Darksiders 2 shows that adding RPG elements does not always make a game better

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Cruzader23
Posted 8/23/2012 12:51:28 PM
I hate how people call games Rip Offs of other games. IF Darksiders came before God of

War and Prince of Persia you would say that those games were Rip Offs of Darksiders. If

games weren't allowed to be similar we would have BARELY ANY games AT ALL.
Rogkun
Posted 8/23/2012 12:53:01 PM
Honestly, if a game can resemble a good game- it's better than resembling a BAD one.
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PSN: Rogkun - - - - Currently playing: [Dragon's Dogma]
Girgante
Posted 8/23/2012 1:17:41 PM

(edited)
I haven't played the game yet as I'm still waiting for it to arrive by post... however;

1) I'm tired of the rip off arguments where every little part of the game is broken down and linked to another game... I mean seriously, you think they ripped off AssCreed cause there is climbing?! The series has its own identity, but obviously the gameplay elements are derivative.. because almost all games have derivative gameplay elements. It's very hard to do something completely original nowadays, plus if you create a game in the same genre it's obviously going to share some similarities.

Why do some games attract these comments all the time but others don't? It starts with 1 article and everyone jumps on the bandwagon. In reality, most games borrow heavily from other games.

I think the only valid rip-off comment is for World of Warcraft. From loot colours, vendors, calling the yanking thing Death Grip in interviews, talent trees, respec, damage numbers.. lol; I noticed other things too just from the video clips. Ripping off is when you lift a look and feel like in this case(not necessarily a bad thing!), not making a game in the same genre like action-adventure... that's not automatically a Zelda rip-off, and an action game is not necessarily a GoW(sigh!) rip-off.

2) Combat is inspired from DMC/Bayonetta, not GoW. Even DS1 was inspired by DMC - obviously wasn't remotely as good combat-wise, but still. It baffles me how people keep saying God of War. Have you people never played other action games or something? Does this game have a silly non-functional dodge with right-stick? Does this game lack lock-on? Seriously. Even God of War itself was inspired from DMC. Also, GoW's combat is nothing to write home about. They should change it, and no one should be inspired from it. Ever.

3) I kinda agree about the loot / progression. To be perfectly honest, I'd rather if there were 1 of each different unique weapon like normal action games that you get after a boss fight or something. It makes the equipment feel more epic. Progression I also would have preferred the normal buy abilities with currency thing, instead of levels(I know not all abilities are from levels). I also am not particularly fond of the stats in an action game. But hey, they obviously were going for an action RPG vibe, and while I would have preferred they didn't go this route, it does offer some cool things.

4) I agree with the talent trees being lackluster. Most of them are passive augmentations it seems. YAWN! Give more active abilities.

5) Having the horse in the beginning is cool seeing as you play as a horseman. I was happy when I heard about this.
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No matter what happens, there will be a solution when it happens. - Yoh Asakura, Shaman King
PSN: Girgante; WoW: Zepheldir, Death Knight, Sporeggar EU
ReignOfDestiny
Posted 8/23/2012 1:21:47 PM
Girgante posted...
I haven't played the game yet as I'm still waiting for it to arrive by post... however;

1) I'm tired of the rip off arguments where every little part of the game is broken down and linked to another game... I mean seriously, you think they ripped off AssCreed cause there is climbing?! The series has its own identity, but obviously the gameplay elements are derivative.. because almost all games have derivative gameplay elements. It's very hard to do something completely original nowadays, plus if you create a game in the same genre it's obviously going to share some similarities.

Why do some games attract these comments all the time but others don't? It starts with 1 article and everyone jumps on the bandwagon. In reality, most games borrow heavily from other games.

I think the only valid rip-off comment is for World of Warcraft. From loot colours, vendors, calling the yanking thing Death Grip in interviews, talent trees, respec, damage numbers.. lol; I noticed other things too just from the video clips. Ripping off is when you lift a look and feel like in this case(not necessarily a bad thing!), not making a game in the same genre like action-adventure... that's not automatically a Zelda rip-off, and an action game is not necessarily a GoW(sigh!) rip-off.

2) Combat is inspired from DMC/Bayonetta, not GoW. Even DS1 was inspired by DMC - obviously wasn't remotely as good combat-wise, but still. It baffles me how people keep saying God of War. Have you people never played other action games or something? Does this game have a silly non-functional dodge with right-stick? Does this game lack lock-on? Seriously. Even God of War itself was inspired from DMC. Also, GoW's combat is nothing to write home about. They should change it, and no one should be inspired from it. Ever.

3) I kinda agree about the loot / progression. To be perfectly honest, I'd rather if there were 1 of each different unique weapon like normal action games that you get after a boss fight or something. It makes the equipment feel more epic. Progression I also would have preferred the normal buy abilities with currency thing, instead of levels(I know not all abilities are from levels). I also am not particularly fond of the stats in an action game. But hey, they obviously were going for an action RPG vibe, and while I would have preferred they didn't go this route, it does offer some cool things.

4) I agree with the talent trees being lackluster. Most of them are passive augmentations it seems. YAWN! Give more active abilities.

5) Having the horse in the beginning is cool seeing as you play as a horseman. I was happy when I heard about this.


I like your post. But to clarify DMC did inspire the combat in God of War but there is a reason everyone associates it with GoW.

A very small, very simple, very silly season.

Pressing O for instant-kills. (and other button mashing quicktime events)
Girgante
Posted 8/23/2012 1:28:18 PM
Yeah, I suspected that was the case, but really apart from that everything else is just different from GoW! Also does DS2 introduce DDR like button presses for instant-kills? I remember DS1 only had you press O.
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No matter what happens, there will be a solution when it happens. - Yoh Asakura, Shaman King
PSN: Girgante; WoW: Zepheldir, Death Knight, Sporeggar EU
Thorc
Posted 8/23/2012 1:29:08 PM
Interesting how everyone is more interested in talking about the use of the word/s "rip-off" than the actual point of the first post. Which was about how well some of the new elements actually work in the game.

Personally I'm fine with the extra PoP style platforming stuff, it doesn't really detract from anything. I also don't mind the side quests and skill tree levelling up.

But the loot system is stupid for this type of game. Normally in (good) games with this type of combat your ability to compete comes down to becoming more familiar with the enemies, the strengths and weaknesses of your moveset, adding new moves to the moveset, improving your special meter, and finally improving your health meter.

Now much of this has been replaced with playing inventory management quest and hoping like hell you'll get a good weapon of the types you like dropping every few levels. Is 20 extra damage worth it for the loss of 5 strength? What about frost damage vs lightning damage vs fire damage? Do I want extra crit % or piercing damage? We're constantly stopping playing the game to make decisions like these, and making the correct choices here is much more important than actually than performing correctly in the actual combat (although I'm sure on the higher difficulties both are important).
Thorc
Posted 8/23/2012 1:34:18 PM
ReignOfDestiny posted...
I like your post. But to clarify DMC did inspire the combat in God of War but there is a reason everyone associates it with GoW.

A very small, very simple, very silly season.

Pressing O for instant-kills. (and other button mashing quicktime events)


I'd personally argue that the lack of a stupid block button, combined with a lock-on mechanism are far more important to the gameplay style than O for instant kills. It's unfortunate they didn't design the camera better in this game to cater for the lock-on.
flikman24
Posted 8/23/2012 2:03:14 PM
Another thanatos troll topic. Move along. He pollutes a many a board with his nonsense
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Gobbos 85 Priest, Bloodscalp : Sylphe 85 DK, Bloodscalp : Atomas 85 Lock, Daggerspine
Thanatos2k
(Topic Creator)
Posted 8/23/2012 2:03:18 PM
Although I do agree with you in part about how it didn't really handle some of the RPG elements all that well, I think you need to be careful about making statements like how they "rip off" other games. I know you said it's okay, but it kind of gives off the wrong impression regardless

I find intentionally using inflammatory terminology and then explaining my position in a rational way after makes it easy to see which people are reading your post for discussion and which are just trying to flame you. Several people in this topic clearly just keyed off those words and ignored the ones that came after.

Let's be straight, Darksiders rips off many other game series, and strives for a "more than a sum of its parts" approach. There is nothing wrong with this, as long as they put in the effort and polish to make the game solid. That happened with Darksiders 1. Less so in Darksiders 2.

The first time I opened my skill tree I said "This is Kingdoms of Amalur." Even the UI inside the skill tree LOOKS like Amalur, even down to how the windows display skill information and "next level" information. Darksiders doesn't even try to hide it.

In all the games that I've played with randomized loot (Dragon's Age 1 and 2, Dungeon Siege 3, World of Warcraft, and many others) I can't think of a single one that pulls it off perfectly. Every one that I remember I'm continually vendoring all of it because it's mostly worthless, leading to an influx in gold that I never spend.

Yeah, but those games are RPGs. Darksiders 2 is NOT. That's a very big key to the discussion. It doesn't work like it does in those games because Darksiders isn't an RPG and doesn't play like one. It's in some abomination middle ground between the genres of ARPG and Action/Adventure and just doesn't quite work.

Elitist much? I just finished Tales of Graces F. I'm by no means a 'rookie'.

How is listing my experience elitist? Do you even know what the word means?

Also, I only wasted 1 sidequest on the level cap..so I don't know what you're complaining about on that one.

Oh, you completely missed the point. Well, not like I can help you there.

Then the developers try to set themselves apart by being creative and introducing new mechanic and you blame them for it...

They didn't though. They just mixed in more elements from other games into their pot, and this time it didn't quite work out for them. I don't hate them for trying, but clearly they didn't think out some additions.

Sweet jesus...Great. There goes THIS board too. Thana, go away.

We don't need your bitter trolling in this topic, thanks pal.
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-Thanatos2k-
Damthiel
Posted 8/23/2012 2:10:59 PM
Girgante posted...
I think the only valid rip-off comment is for World of Warcraft. From loot colours, vendors, calling the yanking thing Death Grip in interviews, talent trees, respec, damage numbers.. lol; I noticed other things too just from the video clips.


And we can continue with even that. World of Warcraft was basically a reiteration of Everquest, which had a lot of similar functions that were the foundation of WoW. Everquest took inspirations from Dungeons and Dragons (as do so many other games), which wasn't exactly a video game, but nonetheless. It's just a question of what you've been exposed to. To the player without knowing any of these games, obviously they wouldn't know how similar it is. Heck, you could make the argument that the Death Knight's Death Grip in WoW was just an idea taken from Scorpion from Mortal Kombat (and there were a lot of jokes going around about just that when they came out).

It works like how everything else seems to work. You can see this in a lot of literature surrounding the social sciences as well in a lot of the theories. Someone gets an idea, another person picks it up, adds to it, puts a different spin on it, and it goes on and on. Sometimes the perception of the work manages to inspire something completely different.

@ Thorc

Well, not all of us are interested in discussing the definition of it, but that doesn't mean it can't help to illustrate a point. After all, the TC's original post did use a lot of referencing to other games using similar mechanics, so if "borrowing elements from other games" wasn't part of the original point, I'm not sure why he bothered to write about it in the first place.

Although I think you're just referring to the people who respond to just the words "rip-off" and don't really say anything else.

Anyway, I don't really understand what you meant by the loot being stupid for this type of game. It's like that with any game with numerous different stats, is there a game you can point me to that you think does it well? I mean, I was always under the impression that there are numerous different stats (lightning damage, fire damage, etc) for not only various enemies with different resistances, but at the same time all of them being relatively "equal" in damage output makes them all somewhat viable to the point where one doesn't outweigh the other, leading to some sense of customization (i.e. you can use what you want).
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