platinium rushed the game, some fact here.

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megaultrarice34
Posted 2/23/2013 12:19:32 AM
DaAzureGrimoire posted...
For one thing, no Armstrong.
Secondly, I would've made Sam the final boss. Armstrong could have been kept (and depowered) as a plot device and be the guy ultimately behind the scenes, but Sam simply would've been the final guy you fight, that way the significance of his fight would've been played up a bit. (Unfortunately, this means that there would have to be a boss to take Sams original place, but whatever).
I would have kept the Sam is human part as the last minute revelation, to make Raiden ultimately regret what he had done throughout the whole game.
Have the boss cutscene about finally being able to fight and Raiden talk about getting revenge, boss fight starts and you fight for a little bit, Raiden bests Sam just barely through a QTE and Sam looses his sort temporarily, revealing he's human and merely wearing a suit unlike his comrades . Have Raiden enter Blade Mode, but hesitate a bit cause of the revelation and have him question what he's done and have him come to terms with his Ripper side, then put control of Raiden back in the players hands. The moment the play chooses to try and kill Sam, Sam grabs the sword, makes a speech about ideals and legacies and that just because he's human he's nowhere near week and that he's going to fight above and beyond for his beliefs and that Raiden should also.
Have Raiden go Ripper, have Sam beef up and become more difficult, fight some more.
QTE furry swipes between Raiden and Sam (in place of Raiden furry punching Armstrong).
Have Sam knock Raiden's sword out of his hands, have Raiden try to furry punch, but Sam cut's off one of his arms, but ultimately have Raiden get the killing blow last second with Sam's sword, with Sam claiming to have passed the torch of his ideals to Raiden.
Then credits, lol.


needs more nanomachines, son.
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PSN: OceanSupermarket
DaAzureGrimoire
Posted 2/23/2013 12:20:02 AM
Dominus_1 posted...
Platinum Games pretty much made the game from scratch, apart from some enemy models and animations from say the gekkos, the dwarf gekkos and the mustaffs (spelling?). There was even a recent interview with IGN I believe where Kojima (or some head at KojiPro) said when the project was transferred over to PG they had made some assets for PG, but PG pretty much scratched a lot of those "assets". Also its not even known if the blade mode KojiPro was functional, let alone PG had to recreate blade mode entirely on their own engine (and I doubt it was a simple as copy and paste of the code). All the enemy designs were new (except for the ones I mentioned), levels(though probably used the PMC vehicle assets and other miscellaneous things), bosses ALL REDESIGNED! So based on a year of development starting with minimal assets (practically scratch) seems like a great game..


Point taken.
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Formely: Hellfire-Bahamu
EduardoESR
Posted 2/23/2013 12:20:08 AM
krono069 posted...
^Look, it's simple. I disagree with pretty much everything he said because they were opinions. You can't disagree with facts. I disagree with you too. Least I know these are opinions of mine and not facts of reality. It's as simple as that. Disagree with me all you want. Not gonna change my opinion. I love this game. Call me a fanboy if you want, but I'll proudly stick up for it when someone thinks they're laying down facts that are opinions.
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^Aaaaaaand where did I say I was disagreeing with a factual statement you said? Such as the existence of gravity?
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Read your freaking post, the stuff in bold. You clearly said you disagree with what me and the other guy said. As for the gravity thing, it was an example, you disagreeing with gravity doesn't make It any less real, just as you saying you disagree with me isn't enough to consider It as an counter argument to what I've said.
DaAzureGrimoire
Posted 2/23/2013 12:20:43 AM
megaultrarice34 posted...
DaAzureGrimoire posted...
For one thing, no Armstrong.
Secondly, I would've made Sam the final boss. Armstrong could have been kept (and depowered) as a plot device and be the guy ultimately behind the scenes, but Sam simply would've been the final guy you fight, that way the significance of his fight would've been played up a bit. (Unfortunately, this means that there would have to be a boss to take Sams original place, but whatever).
I would have kept the Sam is human part as the last minute revelation, to make Raiden ultimately regret what he had done throughout the whole game.
Have the boss cutscene about finally being able to fight and Raiden talk about getting revenge, boss fight starts and you fight for a little bit, Raiden bests Sam just barely through a QTE and Sam looses his sort temporarily, revealing he's human and merely wearing a suit unlike his comrades . Have Raiden enter Blade Mode, but hesitate a bit cause of the revelation and have him question what he's done and have him come to terms with his Ripper side, then put control of Raiden back in the players hands. The moment the play chooses to try and kill Sam, Sam grabs the sword, makes a speech about ideals and legacies and that just because he's human he's nowhere near week and that he's going to fight above and beyond for his beliefs and that Raiden should also.
Have Raiden go Ripper, have Sam beef up and become more difficult, fight some more.
QTE furry swipes between Raiden and Sam (in place of Raiden furry punching Armstrong).
Have Sam knock Raiden's sword out of his hands, have Raiden try to furry punch, but Sam cut's off one of his arms, but ultimately have Raiden get the killing blow last second with Sam's sword, with Sam claiming to have passed the torch of his ideals to Raiden.
Then credits, lol.


needs more nanomachines, son.


No more nanomachines.
After MGS4, I thought we were done with that plot hack.
---
Formely: Hellfire-Bahamu
EduardoESR
Posted 2/23/2013 12:22:40 AM
DaAzureGrimoire posted...
For one thing, no Armstrong.
Secondly, I would've made Sam the final boss. Armstrong could have been kept (and depowered) as a plot device and be the guy ultimately behind the scenes, but Sam simply would've been the final guy you fight, that way the significance of his fight would've been played up a bit. (Unfortunately, this means that there would have to be a boss to take Sams original place, but whatever).
I would have kept the Sam is human part as the last minute revelation, to make Raiden ultimately regret what he had done throughout the whole game.
Have the boss cutscene about finally being able to fight and Raiden talk about getting revenge, boss fight starts and you fight for a little bit, Raiden bests Sam just barely through a QTE and Sam looses his sort temporarily, revealing he's human and merely wearing a suit unlike his comrades . Have Raiden enter Blade Mode, but hesitate a bit cause of the revelation and have him question what he's done and have him come to terms with his Ripper side, then put control of Raiden back in the players hands. The moment the play chooses to try and kill Sam, Sam grabs the sword, makes a speech about ideals and legacies and that just because he's human he's nowhere near week and that he's going to fight above and beyond for his beliefs and that Raiden should also.
Have Raiden go Ripper, have Sam beef up and become more difficult, fight some more.
QTE furry swipes between Raiden and Sam (in place of Raiden furry punching Armstrong).
Have Sam knock Raiden's sword out of his hands, have Raiden try to furry punch, but Sam cut's off one of his arms, but ultimately have Raiden get the killing blow last second with Sam's sword, with Sam claiming to have passed the torch of his ideals to Raiden.
Then credits, lol.

Good stuff, Platinum should hire this guy, he clearly did a better job then whoever wrote that final boss part.
Fatboy2020
Posted 2/23/2013 12:24:54 AM
Grimoire I like your ideas but would that sell out wolfs part of the story and his character growth at all?
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screw internet punctuation/spelling/grammar
you know what it means so dont tell me how to fix it
Dominus_1
Posted 2/23/2013 12:26:29 AM
EduardoESR posted...
krono069 posted...
Here, let me explain the difference between opinion and fact.

Fact: "You do in fact stop unlocking moves half way through the game"
What you said in your first post: "you stop unlocking moves to soon"
That's an opinion. Not a fact.

Fact: "boss weapons have barely any moves"
What you said: "boss weapons have too few moves" <opinion

Fact: "the last few levels do get really short,"
What you said: "the game is too short" <opinion

You need to learn the difference my friend.

I didn't feel the game was too short. I wasn't counting chapters and judging how long they were individually either. So, I felt the length was just fine. But of course, that's just my opinion.

Stop twisting things to make you sound right.

Yes, what he meant my "stop unlocking moves half way through the game" is how the game lacks moves in general, there are what, 6 sword moves? That's too little for a Hack n Slash game. The same can be said for boss weapons, If all of them had a decent amount of moves It would compensate for the lack of sword moves, but that wasn't the case.

The game IS short. But that's something to be expected from a Hack n Slash game, but that doesn't make It not short, It is. I clocked 9 hours on my first playthrough on REAL LIFE CLOCK, not game clock, that's short. Comparing the last few levels to the first ones, hey, THEY'RE EVEN SHORTER. If you had 4 "2 hours" chapter and 2 "10 minutes" chapter, those 2 chapters that last 10 minutes are in a way, too short, get It? Once again, that's more like a fact.

It's amazing how people get so defensive about this game. I had LOTS of fun with It, but still, I'm not afraid to point out flaws that are clearly there.

There are more sword moves available for Raiden than there is for Ryu in NG:B (don't know about NG2)..
The game isn't about fancy combos though, but about combat flow, etc. But that being said the the pole arm has a lot of moves in the game as well.

Btw counted the sword moves and there's about 24 total (+1 for palm strike).
megaultrarice34
Posted 2/23/2013 12:27:39 AM
EduardoESR posted...
DaAzureGrimoire posted...
For one thing, no Armstrong.
Secondly, I would've made Sam the final boss. Armstrong could have been kept (and depowered) as a plot device and be the guy ultimately behind the scenes, but Sam simply would've been the final guy you fight, that way the significance of his fight would've been played up a bit. (Unfortunately, this means that there would have to be a boss to take Sams original place, but whatever).
I would have kept the Sam is human part as the last minute revelation, to make Raiden ultimately regret what he had done throughout the whole game.
Have the boss cutscene about finally being able to fight and Raiden talk about getting revenge, boss fight starts and you fight for a little bit, Raiden bests Sam just barely through a QTE and Sam looses his sort temporarily, revealing he's human and merely wearing a suit unlike his comrades . Have Raiden enter Blade Mode, but hesitate a bit cause of the revelation and have him question what he's done and have him come to terms with his Ripper side, then put control of Raiden back in the players hands. The moment the play chooses to try and kill Sam, Sam grabs the sword, makes a speech about ideals and legacies and that just because he's human he's nowhere near week and that he's going to fight above and beyond for his beliefs and that Raiden should also.
Have Raiden go Ripper, have Sam beef up and become more difficult, fight some more.
QTE furry swipes between Raiden and Sam (in place of Raiden furry punching Armstrong).
Have Sam knock Raiden's sword out of his hands, have Raiden try to furry punch, but Sam cut's off one of his arms, but ultimately have Raiden get the killing blow last second with Sam's sword, with Sam claiming to have passed the torch of his ideals to Raiden.
Then credits, lol.

Good stuff, Platinum should hire this guy, he clearly did a better job then whoever wrote that final boss part.


You mean Konami
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PSN: OceanSupermarket
krono069
Posted 2/23/2013 12:33:25 AM
Alright Eduardo, I'll breakdown what I disagree with, if it'll show you how what you said wasn't "factual as gravity."

You said:

Stop twisting things to make you sound right.

Yes, what he meant my "stop unlocking move half way through the game" is how the game lacks moves in general, there are what, 6 sword moves? That's too little for a Hack n Slash game. The same can be said for boss weapons, If all of them had a decent amount of moves It would compensate for the lack of sword moves, but that wasn't the case.

The game IS short. But that's something to be expected from a Hack n Slash game, but that doesn't make It not short, It is. I clocked 9 hours on my first playthrough on REAL LIFE CLOCK, not game clock, that's short. Comparing the last few levels to the first ones, hey, THEY'RE EVEN SHORTER. If you had 4 "2 hours" chapter and 2 "10 minutes" chapter, those 2 chapters that last 10 minutes are in a way, too short, get It? Once again, that's more like a fact.

It's amazing how people get so defensive about this game. I had LOTS of fun with It, but still, I'm not afraid to point out flaws that are clearly there.


^Right?
Well, here you go:

Yes, what he meant my "stop unlocking moves half way through the game" is how the game lacks moves in general, there are what, 6 sword moves? That's too little for a Hack n Slash game.

^I disagree. I'm absolutely satisfied with the moves sets. I would have liked an option to switch alt weapons on the fly, but it's not a deal breaker for me. I felt I had plenty of moves at my disposal. This is of course my opinion because thinking there aren't enough moves is an opinion of the player.

The same can be said for boss weapons, If all of them had a decent amount of moves It would compensate for the lack of sword moves, but that wasn't the case.

^Again, I disagree. Especially for the pole-arm. That things got moves galore, in my opinion.

The game IS short. But that's something to be expected from a Hack n Slash game, but that doesn't make It not short, It is. I clocked 9 hours on my first playthrough on REAL LIFE CLOCK, not game clock, that's short.

^I can flat out disagree with this because 9 hours is all I ever expect in an action game. That's how long DMC took me to beat. As well as Bayo, DMC2, 3, 4, Vanquish, etc etc. Comparatively, I fail to see how this is flat out "short." Especially with the replay value.


Comparing the last few levels to the first ones, hey, THEY'RE EVEN SHORTER. If you had 4 "2 hours" chapter and 2 "10 minutes" chapter, those 2 chapters that last 10 minutes are in a way, too short, get It? Once again, that's more like a fact.

^If, for some reason, counting chapter length suddenly makes the ENTIRE game shorter than your average action title, you'd have a point (and so would TC). However, overall length is all there is to be concerned with. I've already stated I found the length satisfactory and I've already explained why.

It's amazing how people get so defensive about this game. I had LOTS of fun with It, but still, I'm not afraid to point out flaws that are clearly there.

^I was expecting you to call me a "fanboy" here. I'm sure if you get around to reading this post of mine, you'll be all geared up to do so. If you want to call me a fanboy, go for it. But, remember what you said earlier about being able to argue your point. I just did. Can you? Or will you resort to name calling?
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EduardoESR
Posted 2/23/2013 12:35:48 AM
Dominus_1 posted...
There are more sword moves available for Raiden than there is for Ryu in NG:B (don't know about NG2)..
The game isn't about fancy combos though, but about combat flow, etc. But that being said the the pole arm has a lot of moves in the game as well.

Btw counted the sword moves and there's about 24 total (+1 for palm strike).

The very first Ninja Gaiden for Xbox had more moves in general (all weapons), and unlike Rising, all of them were worth doing and you actually had to be good at them to beat the game at later difficulties. I don't know how to do a single combo in rising, but I still beat It on Revengeance, all I had to do is learn how to parry and dodge.

It's not really a complaint for me as I'm fine with that, but I assume It's not enough for hardcore hack n slash players who have fun with complex combos.
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