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[Guide] - How to Breed and Raise Strong Pokemon v1.00
Forward: No cute title, no charming little inserts, just information. Enjoy.
--------------------- Introduction - Definitions ---------------------
Level: This is a decoration and has nothing to do with your pokemon's potential. It just divides your stats by some formula depending on your current level.
Main Stats: HP, Attack, Defense, Sp.Attack, Sp.Defense, Speed. Self-explanatory.
Gender: Genders are used for breeding and personal preference. They do not affect main stats.
Natures: Each pokemon has a fixed personality when created. Your pokemon's nature contributes to your pokemon's main stat growth. If a main stat is colored on the status screen it means there's a nature modifier dependent on your nature. (Blue = x0.9, Red = x1.1, No color = 1.0)
English and Japanese nature list: http://bulbapedia.bulbagarden.net/wiki/Nature
Base stats = Static numbers assigned uniquely to each pokemon species. (ex:Jolteon has 130 base speed). They help determine visible stat growth, and can't be changed.
Individual Values (IVs) = Numbers 0~31 assigned to each main stat of a pokemon. They are determined when the pokemon is created and can't be changed. Each IV point translates to 1 visible stat point at lv100.
Effort Values (EVs) = Numbers you gain when defeating pokemon. They fall into the six visible stats, and have a total limit of 510, with a maximum of 255 in one stat. Every 4 EV points translates to 1 visible stat point at lv100.
Egg Group: The group of pokemon a pokemon can breed with. Full list here: http://bulbapedia.bulbagarden.net/wiki/Egg_groups
--------------------- Section 1 - Basic Breeding - Why and How ---------------------
Main stats are affected by a combination of Base stats, Natures, IVs, and EVs. Out of these, we can manipulate Natures, IVs, and EVs. Since IVs and natures are generated when the pokemon is created, we'll have to worry about those two before EVs. To do this, instead of catching hundreds of pokemon to try and find a good combination, you breed to increase your odds.
To breed, you deposit a male pokemon and female pokemon of the same egg group to produce an egg. The egg will be of the same species as the mother. Using a ditto will produce an egg of the other pokemon.
The old man at the daycare will call to you when the egg is ready. The chance of finding an egg after a certain amount of steps (said to be 256) is as follows:
Same Species / Different Trainer IDs: 70% (Get along very well)
Same Species / Same Trainer IDs: 50% (Get along)
Different Species / Different Trainer IDs: 50% (Get along)
Different Species / Same Trainer IDs: 20% (Don't seem to like each other)
Different Groups (No egg group) / Same Genders: 0%
Once you receive the egg, the pokemon inside it will be set in terms of IVs and Nature.
Manipulating nature: Have one parent hold an "everstone" while in the daycare for a 50% chance to pass down their nature. (ex: male Jolly Growlithe (everstone) + Ditto = 50% chance for Jolly Growlithe).
It doesn't matter if the parent holding it is a male, female, or ditto.
Manipulating IVs: Three main stat IVs are inherited by the parents at random. You can set one of the IVs passed down by having one parent hold a power item, which can be purchased for 16BP at the subway:
HP - Power Weight
Attack - Power Bracer
Defense - Power Belt
Sp. Attack - Power Lens
Sp. Defense - Power Band
Speed - Power Anklet
Referring to IVs: It's pretty cumbersome to type out each main stat's name when you're breeding a lot, and as a result there are shortcuts in referring to IVs. Japanese players use a HABCDS VU system, for example. I prefer to use a mix of the Japanese system and an implied system, like this:
Pichu  [12~13]   [25~26] 
It's implied that it goes in the order of Hp, Attack, Defense, Sp.Attack, Sp.Defense, Speed.
If I were to describe the pokemon in value of their number of 31's, I'd say "Pichu CSV" - the person I'm trading with immediately knows the sp.attack and speed are 31.
If you ever noticed the marking feature while using the PC, you'll notice there are exactly six shapes to mark, which conveniently corresponds with the six main stats. It is customary to mark the symbols where a main stat is 31, in the order of Hp, Attack, Defense, Sp.Attack, Sp.Defense, and Speed.
Dittos: Catch lots of them, or have a friend give you one with many 31s. At the very least six dittos with 31 in corresponding main stats. (one ditto with 31 HP, a different ditto with 31Attack, etc.). They will make breeding much easier for you. If you can't use a ditto, you'll have to count on getting 31s in offspring and partners the long way, which is much, much longer...
I also recommend you catch dittos of every nature to speed up breeding. Check out the Synchronize ability to make the task easier: "...if the Pokémon with this ability is leading the party, Synchronize gives a 50% chance of encountering a wild Pokémon with the same nature."
Also, a very important step would be to get an Urugamosu (Bug/Fire Moth). It has flame body which reduces the amount of steps it takes to hatch an egg, and it can also learn fly, making it the ideal breeding support pokemon.
--------------------- Section 2 - Breeding - Getting Good Eggs ---------------------
Remember that 3 of 6 IVs of the offspring are generated randomly, while the other 3 are passed down from the parents at random. What this means is that you need good parents in the areas you want to pass down. I believe an example would show you more than trying to describe it: Say you have a Jolly meowth, and a HASV ditto. In this example remember that:
H = Hp
A = Attack
B = Defense
C = Sp.Attack
D = Sp.Defense
S = Speed
V = 31 IV
1) Meowth 1 (no 31s, Jolly w/everstone) + Ditto (HASV, w/power ankle) = 50% of Meowth 2 (Jolly, SV).
2) Meowth 2 (Jolly, SV, w/everstone) + Ditto (HASV, w/power bracer) = Since both parents have 31 in speed, there's a decent chance of Meowth 3 (Jolly, ASV).
3) Meowth 3 (Jolly, ASV, w/everstone) + Ditto (HASV, w/power weight) = Both parents have 31 in attack and speed, so there's a decent chance Meowth 4 will have HASV and a Jolly nature.
Once you're that far, you have a good pokemon on hand. If you want to keep breeding to see if you can get a 4V or higher one, go ahead, but there's no easy way to control it after 3V, because the other 3 are generated randomly.
So basically the idea is to lock in the nature with an everstone and set up to three main stat IVs as 31 on the parents for a good chance to pass down an offspring with at least 3V and a good nature. As you can imagine, having a perfect 6V ditto would speed this up considerably.
It probably won't go this smoothly, but stay persistent and you'll see results. And speaking of results, here is how to check your offspring's IVs. There are a number of ways:
--- Method 1 ---
Raimon City has a Judge in the subway (post E4) who will rate your pokemon. He adds up all six IVs and describes your pokemon's potential accordingly:
0~90 - Decent
91~120 - Above Average
121~150 - Relatively Superior
151~186 - Outstanding
He then describes your highest IV(s):
0~15 - Rather Decent
16~25 - Very Good
26~30 - Fantastic
31 - Can't Be Better
So if he mentions several main stat categories and then says can't be better, it means all categories he mentioned are 31.
--- Method 2 (again, post E4) ---
Take up to three newly hatched lv1 pokemon to Raimon City. Enter the building to the left of the pokemon center. Save before talking to the npc inside and agree to battle. The battle that takes place will auto-level your pokemon to lv50 during the match even if they are under lv50.
Write down the visible main stats that you see, and plug them into an online IV calculator, such as this one: http://www.serebii.net/games/iv-calcdp.shtml
The results should be quite accurate, if not a point or two off. Combine method 1 and method 2 to check 31s and general IVs for best results.
--------------------- Section 3 - EV Training ---------------------
You should now have a pokemon with a nature and IV spread you're happy with. This takes us to the last invisible stat we can manipulate, EVs. You obtain EVs for defeating pokemon, and the pokemon you defeat depends on the amount and category of EV point(s) you obtain.
There are ways to enhance EV training:
Macho Brace = Doubles EV points gained. (x2)
Held Power Items = Adds four EV points in corresponding category. (+4)
Pokerus = Doubles EV points gained. There is a 3/65536 or so chance to get this virus after a battle, and will show up as a purple symbol on your pokemon's status screen. I highly recommend trading for it instead of trying to find it yourself.
Notes about pokerus:
- It is active and contagious when it's purple. If it switches to a smiley face, you cannot transfer the virus to other pokemon.
- The check which cures pokerus is made around midnight. Always keep pokemon with active pokerus in the PC around that time unless you don't mind it being cured.
- You can pass pokerus to other pokemon by battling wild pokemon. The pokemon next to the infected member on the party menu has a 1/3 chance to catch it after each battle.
The most efficient way to gain EV points is to use a combination of Pokerus and power items. example: You defeat one Minezumi (worth 1 attack EV). Without pokerus and the power bracer, you gain 1 point. With them, it's 1 + 4 (power bracer) = 5, and then with pokerus it's 5 x 2 = 10, so you gain 10 points instead of 1.
Hot Training Locations:
HP - Sekka City surfing - Maggyo (2) ----- also Victini (3)
Attack - Route 1 - Yoteri (1) and Minezumi (1)
Defense - Yaguruma Forest - Kurumiru (1) Kurumayu (2) Fushide (1) and Hoiiga (2) *other pokemon appear*
Sp.Attack - Tower of Heaven - Hitomoshi (1) and Rigure (1)
Sp.Defense - Ocean within Hodomoe City - Pururiru (1)
Speed - Route 3 surfing - Basurao (2)
There are also supplementary items that help with EV training as well:
Vitamins: Every use of a Vitamin increases EV points by 10. Can be used until desired category's EVs hit 100. They are mainly used as a head start if you have the funds.
HP Up - HP
Protein - Attack
Iron - Defense
Calcium - Sp.Attack
Zinc - Sp.Defense
Carbos - Speed
There are also feathers/wings which increase EV points by 1, found randomly on bridges.
HP - Strength Wing (Yellow)
Attack - Power Wing (Red)
Defense - Resistance Wing (Blue)
Sp.Attack - Wisdom Wing (Light Blue)
Sp.Defense - Mind Wing (Purple)
Speed - Instant Wing (Green)
It's also worthwhile to mention that instead of maxing one stat out at 255, it's more efficient to stop at 252. Reason being every 4 EVs = 1 main stat point, so the last 3 points won't count for anything, while you would otherwise have 6 points left over by going 252, enough to increase a third category's main stat by 1.
updates to come: How to breed for egg moves, check to see if I missed stuff (probably did), See feedback and make corrections and additions, etc.
------------------- The End? -------------------------------
4 more days and i can request stickies... 4... more... days...
well good job with this anyways
Not changing this sig until Gamefreak brings back the Trick Master. Started 9-19-10
Official Duskull of the B/W Boards.
Lol, thanks. I already re-read it and found some problems though, ugh, haha.
I'll revise it later :P
Pokemon White: 4856 - 2487 - 7265
How do I request that this be "stickied"?
Black FC - 3481 8319 1869
How do I request that this be "stickied"?
Hit message detail on the first post and at the bottom of the page there should be a "Request Topic Sticky" section. :)
90% of statistics are created on the spot. If you agree, copy and paste this into your sig.
That option isn't there for me. Maybe I can't do it yet.
Black FC - 3481 8319 1869
^You need to be board level 31 to do it (150 karma)