platinium rushed the game, some fact here.

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sjwho2
Posted 2/23/2013 12:37:35 AM
EduardoESR posted...
Dominus_1 posted...
There are more sword moves available for Raiden than there is for Ryu in NG:B (don't know about NG2)..
The game isn't about fancy combos though, but about combat flow, etc. But that being said the the pole arm has a lot of moves in the game as well.

Btw counted the sword moves and there's about 24 total (+1 for palm strike).

The very first Ninja Gaiden for Xbox had more moves in general (all weapons), and unlike Rising, all of them were worth doing and you actually had to be good at them to beat the game at later difficulties. I don't know how to do a single combo in rising, but I still beat It on Revengeance, all I had to do is learn how to parry and dodge.

It's not really a complaint for me as I'm fine with that, but I assume It's not enough for hardcore hack n slash players who have fun with complex combos.


Want hardcore HnS? Play bayonetta. Done.
xxchosterxx
(Topic Creator)
Posted 2/23/2013 12:39:42 AM
DaAzureGrimoire posted...
For one thing, no Armstrong.
Secondly, I would've made Sam the final boss. Armstrong could have been kept (and depowered) as a plot device and be the guy ultimately behind the scenes, but Sam simply would've been the final guy you fight, that way the significance of his fight would've been played up a bit. (Unfortunately, this means that there would have to be a boss to take Sams original place, but whatever).
I would have kept the Sam is human part as the last minute revelation, to make Raiden ultimately regret what he had done throughout the whole game.
Have the boss cutscene about finally being able to fight and Raiden talk about getting revenge, boss fight starts and you fight for a little bit, Raiden bests Sam just barely through a QTE and Sam looses his sort temporarily, revealing he's human and merely wearing a suit unlike his comrades . Have Raiden enter Blade Mode, but hesitate a bit cause of the revelation and have him question what he's done and have him come to terms with his Ripper side, then put control of Raiden back in the players hands. The moment the play chooses to try and kill Sam, Sam grabs the sword, makes a speech about ideals and legacies and that just because he's human he's nowhere near week and that he's going to fight above and beyond for his beliefs and that Raiden should also.
Have Raiden go Ripper, have Sam beef up and become more difficult, fight some more.
QTE furry swipes between Raiden and Sam (in place of Raiden furry punching Armstrong).
Have Sam knock Raiden's sword out of his hands, have Raiden try to furry punch, but Sam cut's off one of his arms, but ultimately have Raiden get the killing blow last second with Sam's sword, with Sam claiming to have passed the torch of his ideals to Raiden.
Then credits, lol.


EPIC, that would be a tribute to some metal gear final bosses like the boss and gene from portable ops.
Dominus_1
Posted 2/23/2013 12:42:12 AM
EduardoESR posted...
Dominus_1 posted...
There are more sword moves available for Raiden than there is for Ryu in NG:B (don't know about NG2)..
The game isn't about fancy combos though, but about combat flow, etc. But that being said the the pole arm has a lot of moves in the game as well.

Btw counted the sword moves and there's about 24 total (+1 for palm strike).

The very first Ninja Gaiden for Xbox had more moves in general (all weapons), and unlike Rising, all of them were worth doing and you actually had to be good at them to beat the game at later difficulties. I don't know how to do a single combo in rising, but I still beat It on Revengeance, all I had to do is learn how to parry and dodge.

It's not really a complaint for me as I'm fine with that, but I assume It's not enough for hardcore hack n slash players who have fun with complex combos.

Yah but out of those weapons I only used two (dragon sword and lunar), the rest of the weapons I barely touched in that game. In MGR I've used all the weapons for multiple occasions, let alone you have more moves available to use in MGR:R at a time than you do in NG:B (except if you equip the sais..). The point is if for this game the lack of moves isn't as much of a concern which is the same thing for NG series because its about the combat.

Also I find it hard to believe if you are good at H&S's that you couldn't figure out ANY COMBOS in Rising because the combos are kinda similar to NG's (dial a combo).
Billysan
Posted 2/23/2013 12:42:55 AM
I think everyone expected to fight the stereotypical rival character at the end of the game.

Kinda happy they didn't go that route.
---
http://billysan291.deviantart.com/
PSN: Billysan291
Fatboy2020
Posted 2/23/2013 12:44:16 AM
My only problem with the grimoire cut is that wolfy's AI heart doesn't grow two sizes that day :(
---
screw internet punctuation/spelling/grammar
you know what it means so dont tell me how to fix it
RichterB17
Posted 2/23/2013 12:46:44 AM
xxchosterxx posted...
DaAzureGrimoire posted...
For one thing, no Armstrong.
Secondly, I would've made Sam the final boss. Armstrong could have been kept (and depowered) as a plot device and be the guy ultimately behind the scenes, but Sam simply would've been the final guy you fight, that way the significance of his fight would've been played up a bit. (Unfortunately, this means that there would have to be a boss to take Sams original place, but whatever).
I would have kept the Sam is human part as the last minute revelation, to make Raiden ultimately regret what he had done throughout the whole game.
Have the boss cutscene about finally being able to fight and Raiden talk about getting revenge, boss fight starts and you fight for a little bit, Raiden bests Sam just barely through a QTE and Sam looses his sort temporarily, revealing he's human and merely wearing a suit unlike his comrades . Have Raiden enter Blade Mode, but hesitate a bit cause of the revelation and have him question what he's done and have him come to terms with his Ripper side, then put control of Raiden back in the players hands. The moment the play chooses to try and kill Sam, Sam grabs the sword, makes a speech about ideals and legacies and that just because he's human he's nowhere near week and that he's going to fight above and beyond for his beliefs and that Raiden should also.
Have Raiden go Ripper, have Sam beef up and become more difficult, fight some more.
QTE furry swipes between Raiden and Sam (in place of Raiden furry punching Armstrong).
Have Sam knock Raiden's sword out of his hands, have Raiden try to furry punch, but Sam cut's off one of his arms, but ultimately have Raiden get the killing blow last second with Sam's sword, with Sam claiming to have passed the torch of his ideals to Raiden.
Then credits, lol.


EPIC, that would be a tribute to some metal gear final bosses like the boss and gene from portable ops.


Nah his version sucks, the games version is better.
---
"They sowed their fate when they took this job.... I'm just the reaper" - Raiden
EduardoESR
Posted 2/23/2013 12:46:47 AM
krono069 posted...
I disagree. I'm absolutely satisfied with the moves sets. I would have liked an option to switch alt weapons on the fly, but it's not a deal breaker for me. I felt I had plenty of moves at my disposal. This is of course my opinion because thinking there aren't enough moves is an opinion of the player.

It's enough moves for me, but when you review a game, you have to take It from other perspective and not your perspective. Hack n Slash games tend to have a big weapon variety and complex combos, which all end up being necessary on the hardest difficulty, which actually can take days to complete. That simply isn't the case for Rising, thus It's a fact that from a HnS perspective, it does lacks moves and have an oversimplified battle system.


Again, I disagree. Especially for the pole-arm. That things got moves galore, in my opinion.

HnS perspective stuff all over again.

I can flat out disagree with this because 9 hours is all I ever expect in an action game. That's how long DMC took me to beat. As well as Bayo, DMC2, 3, 4, Vanquish, etc etc. Comparatively, I fail to see how this is flat out "short." Especially with the replay value.

By saying that 9 hours is all you expect from an action game, you're saying that all action games are short, thus proving me I'm right. I also agree with you in a way, I was expecting this kind of length for this game, but that doesn't make this game not short, IT IS. As for replay value, It's TOO relative. The first playthrough in a way also is, but not the same way as replay value. Some people will play this game for over 300 hours, while others, will do 1 playthrough and quit, what did both have in common? THE FIRST PLAYTHROUGH. So I'd say you should call a game short or long by that, what the majority will do.

If, for some reason, counting chapter length suddenly makes the ENTIRE game shorter than your average action title, you'd have a point (and so would TC). However, overall length is all there is to be concerned with. I've already stated I found the length satisfactory and I've already explained why.

You're once again wrong. All I said was, the last few chapters where shorter then the first ones. Or you're telling me Chapter 6, which was ONLY A BOSS BATTLE, is longer then Chapter 1? It isn't? Oh, that means I'm right. As for length, I'm happy with It too, but that doesn't make the game long.

I was expecting you to call me a "fanboy" here. I'm sure if you get around to reading this post of mine, you'll be all geared up to do so. If you want to call me a fanboy, go for it. But, remember what you said earlier about being able to argue your point. I just did. Can you? Or will you resort to name calling?

I'll gladly post counter arguments buddy.

Before people start calling me a DmC troll or a hater or w/e, I've clocked over 20 hours on this game and I loved It. I still think It's short, just like ANY action/HnS game and It does have flaws, so... yeah, won't pretend there isn't.
Fatboy2020
Posted 2/23/2013 12:50:41 AM
You are arguing opinion. Because goldilocks thought the porridge was too hot doesn't mean it was too hot for papa bear. Heck he loved it that temperature.
---
screw internet punctuation/spelling/grammar
you know what it means so dont tell me how to fix it
Dominus_1
Posted 2/23/2013 12:51:24 AM
EduardoESR posted...
. That simply isn't the case for Rising, thus It's a fact that from a HnS perspective, it does lacks moves and have an oversimplified battle system.

Please do explain this right here. Otherwise it might seem like you're trolling.
EduardoESR
Posted 2/23/2013 12:52:42 AM
Dominus_1 posted...
Yah but out of those weapons I only used two (dragon sword and lunar), the rest of the weapons I barely touched in that game. In MGR I've used all the weapons for multiple occasions, let alone you have more moves available to use in MGR:R at a time than you do in NG:B (except if you equip the sais..). The point is if for this game the lack of moves isn't as much of a concern which is the same thing for NG series because its about the combat.

Also I find it hard to believe if you are good at H&S's that you couldn't figure out ANY COMBOS in Rising because the combos are kinda similar to NG's (dial a combo).

You managed to beat Ninja Gaiden 1 w/e version without a decent knowledge of combos? Because I was incapable of doing that and had to actually get good at the game, which took quite a bit of playthroughs. By the time I was decent at It, I felt comfortable to explore all weapons and combo with them, same didn't happen with Rising as It just wasn't as rewarding.

Also, no I'm not good at Hack and Slash, takes quite a while for me to get good at them, that just wasn't the case for MGR, I beat It's highest difficulty without that much pratice. As for the combos, It's not a matter of not figuring them out, It's just that I didn't care for them. All I had to do is Parry/Dodge and spam Square or Triangle and that's good enough. That the over simplified combat system which I'm fine with, but most hardcore HnS players probably aren't.
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