Another "I'll play yours if you play mine."

#1ravoriaPosted 6/8/2012 3:50:09 PM
Because I'm that original. On the other hand,

I'll try to do at least one a day, and comment on them.
My hobby: spawncamping maternity wards
#2isforshootingPosted 6/9/2012 9:03:55 AM
Alright, I'll play along and let you steal my idea... ;)

My new one
#3ravoria(Topic Creator)Posted 6/9/2012 10:43:40 AM
Its a good idea lol. I don't have a new one for you though
My hobby: spawncamping maternity wards
#4ravoria(Topic Creator)Posted 6/10/2012 2:01:46 PM
Ok I beat Dual Fool. An interesting one, since I had most of it figured out by the time I realized I could put the beam straight in the receptor without any portals. I liked the idea of the upper area but not the middle bit; not only can you get stuck on both sides but I have no idea why you have buttons on either side of the central gate or why it's possible to turn off the central tractor beam. I'm also not sure exactly what you intended with those buttons above the gate that open the door, but I found launching myself to them awkward (and the block seemed to glitch onto the catwalk, amusingly). Still, the main challenge was one of the better ones I've seen recently.

As a side note, something I've noticed in both your levels is that all the connections get jumbled together because they're packed so tightly, which makes it hard to figure out exactly what does what. Great tests regardless, though :)
My hobby: spawncamping maternity wards
#5isforshootingPosted 6/11/2012 8:17:39 AM
Yeah the middle part is a bit of a jumble. I wanted to make it so that you had to press both pedestal buttons on either side of the fizzler in the middle to deactivate the fizzler. Just a more tricky way to get through the gate. The pedestal button on top of the gate that deactivates the middle tractor beam was intended so that you can drop down and don't have to go up top. You are right though, it's not necessary. The other pedestal button changes the polarity of the tractor beam that holds the cube. Is there a way to make pedestal buttons just act like a switch instead of a timer? I know you can set the switch to infinite, but then I don't know how to make it so that you can switch it off again.

Thanks again for the input. I think I will try to refine this one a bit simpler. I am almost done a remake of my first one.
#6ravoria(Topic Creator)Posted 6/11/2012 9:18:06 AM
Hm, I havent experimented with pedestal buttons, so what you have there seems just fine except its a bit complex. That gate trick is just a trickier but faster means of getting a portal on both sides i see, but ibshould mention I was never actually able to make use of it, even with a portal next to both switches. As an aside, I loved the moment where I noticed the portal that sends the beam through the second set of beacons is perfectly positioned to catch the cube with a TB; that natural, coincidential feel was just awesome
My hobby: spawncamping maternity wards
#7isforshootingPosted 6/11/2012 4:35:39 PM
Ok, I think I'm just going to get rid of those two buttons for the fizzler then. I'm so glad you figured out the portal trick for the tractor beam. I see why GlaDos and Wheatley get off on it now... :P
#8isforshootingPosted 6/12/2012 12:58:09 PM
I just made a new one today. I think you might enjoy it.
#9ravoria(Topic Creator)Posted 6/12/2012 2:12:55 PM
Ok ill try it. I was going to make one... But it turns out conversion gel doesnt work on light bridges. Still, may do another pretty soon.
My hobby: spawncamping maternity wards
#10isforshootingPosted 6/12/2012 10:19:39 PM
Something messed up when I tried to edit it so I had to delete it and republish. Here it is again in case you need it.