A totally new mechanic of capture is the Critical Capture. This feature works like Critical Hits in battle where there is a slight chance that this feature occurs. Critical Capture will be noticed when you throw the Pokéball. It'll pause in mid-air and make a metal noise. When it hits the Pokémon, it will shake once and capture. This cuts two of the four random calculations out of the overal capture mechanic making it more likely to capture the Pokémon. However, it can still fail. The rarity of critical capture has yet to be calculated and this page will be updated when we know more
The critical capture feature is also used within the High Link Forest when you throw Dream Balls at the Pokémon who have appeared from the Dream World. This will guarantee their capture as you are unable to battle the Pokémon within this area
GeminiDeus posted... From: Mattperd | #004 Yeah, made a sound. So what's a Critical Capture? Basically, any Poke Ball has a chance of working like a Master Ball. This is a Critical Capture. Makes a different noise when thrown and the ball only shakes once.
Nonono. No. It can still fail. It just greatly increases the chances of it catching.
Self-caught shinies: Cleffa (Gold), Unown D (LG), Floatzel (Platinum), Drifblim (Black) Pokemon Black Version FC: 0046 2152 5459