I understand that it does damage relative to the opponent's Attack stat, but it also has 95 base power.
So, would using Foul Play guarantee 142.5 base damage (after STAB), and then can do even more damage if the opponent has a high Attack stat? Or, what if the opponent was hacked in such a way to have an Attack stat of 0? Would the game just add +0 after STAB?
So, would using Foul Play guaranteed 142.5 base damage (after STAB), and then can do even more damage if the opponent has a high Attack stat? Or, what if the opponent was hacked in such a way to have an Attack stat of 0? Would the game just add +0 after STAB?
I don't how to calculate its power but it does depend on the opponents attack stat.
Doesn't matter. Whenever Nauske uses a deck, it goes to tier 1. -InfinitySlayer.
The base power of this attack is 95. Normally, any physical attack will take the base power and YOUR Pokemon's attack stat into play when calculating the damage. Foul Play takes the base power and the opponent's physical attack into play. This would work best on a special focused Pokemon with no IVs/EVs invested in attack.
When a particularly powerful physical pokemon comes out, especially ones which are special walls but not physical, you use Foul Play to take advantage of their attack stat and use it against them. This gives you the option to use your own powerful special attacks, or sometimes have the option to use a powerful physical attack that normally you would be incapable of.
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NatetheGreat333 posted... So Foul Play would be extremely powerful if you used Swagger, then Foul Play on a Pokemon that already has strong attack?
I think so, yes. Even more so against a glass cannon such as Rampardos or Haxorus that has low Defense relative to their Attack.
It's an interesting move, but I wonder if it's really going to be useful competitively. Crunch has lower base power but seems much more reliable... Foul Play just requires a bit of luck with the opponent.