the same spark of originality that other games had. Ho, a skeleton! Ho, a spider! Ho, a dragon! Ho, f***ing Ganon yet again!

Zelda bosses haven't been 'original' since like... ALttP... maybe MM. >_>


meh, maybe it's just me but Morpha, Goht, Blind, Mothula, Koloktos, each had a bit of spark in each of them as opposed to TP's bosses, with the exceptions of Morpheel and Argorok, they were awesome.


I don't even remember any part of the levels other than their overlying theme

I have the same problem with WW's dungeons.

That's funny because I don't.

Tediously linear compared to WW,

WW wasn't linear? I start sailing into waters I'm not supposed to enter just yet and suddenly the sailboat stops me and gives me the equivalent of "Wtf are you doing? What, you think you can do whatever you want?! GO BACK DUMBASS!"

At least you had the chance to properly explore by the end of the Jabun quest. Twilight Princess kept making me go on fetch quests in super brown areas while dressed in a furry outfit. Not to mention there were actually places to explore in WW.

Tediously unoriginal compared to OoT,

Never thought of OoT as original beyond the Z-target system.

oh yeah because the whole 3D thing is just something to paper over right?
---
Girls = Time x Money. Time = Money. Girls = Money x Money = Money sq.
Money = sqrt Evil: Girls = sqrt Evil sq. Girls = Evil
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