So....

#11EX_BortthogPosted 10/5/2013 5:42:16 PM
I would care about ACVD if ACV wasn't so bland and committed multiple gamebreaking errors:

-Region Locked servers on a niche title in the US
-The illusion of weapon diversity
-The fact that while the Conquest system is better done then Dust it has no direction, just expand randomly
-Snipers were nigh useless in a real fight
-Sensors effectively made any other shoulder equipment unoptimal. You could argue EMPs but your opponent would still have the advantage if he had sensors deployed

Don't get me wrong, ACV was hype until you realise these things. I do however miss my 6 bladed rotating chainsaw, giant hammer, pile bunker and swords
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#1 Cactus
#12obliviondollPosted 10/8/2013 1:45:03 PM(edited)
EX_Bortthog posted...
I would care about ACVD if ACV wasn't so bland and committed multiple gamebreaking errors:

-Region Locked servers on a niche title in the US


Not as harshly region locked any more. Japan is its own server, but the rest of the world is open.

-The illusion of weapon diversity


How is it an illusion? There were a few weapons in each category that are suboptimal (most have been buffed this time around), and a few standouts that were really good for the most common roles that weapon class fills, but the majority of weapons were viable in the right playstyle. It's just that the right playstyle was sometimes a niche role that not a lot of players filled regularly enough to really show that value.

-The fact that while the Conquest system is better done then Dust it has no direction, just expand randomly


Conquest was a problem in ACV, but has been almost completely reworked. It's basically Chromehounds this time around, with a 3-faction war for players to direct. It's a "season" based system though, so it doesn't have the same kind of persistence you get in DUST/EVE, but it's still better than the previous game was.

-Snipers were nigh useless in a real fight


Sniper Rifles? Or Cannons? Either way, you're horribly wrong if you're looking at actually good players. Rifles were a huge part of the meta through every build of the game - usually with dual subcomputers. Cannons lost value on anything but a tank once the fight closed in, but they could set a team up at the beginning of a match if you had a good shooter. Quads were the best option, but a Bipedal AC with the right setup could to pretty well too. And there were ways to make the 5-shot burst models work as practically a super shotgun.
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#13obliviondollPosted 10/8/2013 1:42:14 PM
-Sensors effectively made any other shoulder equipment unoptimal. You could argue EMPs but your opponent would still have the advantage if he had sensors deployed


Are you even talking about the right game now? There are no EMP shoulder units, and the sensors in ACV and Verdict Day are called Recons, which have their own slot separate from everything else. Please try again with something actually relevant to the game you're criticising.

Don't get me wrong, ACV was hype until you realise these things. I do however miss my 6 bladed rotating chainsaw, giant hammer, pile bunker and swords


And those are all back in Verdict Day, and there's a new Ultimate Weapon that's a giant laser blade. Verdict Day is almost everything that ACV was trying to be.
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"I want my meals to think for myself"
#14EX_BortthogPosted 10/8/2013 2:27:24 PM
Yes illusion. In ACV the weapons of the same type (full auto, semi auto, ect ect) were essentially the same just shot different types of bullets

You know, the EMP units that scrambled your ability to be detected at ranges and removed the ability to be locked onto but you put them in the same spot as Recon? Been a while so you need to forgive me, was PRETTTTTTTTTY damn sure they were called EMP lol

You telling me a proper sniper armor was used? You know, not rifles but snipers that unless you were packing a quad pedal you had sway and was pushed back and quad pedals had that obnoxious 2 second lock/unlock you in place animation? iirc tank types had sway and was pushed back as well
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#1 Cactus
#15obliviondollPosted 10/10/2013 3:28:59 AM
EX_Bortthog posted...
Yes illusion. In ACV the weapons of the same type (full auto, semi auto, ect ect) were essentially the same just shot different types of bullets


Varying projectile speed, projectile arc, lock times (sometimes without lock on for certain weapons), explosion radius (or lack thereof), impact force, the balance between fire rate and damage vs. enemy defenses, how optimal range and decay work with the different weapon types (KE weapons lose damage fast, CE weapons lose projectile speed but keep most of their damage, TE projectiles usually just detonate at a fixed range). They aren't as crazy as the weapons in a game like Ratchet and Clank, but there's a LOT more variation between weapons than you see in the usual military shooters and other online games, particularly when you look at the various missiles and other shoulder weapons, and specialised gear like jammers, and the way TE weapons drain your AC's energy reserve when fired, making mobility a more careful balance than with other weapons that enemies more often stack defenses against.

You know, the EMP units that scrambled your ability to be detected at ranges and removed the ability to be locked onto but you put them in the same spot as Recon? Been a while so you need to forgive me, was PRETTTTTTTTTY damn sure they were called EMP lol


Recon jammers that fit in your arm weapon slots that prevent recons from picking you up through walls, but still allow you to be spotted and scanned if the enemy can get line of sight? Which were arm weapons and didn't interfere with your recon slot or the enemy's ability to lock onto you at all...

Or Flash Rockets which actually go in the shoulder slot as you suggested, but don't affect scanning and detection, and only impact on your FCS lock on and missile targeting? Also not in the Recon slot, but maybe what you were trying to say?

Or maybe you meant the Optical Chaff, which increases the time it takes for an enemy to lock on with missiles and other weapons, but which wasn't a particularly effective tool against enemies who run subcomputers? Also shoulder slot, but also doesn't do exactly what you described or take the slot used for your recons.

Maybe you meant subcomputers instead of sensors, in which case, they're practically useless on ACs with relatively fast-locking weapons and a good FCS, and missiles or Flash Rockets or even an auto attack gun are better choices than the subcomps. Only slower-locking Battle Rifles and Laser or Sniper Rifles (not Cannons, which we'll discuss later) really benefit from subcomps. Rifles, gatling guns, the new HEAT machineguns in Verdict Day, Pulse Machineguns, etc. all work just fine with no need for subcomputers, in both ACV and Verdict Day, and benefit much more from an additional weapon. Or on a lighter AC you can run without a shoulder unit and use the extra weight to free up space for bay weapons. And with energy weapons, including Laser Rifles which actually gain significant benefit from subcomps, energy amps are often a better idea because the additional damage is more valuable than a faster lock-on.

Either you never paid enough attention to know what you're talking about, or you're thinking of a different game. Regardless of which it was, you should give ACV another look, or pick up Verdict Day to see it done even more right.
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"I want my meals to think for myself"
#16obliviondollPosted 10/10/2013 3:29:19 AM
You telling me a proper sniper armor was used? You know, not rifles but snipers that unless you were packing a quad pedal you had sway and was pushed back and quad pedals had that obnoxious 2 second lock/unlock you in place animation? iirc tank types had sway and was pushed back as well


I'm telling you that I've seen several players in ACV who used Sniper Cannons (not rifles) on Bipedal ACs in ACV, and they're even more useful in Verdict Day. The "obnoxious 2 second animation" takes no more than a second, and on bipedal ACs it's generally about half that. Tanks can use Sniper Cannons without ready mode, which means they can just fire on the move, but they don't get the scope with it.

Also, there wasn't scope-sway, the shots were just inaccurate and had a "scatter" effect, but there were ways to work around those limits. In Verdict Day, the scatter has been reduced, and some of the better snipers have shared some of their tricks from ACV - including the fact that you can use a biped's leg shield as a stabiliser to make your shots more accurate just by making sure the weapon is mounted on your left arm.

The only time I saw anything getting pushed back by ready mode weapons was when taking hits, not when firing the gun, so once again, either wrong game or you don't remember things very well.

Personally, my only viable Sniper Cannon builds were a pair of quads which I was usually not very good with and a surprisingly-fast Heavy Bipedal AC that used the 5-shot model as a shotgun by getting in close, quickly readying up and spamming a burst relying on the burst fire and spread to make the weapon act more like a shotgun. But I suck at sniping at the best of times, which is the only thing that held back the quads from being useful - with a good player they're quite effective. MOST players who used Sniper Cannons did so with quads, but it wasn't the only viable option. Also, most ready-mode weapons were best-used either on tanks (where they can be used while moving) or as "opening" weapons where you start off with a few shots then purge the weapon and go mobile.

Verdict Day has improved Sniper Cannon accuracy (not hugely, but enough) so they can be more effectively used by non-quad ACs.
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"I want my meals to think for myself"
#17ILikesCheesePosted 10/10/2013 1:42:52 PM
EX_Bortthog posted...
Much like how GTAV was "going to kill Dusts population"?

A whopping 500 people left if that


I am currently playing GTAV.

I am not currently playing Dust 514.

But in all honesty I stopped playing this game back in June.
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If you're omnipotent and all-powerful...why would you need to REST? On the 7th or ANY day?
#18darthsnider(Topic Creator)Posted 10/13/2013 3:34:24 AM
ILikesCheese posted...
EX_Bortthog posted...
Much like how GTAV was "going to kill Dusts population"?

A whopping 500 people left if that


I am currently playing GTAV.

I am not currently playing Dust 514.

But in all honesty I stopped playing this game back in June.

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#19ILikesCheesePosted 10/15/2013 12:23:08 PM
darthsnider posted...
ILikesCheese posted...
EX_Bortthog posted...
Much like how GTAV was "going to kill Dusts population"?

A whopping 500 people left if that


I am currently playing GTAV.

I am not currently playing Dust 514.

But in all honesty I stopped playing this game back in June.

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If you're omnipotent and all-powerful...why would you need to REST? On the 7th or ANY day?
#20slim123121Posted 10/18/2013 8:21:34 AM
ILikesCheese posted...
darthsnider posted...
ILikesCheese posted...
EX_Bortthog posted...
Much like how GTAV was "going to kill Dusts population"?

A whopping 500 people left if that


I am currently playing GTAV.

I am not currently playing Dust 514.

But in all honesty I stopped playing this game back in June.


Break the freaking chain.
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