xxchosterxx (Topic Creator) Posted 2/22/2013 10:51:05 PM | [This message was deleted at the request of a moderator or administrator] |
megaultrarice34Posted 2/22/2013 10:51:48 PM | DaAzureGrimoire posted...Ssj7Crono posted...
TruthsEdge posted...
They only had one years to make it. They picked up the project in December 2011. They said they wished they had more time but Kojima kept them on the tight schedule. They were no hard feels though.
My respect for Platinum Games just when up a little. To make a game like this in a year or so is pretty impressive. Other than the camera angles going all over the place every now and then, this game runs very smoothly. Better than some other games I've played that have been in development for much longer.
Gotta remember that half the work on this game was already done before they nabbed it. Blade Mode? Konami Boss designs? Konami Basic enemies? Konami Story? Konami (Oddly enough)
All Platinum had to do was make the levels, make sure Blade Mode didn't crash your console, enemy AI, and difficulty changes, among other small things. Not trying to hate though, but atleast a good half of the game was already done for them. You also gotta factor in that they had to convert MGSRs assets to their in-house engine too. Platinum made all the bosses from scratch. Konami just wrote the backstory for them. They even put up the sketches on their website. At least research before you start making claims: http://platinumgames.com/games/metal-gear-rising-revengeance/page/2/ Blade mode was finished on the Fox Engine, but the game was ported to Platinum's Engine and rebuilt from scratch. They even said that in the documentary released by Konami. It's by no means, an easy job to port that. Basic --- PSN: OceanSupermarket |
EduardoESRPosted 2/22/2013 10:54:19 PM | krono069 posted...Here, let me explain the difference between opinion and fact.
Fact: "You do in fact stop unlocking moves half way through the game" What you said in your first post: "you stop unlocking moves to soon" That's an opinion. Not a fact.
Fact: "boss weapons have barely any moves" What you said: "boss weapons have too few moves" <opinion
Fact: "the last few levels do get really short," What you said: "the game is too short" <opinion
You need to learn the difference my friend.
I didn't feel the game was too short. I wasn't counting chapters and judging how long they were individually either. So, I felt the length was just fine. But of course, that's just my opinion. Stop twisting things to make you sound right. Yes, what he meant my "stop unlocking moves half way through the game" is how the game lacks moves in general, there are what, 6 sword moves? That's too little for a Hack n Slash game. The same can be said for boss weapons, If all of them had a decent amount of moves It would compensate for the lack of sword moves, but that wasn't the case. The game IS short. But that's something to be expected from a Hack n Slash game, but that doesn't make It not short, It is. I clocked 9 hours on my first playthrough on REAL LIFE CLOCK, not game clock, that's short. Comparing the last few levels to the first ones, hey, THEY'RE EVEN SHORTER. If you had 4 "2 hours" chapter and 2 "10 minutes" chapter, those 2 chapters that last 10 minutes are in a way, too short, get It? Once again, that's more like a fact. It's amazing how people get so defensive about this game. I had LOTS of fun with It, but still, I'm not afraid to point out flaws that are clearly there. |
DaAzureGrimoirePosted 2/22/2013 10:54:58 PM | megaultrarice34 posted...Volgin, aka the walking human battery with no explanation.
The Sorrow, aka the human reaper who is actually a good guy.
Vamp, the homosexual vampire that is powered by nanomachines, son.
The Fury, aka Ghost Rider upon death.
Solidus, the former president who is actually Doctor Octopus.
All of a sudden a Senator who is really buff is unbelievable? Volgin was explained, albeit it's still practically a meta-human explanation. The Sorrow, I'll give you that one. They still explained him though, but another metahuman situation. Vamp, still explained out. The Fury? He's in a space suit. He shouldn't be bothered by heat. Explained. Solidus......hahahahahaha. He is Doctor Octopus. It's not that the Senator is unbelievable. It's that he's incredibly uncreative and a bit of a forced parody. --- Formely: Hellfire-Bahamu |
velvet_hammerPosted 2/22/2013 10:55:39 PM | most of these are not facts.. game is beast --- "The purpose of life, is a life with a purpose. So I'd rather die for a cause, than live a life that is worthless!!" Immortal Technique |
krono069Posted 2/22/2013 10:56:01 PM | DaAzureGrimoire posted...krono069 posted...
DJ_0000 posted...
krono069 posted...
platinium rushed the game, some fact[s] here.
xxchosterxx posted...
- you stop unlocking moves to soon (like in the midle of the game) opinion - boss weapons have too few moves opinion - after sundowner the chapters are like 10 min long. opinion -you fight against moonson double like 20 min after beating him. opinion -game is too short. opinion
feel free to add another ones.
the game is good, but disappointed me a lot, specially the story, im sure rising 2 is gonna kick ass tough.
opinions. Just sayin'
The ones I left in here are not opinions. You do in fact stop unlocking moves half way through the game, boss weapons have barely any moves, the last few levels do get really short, you do fight Monsoons double pretty much right after you've beat him, the game is too short(mainly because the levels get shorter and shorter as you go along). Here, let me explain the difference between opinion and fact.
Fact: "You do in fact stop unlocking moves half way through the game" What you said in your first post: "you stop unlocking moves to soon" That's an opinion. Not a fact.
Fact: "boss weapons have barely any moves" What you said: "boss weapons have too few moves" <opinion
Fact: "the last few levels do get really short," What you said: "the game is too short" <opinion
You need to learn the difference my friend.
I didn't feel the game was too short. I wasn't counting chapters and judging how long they were individually either. So, I felt the length was just fine. But of course, that's just my opinion.
I feel like you're nitpicking the difference between opinion and fact purely because of sentence structure and dialect. You understood what he meant. Being oddly politically correct just kind of seems weird here. ^I would not have picked it apart if he wouldn't have said "fact[s]" in the title and then listed a bunch of opinions. Then, reworded his opinions into "facts" when he contested my post. __ --- "I may lead you astray every now and then, but I'm always a safe bet." ~Mat Cauthon http://www.youtube.com/watch?v=U93D8l8B_HU |
DaAzureGrimoirePosted 2/22/2013 10:58:07 PM | megaultrarice34 posted...DaAzureGrimoire posted...
Ssj7Crono posted...
TruthsEdge posted...
They only had one years to make it. They picked up the project in December 2011. They said they wished they had more time but Kojima kept them on the tight schedule. They were no hard feels though.
My respect for Platinum Games just when up a little. To make a game like this in a year or so is pretty impressive. Other than the camera angles going all over the place every now and then, this game runs very smoothly. Better than some other games I've played that have been in development for much longer.
Gotta remember that half the work on this game was already done before they nabbed it. Blade Mode? Konami Boss designs? Konami Basic enemies? Konami Story? Konami (Oddly enough)
All Platinum had to do was make the levels, make sure Blade Mode didn't crash your console, enemy AI, and difficulty changes, among other small things. Not trying to hate though, but atleast a good half of the game was already done for them. You also gotta factor in that they had to convert MGSRs assets to their in-house engine too.
Platinum made all the bosses from scratch. Konami just wrote the backstory for them. They even put up the sketches on their website. At least research before you start making claims:
http://platinumgames.com/games/metal-gear-rising-revengeance/page/2/
Blade mode was finished on the Fox Engine, but the game was ported to Platinum's Engine and rebuilt from scratch. They even said that in the documentary released by Konami. It's by no means, an easy job to port that.
Basic "You also gotta factor in that they had to convert MGSRs assets to their in-house engine too." I covered that part. That aside, I thought it was a Konami artist that designed the bosses. I must have misread an article then. My b on that one. --- Formely: Hellfire-Bahamu |
krono069Posted 2/22/2013 11:00:24 PM | EduardoESR posted...krono069 posted...
Here, let me explain the difference between opinion and fact.
Fact: "You do in fact stop unlocking moves half way through the game" What you said in your first post: "you stop unlocking moves to soon" That's an opinion. Not a fact.
Fact: "boss weapons have barely any moves" What you said: "boss weapons have too few moves" <opinion
Fact: "the last few levels do get really short," What you said: "the game is too short" <opinion
You need to learn the difference my friend.
I didn't feel the game was too short. I wasn't counting chapters and judging how long they were individually either. So, I felt the length was just fine. But of course, that's just my opinion. Stop twisting things to make you sound right.
Yes, what he meant my "stop unlocking moves half way through the game" is how the game lacks moves in general, there are what, 6 sword moves? That's too little for a Hack n Slash game. The same can be said for boss weapons, If all of them had a decent amount of moves It would compensate for the lack of sword moves, but that wasn't the case.
The game IS short. But that's something to be expected from a Hack n Slash game, but that doesn't make It not short, It is. I clocked 9 hours on my first playthrough on REAL LIFE CLOCK, not game clock, that's short. Comparing the last few levels to the first ones, hey, THEY'RE EVEN SHORTER. If you had 4 "2 hours" chapter and 2 "10 minutes" chapter, those 2 chapters that last 10 minutes are in a way, too short, get It? Once again, that's more like a fact.
It's amazing how people get so defensive about this game. I had LOTS of fun with It, but still, I'm not afraid to point out flaws that are clearly there. ^Look, it's simple. I disagree with pretty much everything he said because they were opinions. You can't disagree with facts. I disagree with you too. Least I know these are opinions of mine and not facts of reality. It's as simple as that. Disagree with me all you want. Not gonna change my opinion. I love this game. Call me a fanboy if you want, but I'll proudly stick up for it when someone thinks they're laying down facts that are opinions. __ --- "I may lead you astray every now and then, but I'm always a safe bet." ~Mat Cauthon http://www.youtube.com/watch?v=U93D8l8B_HU |
DaAzureGrimoirePosted 2/22/2013 11:00:30 PM | krono069 posted... ^I would not have picked it apart if he wouldn't have said "fact[s]" in the title and then listed a bunch of opinions. Then, reworded his opinions into "facts" when he contested my post. __
True, got a point. I just feel it's a bit redundant when you understand what he's saying. Just cause he's exaggerating a bit doesn't mean he's not stating underlying facts. Exaggerations for emphasis is as american as making racial remarks and talking about freedom. .....'murrica. --- Formely: Hellfire-Bahamu |
chaosflame108Posted 2/22/2013 11:01:41 PM | megaultrarice34 posted...Volgin, aka the walking human battery with no explanation.
The Sorrow, aka the human reaper who is actually a good guy.
Vamp, the homosexual vampire that is powered by nanomachines, son.
The Fury, aka Ghost Rider upon death.
Solidus, the former president who is actually Doctor Octopus.
All of a sudden a Senator who is really buff is unbelievable? This. It's like people have never played metal gear before. Solidus was the f****** president of the united states; yet that didn't stop him from shooting missile from his tentacles. --- I AM SATANAIL. HE WHO SHALL SET RIGHT THIS DISTORTED UNIVERSE!!! |