Acrobatics roar rock head and u turn My strategy is to lead with scizor and galvantula thunder and x scissor/iron head if one still is alive then bullet punch. With rhyperior archeops acrobatics and earth quake if some one else is out with rhyperior then use stone edge then with maractus ingrain then cotton guard basculin can surf to heal maractus And has some cover moves he also soaks any fire or flying types so maractus can hit them for SE and they lose their stab --- HG FC:2193 2541 7974 White FC:3396 7384 2283
As a general rule, you shouldn't use Poison attacks on Pokémon unless they receive STAB from it, and even then there are often better options. Your Rhyperior is better off using Shadow Claw, and Scizor's STABed X-Scissor is much better than Venoshock could ever be on it. With Scizor and Rhyperior, you definitely don't need Poison moves on them.
Second, you should give more of your Pokémon the move Protect. Especially since you intend to use Surf with Basculin.
Your Galvantula looks fine for the most part. If you have Hidden Power Ice, I'd use that, but it looks okay otherwise.
Your Scizor doesn't benefit from Venoshock, so you should remove it. You can remove Iron Head, since it's largely redundant with Bullet Punch, and since the latter move is boosted with Technician, gives you a nice priority move that can do good damage. I'd replace Venoshock with Superpower(if not, then Brick Break) or Aerial Ace, and Iron Head with Protect.
For your Rhyperior, I'd give it Rock Slide over Stone Edge. For Doubles matches, the ability to hit both opponents is valuable, and makes better use of its STAB than Stone Edge would. Shadow Claw is a much better option than Poison Jab, but if you're worried about Grass Types more than Ghost types, Megahorn is also an option.
Archeops doesn't need Roar. It's already very frail, and giving it a move with negative priority doesn't help it at all. To fill the slot, you could give it Rock Slide, which is a very useful move in Doubles matches and isn't prone to recoil like Head Smash is, or you could give it Protect, which is useful for Archeops. Otherwise, it looks like an interesting set.
I'm not too familiar with Maractus, but it looks like you intend to stall with it. If that's the case, you should give it less EP investment in Special Attack and place it in HP to make it bulkier. If you're concerned about the power of Giga Drain, you could always run a Maractus with Storm Drain for the boost in Special Attack. Also, it's better to use an item that increases Grass-type moves than to use Big Root. Otherwise, it looks okay.
For Basculin, it looks in order for the strategy you'd have for it. However if you have Hidden Power Electric, I'd use that.