Metal Gear Rising: Revengeance
platinium rushed the game, some fact here.
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EduardoESR posted... Dominus_1 posted...There are more sword moves available for Raiden than there is for Ryu in NG:B (don't know about NG2).. Want hardcore HnS? Play bayonetta. Done. | |
DaAzureGrimoire posted... For one thing, no Armstrong. EPIC, that would be a tribute to some metal gear final bosses like the boss and gene from portable ops. | |
EduardoESR posted... Dominus_1 posted...There are more sword moves available for Raiden than there is for Ryu in NG:B (don't know about NG2).. Yah but out of those weapons I only used two (dragon sword and lunar), the rest of the weapons I barely touched in that game. In MGR I've used all the weapons for multiple occasions, let alone you have more moves available to use in MGR:R at a time than you do in NG:B (except if you equip the sais..). The point is if for this game the lack of moves isn't as much of a concern which is the same thing for NG series because its about the combat. Also I find it hard to believe if you are good at H&S's that you couldn't figure out ANY COMBOS in Rising because the combos are kinda similar to NG's (dial a combo). | |
I think everyone expected to fight the stereotypical rival character at the end of the game. Kinda happy they didn't go that route. --- http://billysan291.deviantart.com/ PSN: Billysan291 | |
My only problem with the grimoire cut is that wolfy's AI heart doesn't grow two sizes that day :( --- screw internet punctuation/spelling/grammar you know what it means so dont tell me how to fix it | |
xxchosterxx posted... DaAzureGrimoire posted...For one thing, no Armstrong. Nah his version sucks, the games version is better. --- "They sowed their fate when they took this job.... I'm just the reaper" - Raiden | |
krono069 posted... I disagree. I'm absolutely satisfied with the moves sets. I would have liked an option to switch alt weapons on the fly, but it's not a deal breaker for me. I felt I had plenty of moves at my disposal. This is of course my opinion because thinking there aren't enough moves is an opinion of the player. It's enough moves for me, but when you review a game, you have to take It from other perspective and not your perspective. Hack n Slash games tend to have a big weapon variety and complex combos, which all end up being necessary on the hardest difficulty, which actually can take days to complete. That simply isn't the case for Rising, thus It's a fact that from a HnS perspective, it does lacks moves and have an oversimplified battle system. Again, I disagree. Especially for the pole-arm. That things got moves galore, in my opinion. HnS perspective stuff all over again. I can flat out disagree with this because 9 hours is all I ever expect in an action game. That's how long DMC took me to beat. As well as Bayo, DMC2, 3, 4, Vanquish, etc etc. Comparatively, I fail to see how this is flat out "short." Especially with the replay value. By saying that 9 hours is all you expect from an action game, you're saying that all action games are short, thus proving me I'm right. I also agree with you in a way, I was expecting this kind of length for this game, but that doesn't make this game not short, IT IS. As for replay value, It's TOO relative. The first playthrough in a way also is, but not the same way as replay value. Some people will play this game for over 300 hours, while others, will do 1 playthrough and quit, what did both have in common? THE FIRST PLAYTHROUGH. So I'd say you should call a game short or long by that, what the majority will do. If, for some reason, counting chapter length suddenly makes the ENTIRE game shorter than your average action title, you'd have a point (and so would TC). However, overall length is all there is to be concerned with. I've already stated I found the length satisfactory and I've already explained why. You're once again wrong. All I said was, the last few chapters where shorter then the first ones. Or you're telling me Chapter 6, which was ONLY A BOSS BATTLE, is longer then Chapter 1? It isn't? Oh, that means I'm right. As for length, I'm happy with It too, but that doesn't make the game long. I was expecting you to call me a "fanboy" here. I'm sure if you get around to reading this post of mine, you'll be all geared up to do so. If you want to call me a fanboy, go for it. But, remember what you said earlier about being able to argue your point. I just did. Can you? Or will you resort to name calling? I'll gladly post counter arguments buddy. Before people start calling me a DmC troll or a hater or w/e, I've clocked over 20 hours on this game and I loved It. I still think It's short, just like ANY action/HnS game and It does have flaws, so... yeah, won't pretend there isn't. | |
You are arguing opinion. Because goldilocks thought the porridge was too hot doesn't mean it was too hot for papa bear. Heck he loved it that temperature. --- screw internet punctuation/spelling/grammar you know what it means so dont tell me how to fix it | |
EduardoESR posted... . That simply isn't the case for Rising, thus It's a fact that from a HnS perspective, it does lacks moves and have an oversimplified battle system. Please do explain this right here. Otherwise it might seem like you're trolling. | |
Dominus_1 posted... Yah but out of those weapons I only used two (dragon sword and lunar), the rest of the weapons I barely touched in that game. In MGR I've used all the weapons for multiple occasions, let alone you have more moves available to use in MGR:R at a time than you do in NG:B (except if you equip the sais..). The point is if for this game the lack of moves isn't as much of a concern which is the same thing for NG series because its about the combat. You managed to beat Ninja Gaiden 1 w/e version without a decent knowledge of combos? Because I was incapable of doing that and had to actually get good at the game, which took quite a bit of playthroughs. By the time I was decent at It, I felt comfortable to explore all weapons and combo with them, same didn't happen with Rising as It just wasn't as rewarding. Also, no I'm not good at Hack and Slash, takes quite a while for me to get good at them, that just wasn't the case for MGR, I beat It's highest difficulty without that much pratice. As for the combos, It's not a matter of not figuring them out, It's just that I didn't care for them. All I had to do is Parry/Dodge and spam Square or Triangle and that's good enough. That the over simplified combat system which I'm fine with, but most hardcore HnS players probably aren't. |
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