is it me, or is it harder to parry as sam

#1NessCypherPosted 4/9/2013 5:34:12 PM
because i end up going into a combo instead of actually parrying a lot
#2pokedude900Posted 4/9/2013 5:38:55 PM
Didn't notice. I think I actually found myself parrying more than usual
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#3NetherTraitor0Posted 4/9/2013 5:57:40 PM
Sam's parry stance has a significantly shorter length then Raiden does.
While Sam has a higher chance to perfect parry, the player has a higher chance of going into parry stance too early, occasionally resulting in failure.
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#4rakka_grey_wingPosted 4/9/2013 9:40:38 PM
What I noticed is you can't spam the parry command.
#5MasterLLPosted 4/9/2013 10:38:09 PM
Sam also have a startup delay for the parry too.
For Raiden, I can quickly go into Parry in Neutral State.. but Sam takes slightly little longer to get into parry state.

BUT one thing Sam has that has an advantage is that he can Parry Cancel from majority of his Strong attacks. So if you charge up your attack and see the enemy about to hit you, you can easily cancel into parry.

Too bad he can't Dodge Cancel though.
Playing: Neptune Victory | Want: Dragon's Crown
#6rakka_grey_wingPosted 4/10/2013 12:04:43 PM
I only dodge cancel when I use the taunt even if it's still a bit slow.
#7roadkill87auPosted 4/10/2013 7:30:19 PM
Yeah i'm finding the sam campaign to be much harder than raidens (playing on hard). Sams moveset looks cool but doesn't seem very effective or maybe i just need more practice with him i dunno.
#8Rising_shadowPosted 4/10/2013 7:52:27 PM
Sam is definitely harder to use than Raiden. He's very satisfying to play if you can perfect his style of attack charges and very short parry frames though. But Wolfy is gonna make you cry unless you parry a lot, that's for sure.
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#9WingZephyrPosted 4/11/2013 3:02:49 AM
I'm glad it's not just me. Sam's parry seems a little off. He felt a little bulky when I played him.
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