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How does Hex work? Hex the ghost move!

#11A006Posted 3/2/2011 10:52:33 PM
^Put it to sleep then.
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#12pectus_umbraPosted 3/2/2011 10:57:43 PM
Hex is average on it's own, great with status, allows for party members to work together (another mon opens with thunder wave, for instance?), and unlike shadow ball, comes into the picture early. As in, wild Yamask and Litwick will usually come with Will-o-wisp and hex. Shadow ball is a high level move, and late game TM. Also, burn isn't a bad status to inflict anyway, seeing as it cuts attack. Helps Litwick survive and lets Yamask tank to silly levels. And of course, don't forget STAB can bring you to power 150.

Of course, my big advice to would-be Hexers: watch out for Guts.
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#13TwilightPathPosted 3/2/2011 10:59:32 PM
what if toxic spikes were set up beforehand, would that help the move out?
#14CrapFactoryPosted 3/2/2011 10:59:33 PM
It'll be great for slow tough Pokemon. If Dusknoir can learn it it'll probably be awesome on mine who uses Will-O-Wisp and is tough as heck to kill.
#15pectus_umbraPosted 3/2/2011 11:00:56 PM
Twilight: Yes. toxic spikes is a good option for those that switch, or have big teams.
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#16neon screenPosted 3/2/2011 11:03:01 PM
Does confusion count as a status ailment?
#17Left_Buttock(Topic Creator)Posted 3/2/2011 11:11:53 PM
Just pictured an annoying Dusknoir with Will-o-Wisp, Confuse Ray, and Hex...
Specifically, the left cheek.
#18elconoMPosted 3/2/2011 11:12:24 PM
Tentacruel is AWESOME with it.
@ Liquid Ooze
- Hex
- Toxic Spikes
- Scald / Surf
- filler that u can inb4

Toxic Spike and any incoming take 100 ghost damage.

FLAME BODY on the Chandler can boost its Hex. Watch out for ME FIRST and COPYCAT users. MIRROR MOVE...