Stick and Stones. Stone combinations and Youtube guide.

#1PaperLink546Posted 8/24/2012 7:41:17 PM
I want to request a sticky for these, not sure how. This is the complete combinations and effects that the stones have when you give them to Blackroot. Credit goes to the ones that helped make it.

M = Mystic, P = Power, R = Resistance

M+M+M = Arcane +5
M+M+P = Arcane Critical Chance +2%
M+M+R = Arcane Critical Damage +10%

P+P+P = Strength +5
P+P+M = Critical Chance +2%
P+P+R = Critical Damage +10%

R+R+R = Resistance +20
R+R+M = Wrath +20
R+R+P = Defense +20

M+R+P = Health +30

This is a guide on Youtube that I found very useful to find all of the stones + everything else. http://www.youtube.com/watch?v=jsZzt31Wr8Y

Just wanted to repost it so we could have it at the top of the post and not have to search for it.
#2PaperLink546(Topic Creator)Posted 8/25/2012 12:48:41 PM(edited)
Link to original post

http://www.gamefaqs.com/boards/988570-darksiders-ii/63742252

Can others please ask for sticky?
#3PaperLink546(Topic Creator)Posted 8/25/2012 8:43:43 PM
Bump.
#4dorkusmaximus86Posted 8/25/2012 11:28:25 PM
I just found out last night that you could combined different combinations. Of course I discovered this after spending all of them on increasing my arcane stat...which is useless to me.
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If anybody asks, I was out getting laid instead of wasting my life away on stupid video game forums.
#5PaperLink546(Topic Creator)Posted 8/26/2012 1:04:48 PM
bump.
#6AtrumRuinaPosted 8/31/2012 12:11:43 PM
So what have you guys decided to increase with the stones? I think I'm going to put it all into Crit Chance or Crit Damage for my first playthrough. The second I'll probably do the opposite.
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"Suppose you throw a coin enough times. . .suppose one day, it lands on its edge." -Kain
#7GhostfeetPosted 8/31/2012 4:51:23 PM
Bump, and sticky requested. Thanks for posting this, I've just begun collecting the stones.
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"I drink and I smash because I love." ~ Rocko
#8ZarchoniaPosted 8/31/2012 8:51:08 PM
There's also this amount in each playthrough.
34 M
25 P
10 R

M+M+M = Arcane +5
M+M+P = Arcane Critical Chance +2%
M+M+R = Arcane Critical Damage +10%

P+P+P = Strength +5
P+P+M = Critical Chance +2%
P+P+R = Critical Damage +10%

R+R+R = Resistance +20
R+R+M = Wrath +20
R+R+P = Defense +20

M+R+P = Health +30

The most you could get of any one given stat is:
+55 Arcane
+34% Arcane Critical Chance
+100% Arcane Critical Damage

+40 Strength
+24% Critical Chance
+100% Critical Damage

+60 Resistance
+100 Wrath
+100 Defense

+300 Health

Since I'm a fanboy of crits and crit damage here's 2 builds I would consider for Harbinger and Necromancer.

Max Critical Damage Build:
10 Crit Damage 100% Crit Damage (0 M, 20 P, 10 R)
2 Crit Chance 4% Crit Chance (2 M, 4 P, 0 R)
1 Arcane Crit Chance 2% Arcane Crit Chance (2 M, 1 P, 0 R)
10 Arcane 50 Arcane (30 M, 0 P, 0 R)

Kinda sucks you have to get 50 Arcane/arcane crit to get max Crit damage but what are you going to do.

Max Arcane Crit Damage:
10 Arcane Crit Damage 100% Arcane Crit Damage (20 M, 0P, 10 R)
7 Arcane Crit Chance 14% Arcane Crit Chance (14 M, 7 P, 0 R)
6 Strength 30 Strength (0 M, 18 P, 0 R)

Again the leftovers fall into a stat that isn't that desirable at least with arcane build str compliments, unlike STR build where arcane doesn't really help. You also get a higher crit chance with this build. However, Harbinger is generally agreed to be stronger than Necromancer so this helps out.

These builds also note that if you're going for a STR or Arcane build with these you're going to end up getting some undesirables as well.
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"How do you prove we exist? Maybe we don't exist." -Vivi