Yea even some of the easier Fatalities could be hard to pull off. Maybe they just need to add a couple of more seconds to finish him and make it will work from any distance. --- -NES-SEGA-SNES-N64-PS1-PS2-MAME-WII-PC-PS3 PSN = RedVexx
They'll be easy enough to remember. Besides, doing a fatality should have at least -some- effort required, otherwise you don't get any satisfaction out of it.
Eh, I'd prefer one button fatalities. Anyone with thumbs can do Down Down Down Circle or something like that; it's not really a challenge and for most people probably doesn't yield a whole ton of satisfaction in and of itself. The satisfaction comes from the animation of a good fatality.
My problem with current fatalities is having to look up a new combination for every fatality for every character, especially when I'm playing with a friend who's never tried MK before or if we're using new characters. I would be happy if there were a couple universal inputs that would correspond to fatalities for each character so I'm not attempting to memorize a new code every time I want to see a new fatality, but one button fatalities seem preferable because either way, the input is more of a minor unnecessary inconvenience than a fun challenge.
Another benefit to one button fatalities would be range no longer being a problem. I remember one of the fatalities in MK vs DC required me to hit Back three times while being as close as physically possible, so I never was able to pull that one off.
Edited for that last paragraph there. --- http://img96.imageshack.us/img96/7512/flame201010170935490807.jpg
they should bring back the kombat kodes like in mk3... the scotts stuff etc. i think they can, game just disable trophy achievement when gamer turn on those cheat. --- Sony With A Chance PSN: jmtstan1138
Nothing is secret anymore with the internet in full swing, so making complex motions and distances is pointless now. Not to mention you'll be able to watch a full fatality montage a day or two after launch on youtube. --- Street Fighter 4 is the hardest fighting game to establish your own unique style in - Daigo Umehara