Metal Gear Rising: Revengeance
platinium rushed the game, some fact here.
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EduardoESR posted... Dominus_1 posted...Yah but out of those weapons I only used two (dragon sword and lunar), the rest of the weapons I barely touched in that game. In MGR I've used all the weapons for multiple occasions, let alone you have more moves available to use in MGR:R at a time than you do in NG:B (except if you equip the sais..). The point is if for this game the lack of moves isn't as much of a concern which is the same thing for NG series because its about the combat. I'm finding it hard to believe combat in rising is shallow, it feels more fair than NG warning you about grabs and when to parry, but I wouldn't say its shallow at all. Your point about not learning combos is dumb though, because there is a move list in the help section, let alone dial-a combos that ARE LIKE WHAT YOU HAVE PLAYED BEFORE IN NG1. And my first playthrough of NG1 I didn't even touch half the combos and spammed flying swallow a lot. Obviously learned through my second and later playthroughs not to do that.... (and learned more combos), but still only used two of the what 8-9 weapons in the game? Also I find it hard to believe that you even like this game if you claimed there were only about 6 sword moves in the game... If you like a game you would explore the combo options instead of continually saying the combat is shallow.. | |
It's enough moves for me, but when you review a game, you have to take It from other perspective and not your perspective. Hack n Slash games tend to have a big weapon variety and complex combos, which all end up being necessary on the hardest difficulty, which actually can take days to complete. That simply isn't the case for Rising, thus It's a fact that from a HnS perspective, it does lacks moves and have an oversimplified battle system. ^Who said anything about reviewing the game? I'm debating opinion versus fact. This was not as factual as gravity as you led on before. By saying that 9 hours is all you expect from an action game, you're saying that all action games are short, thus proving me I'm right. I also agree with you in a way, I was expecting this kind of length for this game, but that doesn't make this game not short, IT IS. As for replay value, It's TOO relative. The first playthrough in a way also is, but not the same way as replay value. Some people will play this game for over 300 hours, while others, will do 1 playthrough and quit, what did both have in common? THE FIRST PLAYTHROUGH. So I'd say you should call a game short or long by that, what the majority will do. ^lol no. That's called "putting words into someone's mouth." I don't think "all action games are short." Talk about twisting things to make you sound right, which is what you accused me of earlier. You're once again wrong. All I said was, the last few chapters where shorter then the first ones. Or you're telling me Chapter 6, which was ONLY A BOSS BATTLE, is longer then Chapter 1? It isn't? Oh, that means I'm right. As for length, I'm happy with It too, but that doesn't make the game long. ^Again, words in my mouth that I didn't put there. I basically said, I don't give a crap what each individual chapter is as long as the full game length is satisfactory. It is, in my opinion. Before people start calling me a DmC troll or a hater or w/e, I've clocked over 20 hours on this game and I loved It. I still think It's short, just like ANY action/HnS game and It does have flaws, so... yeah, won't pretend there isn't. ^Look dude, I'm home now from work. I pretty much disagree with you. Whatever you might come back with, I disagree. Plus, I just all around pretty much don't like you. I'm home and I'm ready to play some MGR, not sit here and argue with some random guy that I couldn't care less about. I'm done. You accused me of being unable to argue my points. Well, whether you agree or not, I've at least proven I can argue. But, I'm done now. It's MGR time so, goodbye and good day. __ --- "I may lead you astray every now and then, but I'm always a safe bet." ~Mat Cauthon http://www.youtube.com/watch?v=U93D8l8B_HU | |
Fatboy2020 posted... You are arguing opinion. Because goldilocks thought the porridge was too hot doesn't mean it was too hot for papa bear. Heck he loved it that temperature. Feel free to show what you think is opinion and post why you think that. Dominus_1 posted... EduardoESR posted.... That simply isn't the case for Rising, thus It's a fact that from a HnS perspective, it does lacks moves and have an oversimplified battle system. You know Devil May Cry 3 Dante Must Die? I couldn't beat It. I barely managed to get through Son of Sparda. In a way, the same thing could be said about Xbox Ninja Gaiden, I found the Normal difficulty very hard and simply took me days and lot's of retries to get over the later difficulties. Those 2 games have something in common, you actually have a lot of room to improve. As you improve you'll find yourself doing rewarding combos that are actually worth learning and in a way, also necessary, to get through those insane difficulties and challenging mobs. That just wasn't the case for Rising. There isn't much room to improve, It's mostly Parrying and Dodging. Sure, you can learn lot's of combos, but they don't feel as rewarding as in other HnS, you can just randomly use attack buttons while parrying and dodging and you'll be okay. Those overpowered wigs also can take away all the challenge and there is no point in NOT using them, as I'd feel dumb not to as I'm just using what the game is offering me. TL;DR, Rising combat system is simple compared to other HnS, It certainly won't bring much challenge to hardcore people either, unless they decide to challenge themselves and restrict the use of some items of course. Once again, I like this game and I don't find any of these things to be flaws, but I would get If other people saw them that way. | |
xxchosterxx posted... Fatboy2020 posted...I'm kinda agreeing with these guys. If there was a metal gear rising black or sigma if buy it in a heart beat. Okay but how is the translation Platinum's fault? --- :...white noise...: | |
EduardoESR posted... Fatboy2020 posted...You are arguing opinion. Because goldilocks thought the porridge was too hot doesn't mean it was too hot for papa bear. Heck he loved it that temperature. You know in DMC3:SE you could do a button unlock code, get super Dante, and beat all difficulties with super Dante. Does that mean I should do that? I'm pretty sure they put the wooden sword into the game so that people could do "no kill" runs(more like no zandatsu runs..), there's challenges in that. Let alone they allowed people to put the konami code in the game for very hard and revengeance fresh start difficulties. I don't know about you but all the pole arm combos and a majority of the sword combos flow pretty well and feel fun that I do all of them. I'd like to see a video of you beating the game on Revengeance without the wigs... My concerns about difficulty rely in OP stealth can be in certain sections (and how the cone of view of the enemies can be dumb), which I abused a lot in my Revengeance run... Let alone how damaging the weapons can get on up, but I didn't see that in your complaints list.... Also my DMD run on DMC3 had very little combo variety.... | |
fact --- psn ID: kingcam07 | |
Dominus_1 posted... You know in DMC3:SE you could do a button unlock code, get super Dante, and beat all difficulties with super Dante. Does that mean I should do that? I'm pretty sure they put the wooden sword into the game so that people could do "no kill" runs(more like no zandatsu runs..), there's challenges in that. Let alone they allowed people to put the konami code in the game for very hard and revengeance fresh start difficulties. I don't know about you but all the pole arm combos and a majority of the sword combos flow pretty well and feel fun that I do all of them. I'd like to see a video of you beating the game on Revengeance without the wigs... Using all that the game has to offer, DMCs in general offer higher challenge then Rising. Super Dante isn't enough to make Hell and Hell easy for me. As for the wooden sword, that would be restricting your options to make the game hard, in that case, give me the easiest game you can find and I'll make It hard. I'm not really calling Rising easy, but It's easier compared to other HnS and that can disappoint hardcore players. Dominus_1 posted... <I'm finding it hard to believe combat in rising is shallow, it feels more fair than NG warning you about grabs and when to parry, but I wouldn't say its shallow at all. Your point about not learning combos is dumb though, because there is a move list in the help section, let alone dial-a combos that ARE LIKE WHAT YOU HAVE PLAYED BEFORE IN NG1. And my first playthrough of NG1 I didn't even touch half the combos and spammed flying swallow a lot. Obviously learned through my second and later playthroughs not to do that.... (and learned more combos), but still only used two of the what 8-9 weapons in the game? I don't find combos to be rewarding on this game, simple as that. I just dodge and parry and do some random square + triangle and that's good enough. I do like this game, but I don't see point on doing those pretty combos which aren't that rewarding. Btw, on your first playthrough of NG1 you didn't play on the hardest difficulty, so you didn't really had to know how to combo that well... As for other weapons, they have a more "complete" moveset compared to Rising non HF Blade weapons. | |
krono069 posted... Who said anything about reviewing the game? I'm debating opinion versus fact. This was not as factual as gravity as you led on before. We can't really take our own words as facts, It's better to compare Rising to other HnS games. If "A", "B" and "C" HnS games has "10X" moves for every weapon, while Rising has only "X" moves for every weapon, from a HnS perspective, Rising has a low amount of moves, which is a fact. You can say that's enough moves for you, that's YOUR opinion, but the fact that lot's of HnS games out there have way more moves still makes It so Rising has a low amount of moves. lol no. That's called "putting words into someone's mouth." I don't think "all action games are short." Talk about twisting things to make you sound right, which is what you accused me of earlier. Re-read what you said: I can flat out disagree with this because 9 hours is all I ever expect in an action game. You expect action games to be short. Sure, not all of them are, but they generally are, so why take account exceptions when we should bother with the majority when making arguments? Action games tend to be short, just like RPG tend to be long. Again, words in my mouth that I didn't put there. I basically said, I don't give a crap what each individual chapter is as long as the full game length is satisfactory. It is, in my opinion. I won't go back pages looking for It, but you did say It's a opinion that the last few chapters were shorter then the first. Look dude, I'm home now from work. I pretty much disagree with you. Whatever you might come back with, I disagree. Plus, I just all around pretty much don't like you. I'm home and I'm ready to play some MGR, not sit here and argue with some random guy that I couldn't care less about. I'm done. You accused me of being unable to argue my points. Well, whether you agree or not, I've at least proven I can argue. But, I'm done now. It's MGR time so, goodbye and good day. Yup, you proved you can argue, grats. Btw, why did you take this personal? You don't like me just because I disagreed with you opinion? | |
Meh, gotta sleep. | |
No, Metal Gear Rising is not the definitive action game I wanted it to be, but it's still a great action game nontheless. Yes, it kinda relies on the gimmick, but the flow of combat is a ton of fun, a good chunk of unlockables and everything is overall very fun to play Bayonetta, as a hack n slash game, being that it has much deeper combat, is absolutely the better game. I think MGR is its own action game style, all focused on speed run-antics and go-go-go mentality. to me, Bayonetta was a total 10 all the way. I'd give this one an 8 and the new DmC a 7. Even DmC isn't bad per se, it's just nowhere close to what DMC3se was. However, with MGR I think if Kojima wants a 2, which it seems he does, that's when we will see what MGR1 could have been. I'm giving Platinum a LOT of leeway since they had to start and finish making it in 12 or so months. |
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