So you're blaming the game for being too lazy to walk a few yards. I don't typically use the word casual as an insult but man, you're such a bloody casual.
I got the damn hand! You're just to sense to understand proper game design and what I'm saying. The range of the AR didn't reach the officer and he probably wasn't there yet.
And it's wasn't completely obvious that AR did anything to any officers, so I didn't bother using it on the last enemy on the screen.
Honestly, if you're too dense and content with bad game design then you shouldn't bother and just leave.
Except they tell you to go into AR mode. I guess the game must have bad design for not reaching out o the screen, grabbing you, and pin you to the speakers forcing you to listen.
They tell you alot of things, but when you go into AR mode and nothing is readily obvious... It's not like they say "Look in AR mode Raiden, there should be a blue diamond on the enemy if they have an officer hand, and colors should show you where to cut." The guy is just like "Use AR mode to differentiate" and I didn't know what to look for.
I'm sorry if you guys can't understand the logic in good game design... When you're teaching someone how to do something, you don't put unclear obstacles in the way.