What would the boss strategies be if this was a Metal Gear SOLID game?????

#1Cpt_HumanPosted 6/6/2013 12:24:48 AM
All the bosses are primarily melee attackers, so CQC would probably have to be utilised in someway.

For Mistral, I think you'd have to get out a heavy machine gun to kill her dwarf gekkos and try and get in close.

For Monsoon, you'd have to use IR goggles to get through his smoke attacks, and use stun grenades to daze him.

For Sundowner, use the rocket laucher to blow his shield apart and open him up.

For Sam and Armstrong, I think snake has no chance.

Obviously, if this were a real mgs game, the bosses would be slower, less OP and have more exploitable gimmicks.
#2masked_yazooPosted 6/6/2013 12:32:36 AM
For Sam and Armstrong, I think snake has no chance.

Snake beat the Cyborg Ninja... with his BARE HANDS!!!

Armstrong is just another Vamp waiting to be weakened...
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"Remember, kids...Chu-Chu died for your sins!"
#3DullahansXMarkPosted 6/6/2013 1:03:53 AM
masked_yazoo posted...
For Sam and Armstrong, I think snake has no chance.

Snake beat the Cyborg Ninja... with his BARE HANDS!!!

Armstrong is just another Vamp waiting to be weakened...


Sam wouldn't put his sword away.

The na-NOPE-machines syringe would break on contact with Armstrong's skin.
#4masked_yazooPosted 6/6/2013 1:16:05 AM
DullahansXMark posted...
masked_yazoo posted...
For Sam and Armstrong, I think snake has no chance.

Snake beat the Cyborg Ninja... with his BARE HANDS!!!

Armstrong is just another Vamp waiting to be weakened...


Sam wouldn't put his sword away.

The na-NOPE-machines syringe would break on contact with Armstrong's skin.


His eyes are not protected. SAM Dlc also though as that you can injure Armstrong with proper timing.
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"Remember, kids...Chu-Chu died for your sins!"
#5AtumReignPosted 6/6/2013 3:31:42 AM
Chaff grenades plus some alternate version of the syringe takes care of the cyborgs. Sam loves his running around the map so claymores take care of him. The syringe, proper timing and a lot of dodging takes care of Armstrong. Plus the nanomachine dolls Screaming Mantis used turns Armstrong into a puppet.
#6z_cherubPosted 6/6/2013 4:52:01 AM
Put the controller down & watch Snake die horribly.
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PSN: ZCherub
#7tizimin9Posted 6/6/2013 7:47:38 AM
Cpt_Human posted...


For Monsoon, you'd have to use IR goggles to get through his smoke attacks, and use stun grenades to daze him.




White Phosphorous Jack, Infrared is useless!
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PSN: Itzimna
#8ShabugabugabugaPosted 6/6/2013 8:53:27 AM
For Mistral, Snake could run around the tower and disable all the Gekkos as an alt strategy.

masked_yazoo posted...
His eyes are not protected. SAM Dlc also though as that you can injure Armstrong with proper timing.


Proper timing and the HF Murasama.

Unless Snake is given an HFSyringe it's not going to be nearly as simple as Vamp.
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"If someone told me ten years ago that Raiden was going to be cooler than Dante, I would have told you to just shut up and allow me to punch you."
#9Hunter1534Posted 6/6/2013 9:37:26 AM
Cpt_Human posted...
All the bosses are primarily melee attackers, so CQC would probably have to be utilised in someway.

For Mistral, I think you'd have to get out a heavy machine gun to kill her dwarf gekkos and try and get in close.

For Monsoon, you'd have to use IR goggles to get through his smoke attacks, and use stun grenades to daze him.

For Sundowner, use the rocket laucher to blow his shield apart and open him up.

For Sam and Armstrong, I think snake has no chance.

Obviously, if this were a real mgs game, the bosses would be slower, less OP and have more exploitable gimmicks.


Infrared is useless! *poof*
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#10TheLeafChildPosted 6/6/2013 9:45:21 AM
You would use your Sense/Threat ring for Monsoon. The Solid Eye takes sound data as well.
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"Yin and Yang are not good and evil. Their unity is good, their struggle is evil"