BF3 vs Crysis 2
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Crysis 1 with mods beats Crysis 2 graphicaly.
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Crysis 2 will have some superior textures and better dx11 tessellation for sure, but it does not have destruction remotely close to Bad Company 2 let alone BF3.
Crysis had some cool destruction, but mainly it was just walls that fall in, they didn't get completely destroyed so houses and huts would collapse, and it looked great, but its a lot different then BF's destruction.
In the end Crysis 2 might look prettier as far as some textures go, but overall I'd give the nod to BF3 because of the destruction and scale, and thats based off the 1080p Tank Run, and 12 Minute Gameplay I've been watching.
And yea Crysis is arguably better looking then Crysis 2, but I haven't seen the DX 11 patch in action only screenshots.
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so if you can max crysis 2 will you be able to max bf3
Possibly, Crysis was very badly optimized, and it look slike Brysis 2 is the same; they just bog down systems to give you the illusion of a beefy, deep engine, but it's ridiculous that you can't max out Crysis 1 on ultra reliably with current tech.
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DICE said that "they have yet to build a rig that can max BF3", but that is most likely hyperbole from the sounds of it.
I'd say Metro 2033 is the most demanding game now, so if you want to max BF3, see if you can max Metro. If you can run Metro at 60fps and 1080 on max settings then you should have no issue running BF3 maxed.
DICE said that "they have yet to build a rig that can max BF3", but that is most likely hyperbole from the sounds of it.I'd say Metro 2033 is the most demanding game now, so if you want to max BF3, see if you can max Metro. If you can run Metro at 60fps and 1080 on max settings then you should have no issue running BF3 maxed.
Huh I thought The Witcher II was the most demanding game because of its ubersampling and SSAO options.
It could be, but everyone I talked to on the PC Hardware forum said it was Metro and that I should use that as my benchmark for a high end rig if I plan on maxing any future games.
The Witcher II is very demanding with it's UberSampling, but its because it isn't a very optimized-for-performance option. Probably with DX11 and other new, better optimized technologies new games would be able to achieve a similar effect.
On the other hand, Metro 2033 is really demanding with it's Tessellation and Advanced DoF options on, and they really added that much to the general look of the game.
All in all, I think that with the new generation of cards (GTX 5XX and their ati counter parts) we should be able to run it a least on the highest, with some of the gimmicky-advanced options off (and probably a low AA and AF =P)
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