The Three Badniks I don't want to see in Sonic 4:Ep 2 are...

#1d_sidePosted 3/6/2011 1:48:19 PM
Skorp, Chainspike, and Spike Bonker. Why? cause of thier unpredictability and those spikes thats why.
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#2TQ_NintyNoEPosted 3/8/2011 2:32:17 PM

Surely you want a harder game, right?

#3d_side(Topic Creator)Posted 3/9/2011 3:03:34 AM
^Nope, just originality.
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#4TQ_NintyNoEPosted 3/9/2011 12:03:21 PM

That's a different kettle of fish. I must have not understood what you meant, because you put "The three badniks I don't want to see", which implies you don't mind seeing any other rehashed stuff, so really what you mean is that you don't want anything old?

I want a harder game. Sonic 4 was easy as anything. Seriously easy. I could play it with my eyes closed and beat it. They need to ditch the extra lives at the end of the levels, and make it so you always only ever have three lives when you turn the console on and off, like the Sonic Advance games. Has anyone even seen the Game Over screen? I had to kill myself repeatedly on a new save just to see it.

Good game though, I'm still playing it and messing about.

#5d_side(Topic Creator)Posted 3/10/2011 6:10:17 AM
TQ_NintyNoE posted...
Good game though, I'm still playing it and messing about.

Why do people hate Sonic 4 so much? I mean I just do get the hate for it.
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#6demonfang178Posted 3/10/2011 5:12:37 PM
Why do people hate Sonic 4 so much? I mean I just do get the hate for it.

Music, physics, content, level design, progress or lack thereof. Lurk the boards a little more.
#7d_side(Topic Creator)Posted 3/12/2011 2:44:04 AM
demonfang178 posted...
Music, physics, content, level design, progress or lack thereof.

Really? If this is the reason why people hate Sonic 4 so much, then I would love see those people bash the New Super Mario game for the 3DS
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#8demonfang178Posted 3/12/2011 6:09:43 AM
They probably won't because Mario games typically have quality level design, which is more important than everything sans progress put together. 'Though I am not sure where you were going that.
#9RevoredoPosted 3/12/2011 10:00:21 AM
Meh. The physics sucked all right. They came up with "we wanted something different" but there's no excuse on how he stops completely as soon as you release the d-pad (you can work around this, sort of, but it still sucks).

However, they really wanted this to be a prequel.The four zone themes, badniks and bosses coming straight out of Sonic 1 and 2 was intentional. Bashing the game for that isn't all that smart.
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#10edward18Posted 3/12/2011 11:29:54 AM
the level design was just fine and the music was amazing for the most part.
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