Reactive Armor or Prox Scan and Thermal Optics or Smoke?

#1Snuckie7Posted 4/30/2012 10:43:55 PM
Which 2 perks would be better in 64 player pubs? Using Canister Shot for 3rd perk
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#2Lord_CohlianiPosted 4/30/2012 10:46:32 PM
Reactive and Thermal, trust me.
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#3Snuckie7(Topic Creator)Posted 4/30/2012 10:48:23 PM
I noticed that's what most pros use in competitions and such but proxy sensor is so useful! And smoke is great against pesky javelins. Anyways thanks for the input
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#4QuietDrive85Posted 5/1/2012 1:09:13 AM
I've had the most success with smoke, prox, and canister. The ability to see where people are behind cover on the mini-map is huge, especially when trying to cap an objective. Post-patch, I would have agreed that reactive should be mandatory, but after the April server patch that buffed the tank armor, it's pretty easy to run without it.
#5tcchip82Posted 5/1/2012 3:17:04 AM
I always feel you should take one or the other when it comes to proximity scan and thermal optics. Prox scan is better if you're worried about infantry ambushes and the map is conducive towards it. But thermals on the other hand make mines a lot easier to spot, and if you have good situational awareness, you can run purely on thermals without needing proximity scan.

But my personal advice is, let your gunner take proximity scan so you can take something better for tank battles like autoloader or reactive armor. If you have VOIP and the CITV turret, the third guy can equip thermal optics and spot mines for you while lasing targets, which then allows you to pick zoom optics and guided shell instead to make you a true anti-vehicle menace. This is a team game after all.

Smoke is entirely situational. If you run into SOFLAM and Javelin combos, they spell the difference between life and death. But otherwise you can afford to run with something else.
#6WesternHaikus1Posted 5/1/2012 7:09:28 AM
Leave prox for your gunner. It's useful, but taking it over the autoloader or reactive armor is not smart.

Smoke is generally better over thermal in my opinion but it also depends on the map. Even on more urban maps I like to keep smoke ready for if/when I have to get out and repair and to use for quick evasions from RPG's.
#7_x_Phoenix_x_Posted 5/1/2012 7:25:28 AM

From: Lord_Cohliani | #002
Reactive and Thermal, trust me.


Topic was over by this post.
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#8Snuckie7(Topic Creator)Posted 5/1/2012 4:11:03 PM
WesternHaikus1 posted...
Leave prox for your gunner. It's useful, but taking it over the autoloader or reactive armor is not smart.

Smoke is generally better over thermal in my opinion but it also depends on the map. Even on more urban maps I like to keep smoke ready for if/when I have to get out and repair and to use for quick evasions from RPG's.


Problem with gunner proxy scan is that I play in 64 player pubs with randies and it seems like most of my gunners don't even have perks. . . lol
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#9call of dutyPosted 5/2/2012 3:14:27 PM

From: _x_Phoenix_x_ | #007
Topic was over by this post.


Have fun getting 1-shotted by javelins on Kharg/Firestorm
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