Another Month, Another Patch (1.6 on November 5th)

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2 years ago#1
Dropsuits
* Increased scan radius from 10 meters to 16 meters on Scout and Basic Light Frame suits.
* Increased the repair tools’ rate of repair (general values for each tier): Standard and Militia: 40 HP/s, Advanced: 60 HP/s, Prototype: 70 HP/s.
* Adjusted the heavy dropsuit hit points: (shown below)
* Increased Basic and Sentinel armor/shield hit points from 405/405 to 480/480.
* Increased Commando armor/shield hit points from 250/250 to 325/325.

Vehicles
* Added stabilization for Militia Dropships to the control scheme to make them easier to fly.

Weapons
* Reduced the Forge gun blast radius: Standard: from 2.5m to 1.5m, Advanced: from 2.75m to 1.8m, Prototype: from 3m to 2.1m.

Bug fixes and polish
* Battle finder now shows a correct clone reserve count for corporation battles.
* Fixed missing hints on create button in Squad Finder.
* Applied fixes to vehicle turrets.
* Several graphical fixes regarding SSAO and Shadows.
* Fixed an issue where players would hang at the Show Info window if closed rapidly.
* Fixed an issue where players were not able to see server name and player count during server VIP mode.
* Further improvements to overall hit detection.
* Specific improvements made to shotgun hit detection.
* Specific improvements made to Nova Knife hit detection.
* Fixed a bug where players were getting stuck on the front of the HAV.
* Fixed a bug that caused strange behavior with third person mesh when killed in a turret.
* Fixed a bug that caused the third person mesh to sometimes 'freeze' if killed whilst crouching.
* Fixed a bug that caused equipment to slide on the base of the null cannon.
* Fixed a bug with visual corruption on wreck materials.

Source: https://forums.dust514.com/default.aspx?g=posts&t=118043&find=unread
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Hey, Heavy buffs! But yeah, very small patch, but we know this

1.7 is the big one, revamped vehicles and https://forums.dust514.com/default.aspx?g=posts&t=117279&find=unread
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2 years ago#2
Lol @ CCP

CCP Removes other player's health bars from the UI to reduce clutter. Everyone stops using repair tools because they cannot see how much health their teammates have.

CCP then Buffs repair tool repair rate because noone uses repair tools anymore. They dont fix the original issue of not being able to see your allies health.
2 years ago#3
Kind of like how they are fixing invisible swarms, instead of sorting the rendering the are cutting their lock on range by more than half so no more long range invisible swarms lol.
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2 years ago#4
Super glad Commando and Heavy suits are getting a HP buff.
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2 years ago#5
another thing, CCP is retiring the Veteran AND Elite Pack, so if you still want those precious BPOs (the LAVs), this is your last chance to get them. They go away when 1.6 goes live.
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2 years ago#6
STT_Zidane posted...
another thing, CCP is retiring the Veteran AND Elite Pack, so if you still want those precious BPOs (the LAVs), this is your last chance to get them. They go away when 1.6 goes live.


Charging people $100 dlc when the core game hardly works is a bit ridiculous. lol
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2 years ago#7
Core repair tool got buffed to 175 heal per second, and the triage war point cap has been removed.

I got a 5000 WP game within my first hour of play. I had more WP than the rest of my team combined.
2 years ago#8
Realtalk_Clover posted...
Core repair tool got buffed to 175 heal per second, and the triage war point cap has been removed.

I got a 5000 WP game within my first hour of play. I had more WP than the rest of my team combined.

Seriously? You don't get a reward for healing? -_-
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2 years ago#9
Toho2 posted...
Realtalk_Clover posted...
Core repair tool got buffed to 175 heal per second, and the triage war point cap has been removed.

I got a 5000 WP game within my first hour of play. I had more WP than the rest of my team combined.

Seriously? You don't get a reward for healing? -_-


the CAP has been removed, so you can just spam them for infinite points
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