Classes Explanation Please!

#1ZGMF_600_GuaizPosted 7/17/2013 2:39:37 PM
I started playing no too long ago, and after initially dying a lot I'm finally seem to start getting the hang of it, or at least in the case of the assault class. However I wanted to ask for tips regarding the other classes.

For example, I just found this really good article about the logistic class:

http://www.psu.com/a019419/DUST-514-Class-Guides-+-Tips---Logistics?page=0

I was wondering if anyone could give me similar information about the other classes, in order to know how to make good use of their advantages and figuring out which class works out best for me.

On a bit of a side note, I'm also considering erasing my current character as I initially spent most of my skill points, which I spread around different skills. Is there cap of skill points or something like that, or can I just keep grinding for more without such concern?

Thanks in advance.
#2EX_BortthogPosted 7/17/2013 3:48:43 PM
There is no limit to your total SP, don't delete your character if you invested time into them in favor of more focused builds. The SP invested, while wasted, still opens doors for other builds, especially anything put into passive upgrades or weapons you use

Theres no real "classes" in Dust, rather SP investments. Your "class" as you put it is based solely on your SP allocation. You should make an alt, use the 500k starting SP to test things, and decide then

The big question now is how much SP have you used total on your original guy? Over 2.5 million I'd keep him, thats alot you used and missing passives can hurt, I went to my alt without hacking speed passives and its painful
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#1 Cactus
#3Lum_the_MadPosted 7/17/2013 11:39:49 PM
About the only wasted skills really are the few things that don't cross over. Points spent into heavy dropsuits for example mean very little if you plan switching over to scout. Same with heavy weapons being utterly useless to any other suit.

That said most weapons, mods, and equipment cross over to any kind of build. Worse comes to worse the intial 500k SP isn't really that much. It's only about a week and a half's worth of passive and active SP put together.

As for what the 'classes do'.. it's not really as complicated as in most games. I didn't read that linked page so I'm not sure exactly what info your looking for but it really boils down to what the suits can equip and to some degree their basic stats.

Scout suits can equip a single piece of equipment, have the fastest base movement, and the lowest shield recharge delay with the highest base recharge. They do suffer from the lowest base Armor/Shields and generally get the 2nd worst amount of High and low slots to equip mods on.

Heavy Suits are slow but tough. Despite their higher base health though they don't generally come out to much farther ahead of other suits at the highest level because they have so few high and low slots to work with. It is the only drop suit that can equip a heavy weapon, and it still gets a side arm. Most heavy suits have no equipment slot, though a recent patch added the Commando branch that gets no heavy weapon but two light weapon slots and one equipment slot. Currently heavies are bit under powered because there are only two heavy weapons to choose from and neither seem to really compensate for the lack of speed a heavy suffers from. I kid you not I often kill heavies with a sub machine gun before their heavy machine gun can kill me at close range.

Logistic suits you know depending what's on that page but basically their pretty much equipment specialist. Their the only suit that allows you to equip more than one item at a time, capping at 4 items at once on most of the proto level suits. Logistics also tend to have some of the highest amount of High and low slots, and the Power grid and CPU to work with it. Their major draw back is of course they have no side arm for the most part. There is a recial suit that has a side arm, but at the cost of an equipment slot at all levels, despite only the proto type suit getting the side arm bonus.

Assult suits are pretty much middle ground in every way possible. Little more armor and shields than scout, but slower. They have one light and side arm weapon slot. One equipment slot and a moderate amount of high and low slots. As it stands imo assult suits don't really have to much of a role right now. The little extra Hp doesn't compensate for the slower speeds and right now it's generally better to avoid getting hit by being fast in a scout suit than having a little extra hp and being slow in an assult suit.
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