A rough guide walkthrough for Virtual Villagers 4 The Tree of Life

#1maitkarroPosted 2/26/2010 1:38:29 PM

Most of the times when I say get something or gather it's meant with a villager.

Puzzles and Milestones
1st: The Cutting Tool
First make fireplace (gather wood and dry leaves, get it from above the fireplace),
then get fish bones from the beach.

2nd: The Stream
Clear debri near the water fall (from 100 to 0 and the waters starts flowing and keep it - 75 to 0 - clean),
then get a curved stone (down where the water falled before)
with villager who is a researcher & builder.

3rd: Boiling Water
First get (fresh/salty) water (from the brown dishes upper for fresh, down for salty water),
then get a stone from a stone pile, wait when the rock starts glowing red, then gather it from there.

4th: Soap Invented
Gather 3 white flowers, then make a boiling salty water in the pot,
then put flowers into the pot and gather soap from the pot when it's done.

5th: The Butterflies
Get the water flowing down to the stalks and in time it will turn healthy,
then cut it and you well get stuck with butterfly attracting scent,
then carry the villager slowly to the tree and click on tree with the villager.

6th: The Frog Rescue
After it had rained there will be a little pond right of the staircase and there are frogs,
rescue 5 of'em, you need also to clear the water fall from debri first to make a lake around the tree.

7th: The Cooking Pit
Get level 2 building, then clear the stone rubble from the pit near the 2 fruit trees,
then bring 4 hot stones to the pit, then get a banana leaf from banana tree
right from the blackberry bush.

8th: Cloth invented
Get salty water and 3 vines and boil it in the pot,
after that get cloth pulp from the pot and
then click make clothing on cloth pulp on the stone near the beach.

9th:

10th: The Mossy Rocks
In the beach above from pier there will be a crab jumping out from the sand,
you need to pause(space) the game then get 2 children to distract the crab,
then unpause(space) the game and collect it with an teen/adult.

11th:

12th: Fishing Nets
Firts fix the pier, then get a cloth building (level 2 science),
then make cloth from cloth pulp (you 1 for every 10 percent),
then click again on the pier.

13th: Pruning the Tree
Have 1 cloth, click on the sick branch,
next your villagers must not be worring of food (~2k-3k food atleast),
then click on the cutting tools(you make it from fish bone) next to research lab,
for last click on the soap.

14th:
15th:
16th:

Salt water, get from lower brown dish set.

Fresh water, get from upper brown dish set.

Hot stone, get stone from stone pile left from bridge and
when the villager carried the stone to the fire place,
then you need to wait until the stone turns red.

Cloth Building, get level 2 sience tech.

Pot recepies:
Bitter Soup: add fresh water, 3 vines and food. (Nasty! It's bitter.)
Salty Soup: add salty water, 3 yellow flowers and food. (Too salty! It's disgusting.)
? Soup: add fresh water, 3 yellow flowers and food.

If you want to change dress - you need 5000 science point.
Drag the villager to the hut and change.
If you need a cloth to repair the nets drag the villager to the vines to cut them,
then boil salt water, put vines into the pot and cook.
Than drag vilager to the pot and they will take cloth substance to one of the stones.
Then drag one or more villagers to the substance and they will make the cloth.

#2maitkarro(Topic Creator)Posted 2/26/2010 1:56:34 PM

maitkarro posted...

Most of the times when I say get something or gather it's meant with a villager.

Puzzles and Milestones
1st: The Cutting Tool
First make fireplace (gather wood and dry leaves, get it from above the fireplace),
then get fish bones from the beach.

2nd: The Stream
Clear debri near the water fall (from 100 to 0 and the waters starts flowing and keep it - 75 to 0 - clean),
then get a curved stone (down where the water falled before)
with villager who is a researcher & builder.

3rd: Boiling Water
First get (fresh/salty) water (from the brown dishes upper for fresh, down for salty water),
then get a stone from a stone pile, wait when the rock starts glowing red, then gather it from there.

4th: Soap Invented
Gather 3 white flowers, then make a boiling salty water in the pot,
then put flowers into the pot and gather soap from the pot when it's done.

5th: The Butterflies
Get the water flowing down to the stalks and in time it will turn healthy,
then cut it and you well get stuck with butterfly attracting scent,
then carry the villager slowly to the tree and click on tree with the villager.

6th: The Frog Rescue
After it had rained there will be a little pond right of the staircase and there are frogs,
rescue 5 of'em, you need also to clear the water fall from debri first to make a lake around the tree.

7th: The Cooking Pit
Get level 2 building, then clear the stone rubble from the pit near the 2 fruit trees,
then bring 4 hot stones to the pit, then get a banana leaf from banana tree
right from the blackberry bush.

8th: Cloth invented
Get salty water and 3 vines and boil it in the pot,
after that get cloth pulp from the pot and
then click make clothing on cloth pulp on the stone near the beach.

9th:

10th: The Mossy Rocks
In the beach above from pier there will be a crab jumping out from the sand,
you need to pause(space) the game then get 2 children to distract the crab,
then unpause(space) the game and collect it with an teen/adult.

11th:

12th: Fishing Nets
Firts fix the pier, then get a cloth building (level 2 science),
then make cloth from cloth pulp (you 1 for every 10 percent),
then click again on the pier.

13th: Pruning the Tree
Have 1 cloth, click on the sick branch,
next your villagers must not be worring of food (~2k-3k food atleast),
then click on the cutting tools(you make it from fish bone) next to research lab,
for last click on the soap.

14th:
15th:
16th:

Fresh water, get upper brown dish set near waterfall.

Salt water, get lower brown dish set from under the cliff near the beach.

Hot stone, get stone from stone pile left from bridge and
when the villager carried the stone to the fire place,
then you need to wait until the stone turns red.

Pot recepies:
Bitter Soup: add fresh water, 3 vines and food. (Nasty! It's bitter.)
Salty Soup: add salty water, 3 yellow flowers and food. (Too salty! It's disgusting.)
? Soup: add fresh water, 3 yellow flowers and food.

Cloth Building, get level 2 sience tech.

If you want to change dress - you need 5000 science point.
Drag the villager to the hut and change.



#3maitkarro(Topic Creator)Posted 2/26/2010 1:58:44 PM
this is annoying can't even edit messages.
#4jjp93Posted 2/28/2010 10:14:52 AM
Nice, thanks
---
The British Army Clan - http://thebritisharmy.ipbfree.com
CoD4 & CoD5 & MW2 k/d = 2.83 & 2.33 & 2.72
#5maitkarro(Topic Creator)Posted 3/1/2010 9:20:12 AM
Cudos to Laura from here http://www.freegamesnews.com/en/?p=16237&cpage=1#comment-330442

Puzzle 1
South and slightly to the east of the food bin (on the beach) is a large fish skeleton.
Drop an adult on the skeleton and they will use the bones to make three cutting tools.
Once the tools are made they will deposit them in the science lab.
You can store up to six sharp tools in the lab.

Puzzle 2
At this point you should have one builder, one farmer, and one (or two) researchers working.
Hopefully you have at least one villager who is both an adept scientist and an adept builder.
Take a look at the water flowing around the tree.
Notice that it is falling down a hole rather than flowing through the rest of the scene.
At the base of the cliff, where the waterfall used to be,
is a chevron shaped stone that looks like it would plug the hole.
Find your villager who is both an adept builder and an adept scientist, and drop him/her on the stone.
Your villager will plug the hole,
and the water will now flow through the pool beside the lab and down towards the blackberry bush.

Puzzles 3 and 4
Puzzle 3 is boiling water, puzzle 4 is making soap.
You can kill two birds with one stone by boiling water to make soap.
To boil water: you first need to bring water to the kettle in the lab.
At the cliff are two sets of bowls, one set at the top of the cliff is for fresh water,
one set at the bottom of the cliff is for salt water.
At the bottom of the bridge to the lab, just to the left of the bridge, is a pile of stones.
If you hover an adult over these stones they see "blackened" stones.
Drop an adult on these stones and they will carry one to the fire.
Wait a while and the stone will glow red, indicating that it is ready.
Drop an adult on the red hot stone in the fire and they will carry it back to the lab,
but only if there is water in the pot.
To make soap: at the base of the bridge to the lab (to the left of the "blackened" stones) is a white flower.
Hover a child over it and they will call it a "soapy smelling" plant.
Use a child to collect three of the white flowers and bring them to the lab.
The child will place the flowers on the smaller lab table.
Once the flowers are collected have an adult get salt water using the lower set of bowls.
Once the pot has water, have an adult bring a stone to the fire.
Drop an adult on the red hot stone in the fire and they will bring it to the lab.
Once the water is boiling you will get puzzle 3. Immediately drop an adult on the small lab table where the white flowers are.
The adult will add the flowers one at a time and make soap.
When the water disappears from the pot, drop an adult on it and they will stack the soap on a nearby rack.

Puzzle 5
At the bottom of the stream, just below the blackberry bush, is a dry plant.
Once you solve puzzle 2 (the stream), the plant will begin to recover.
Several hours after puzzle 2 is solved, the plant will fully recover and turn green.
Drop an adult on the plant to cut the leaves.
The adult will get covered in sap (you will see green smoke rising from the villager).
Once this happens butterflies will appear.
Slowly move the villager to the tree, making sure that the butterflies are following.
Once you reach the tree, drop the villager on the tree.
The villager will wipe the sap on the tree and the butterflies will stay.

Puzzle 6
Requires Puzzle 2 (the stream) to be complete.
Below and to the right of the stairs going up the cliff is a large palm tree.
Notice that when it rains this area fills with water, and frogs start jumping around.
Once puzzle 2 is complete, wait for it to rain.
When it rains and the puddles appear, drop adults in it to catch frogs and move them up to the stream.
Repeat until about 6 frogs have been rescued.
The frogs will now live in the stream underneath the tree.
Solving this puzzle will also make the tree slightly healthier.

Puzzle 7
To get the next food source you need level 2 construction.
Once you get level 2 construction your builder (or builders) can unearth the fire pit (puzzle 7).
At the bottom of the screen there are two palm trees with large yellow fruit.
Near them is an area that is covered in rocks.
Drop your builder (or builders) on the area to remove the rocks.
Once the rocks are removed, it is a multi-step process to activate the pit.
First use a nearby adult to move a stone to the fire.
Once the stone is hot drop an adult on it to move it to the pit.
Immediately get another stone on the fire.
You need to get 4 red hot stones into the fire pit.
Between the blackberry bush and the bridge to the lab is a banana tree.
As soon as all 4 stones are in the pit immediately drop an adult on the banana tree to put leaves on the pit.
Once the pit is activated you can move your farmers to the fruit trees.
Warning: although this is an unlimited food source (the trees never run out), it is labor intensive (the fruit needs to be picked, then cooked, then transported). Also, only a limited number of farmers can work the trees at the same time. Therefore, this food source can only sustain a tribe so far.

Puzzle 8
This requires the clothing hut be built and sharp tools in the lab.
Once the clothing hut is built, drop an adult on the pulpy vines.
The adult will go to the lab, get a tool, cut the vine, and bring three samples back to the lab.
Cooking time!
Have an adult fetch salt water for the pot.
Once the pot has salt water have an adult heat a stone and bring it to the lab.
When the salt water is boiling drop an adult on the table with the vine samples.
Once the cooking is done drop an adult on the pot.
The adult will take the pot out to a flat rock by the ocean and pour out the pulp.
When the pulp is poured, keep dropping adults on it to make the cloth (10 times).
When the cloth is done the adult will take it to the clothing hut for storage (3 bolts of cloth).
You can store up to six bolts of cloth at the hut.

Puzzle 9
Purchase level 3 Learning.
The foundation for the nursery will appear after you purchase level 3 learning.
Move the foundation where you wish to place it and drop your builders on it to start construction.
Once constructed you can drop an adult onto the nursery and they will teach the children.

Puzzle 10
Clearing the moss off of the five stones below the pool.
Requires fishing nets repaired, fish caught, two children, one adult.
Once the fishing nets are repaired, watch as the farmers bring back the fish.
When that happens crabs will appear on the beach to the right of the cliff staircase.
However, the crabs move really fast.
Pick up a child and hover over the beach area until a crab appears.
Drop the child on the crab. The caption will read "distracting the crab".
Quickly find another child and drop it on the crab.
Now both children are dancing around the crab and the crab slows down.
Grab an adult and drop it on the crab.
The adult will pick up the crab and take it to the mossy stones beneath the pool.
One crab will clear one stone, so this must be repeated 4 more times.
Once all the stones are clear, drop an adult on one of the stones to hear the story of the tree.

Puzzle 11
This puzzle requires a tricky bit of timing, the ability to heat rocks, some children, several adults, and a lot of luck.
Time to make another stew.
Have the children collect the herbs for the stew: soapy + spicy + sweet.
Have an adult bring fresh water to the pot.
Start heating a stone.
Move the stone to the pot to boil the water.
Immediately drop an adult on the table to make the stew.
Once the herbs are in you must do several things at once:
drop an adult on the food bin to bring food to the stew,
drop an adult on the fruit trees to bring fruit,
drop an adult on the blackberry bush,
drop an adult on the pier to bring a fish,
and drop a child on a mushroom (this is where luck comes in).
If you can get all the ingredients (herbs, food, fruit, berries, fish, mushroom)
into the pot before it stops boiling, then drop an adult on the pot to taste the stew.
This triggers the grand feast.
If you can't get all the ingredients in before it stops boiling, you'll have to empty the pot and start again.

Puzzle 12
Requires level 3 construction, cloth.
If you haven't already, drop builders on the piers to repair them.
Once repaired, drop a builder on the piers again. The builder will get cloth to string line between the piers and the rocks.
Keep dropping a builder on the piers until the nets are repaired (make more cloth if necessary).
Once the nets are repaired, drop farmers onto the piers to retrieve the fish.

Puzzle 13
Requires level 2 dendrology, cloth, soap, and sharp tools.
When you have all the requirements, drop an adult on the diseased branch of the tree.
The villager will go and get cloth to bind the branch.
Once the branch is bound and braced, drop the adult on the sharp tools in the lab.
The villager will go and get a sharp tool to remove the branch.
Once the branch is removed the stump will have black spots.
Drop the adult on the soap in the lab to clean the black spots.

Puzzle 14
Requires at least 20 villagers.
You need to brew a special stew to have the villagers honor the tree.
The recipe for the stew is: fresh water, sweet plant + sweet plant + sweet plant.
Once the stew is brewed you have to move fast. Drop every single villager (adult and child) on the stew to eat it.
Once they do, they'll take stew to the tree and honor the tree.
To get the credit you need to have 20 villagers kneeling at the tree at the same time.

Puzzle 15
Requires: level 3 dendrology, soap, the nursery or an adept parent.
Drop an adult on the hole in the base of the tree.
It will say that it requires someone "clean of body" to heal the tree.
Drop an adult on the soap rack in the lab.
The adult will put soap into the pool and suds will appear.
Drop an adult into the sudsy water and wait for them to emerge.
Make sure that there are no children at the base of the tree.
When the adult emerges he/she will have white sparkles.
Drop the sparkling adult on the hole in the tree. It will say that it requires someone "clean of mind".
At this point drop a random adult into the nursery to move all of the children there.
Take your sparkling adult to the wind flutes and hover him over the area. When you see "an area to meditate" drop the villager there.
Wait for the villager to finish meditating. Make sure that no child or adult disturbs the meditation.
Now the adult will be sparkling white and gold.
Make sure no one is at the base of the tree, and drop the sparkling adult onto the hole.

Puzzle 16
Requires: 3 bolts of cloth, hummingbirds, healthy tree, several children.
In the lab, below the main table, are three boxes with old braids in them.
Drop an adult onto one of the boxes. The adult will take the braid out to the stone where they manufacture cloth.
Once the braid is laid out drop an adult on the braid. The adult will go get cloth to repair the braid.
When the braid is repaired you need to wait for a hummingbird to show up (hummingbirds will appear when the tree is three steps above nearly dead).
When a hummingbird appears, follow it and see which flower it sets down on.
When the hummingbird flies away, find the nearest child and drop it on the flower.
Keep dropping the child until it plucks the flower. Once it does, find more children and drop them on the flower (6 in all). You have to move fast, while the flower is still good.
The children will carry the flowers to the braid and start making the lei.
The sixth child will add a flower, then take the garland and decorate the tree.
Repeat the entire process (braid, repair, hummingbird, flowers) two more times for a total of three garlands.
#6jjp93Posted 3/1/2010 2:42:42 PM
I think we are the only 2 who use these forums haha
---
The British Army Clan - http://thebritisharmy.ipbfree.com
CoD4 & CoD5 & MW2 k/d = 2.83 & 2.33 & 2.72
#7dboy5150Posted 3/1/2010 8:25:53 PM
I was able to do puzzle 12 w/ level 2 construction thought i had master level builders doing it
#8maitkarro(Topic Creator)Posted 3/3/2010 10:47:04 PM
As you can see it was made by someone else, and if you look a bit down mine was correct.