Nope. Your Field of Vision. All you need. If you can see them, they can see you. If there's buildings and stuff in your FoV, you picked a bad spot usually because its easier to be sniped yourself by lockdown
The general rule of thumb is the harder it is to get to your spot, the better it is
*calls dropship and flys anywhere while you say "The ultimate sniping spots generally require a dropship" and I laugh
the better your spot the more likely you will get counter sniped
No, the better the spot the harder to be counter sniped because the best spots aren't used spots, but spots you won't look
Snipers are fine, no worse than most shooters in where they can kill you in one hit, maybe two. The problem in dust is two fold imo. First the way most of the maps are designed they favor snipers because they are so open with very little cover. Add to that armor plates slow you down to a crawl, it makes no scouts very easy targets.
lol. so wrong. 1) a head shot from a sniper rifle should 1HKO you. 2) A headshot from anything but the Officer Weapon (a salvageable item only) will not kill anyone in a proto suit (which is almost anyone). Even then, without 3 complex damage mods, most Logis and Assaults can still survive that.
3)Even on open fields it can be hard to land a shot, without those headshots it can take an entire clip to kill someone. rough terrain and strafing are the key to stop snipers from getting that headshot. Not to mention there are horrible limitations on sight. A weapon with a range of 599 meters can only see 400m. If you stand in one of those buildings than you disappear into the ground.
4) Damage mods are the most pivotal part of sniping. Without them you can;t do enough damage to kill someone. They become a tool used to steal kills from your allies, not weapons in their own right. You armor tank a sniper, not shield tank. You are objectively wrong.
5) when you die it shows who killed you and how much armor and shields they have left. not to mention the suit and weapon they were using.
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