Ah, I should have realized you can sort by column. D'oh.

@Reginleif:

1) Yes, there is a translated version. My point was that there isn't a bi-lingual version.

2) The Java sim does show tables (sometimes) and probabilities for some of the charms. Not always however - I'm not entirely sure when or why, though. I think the more common charms might not(?). My ASS, however, will tell you precisely how many charms on each table will give you what you need. It even tells you if you want Radiant (yellow) or Ancient (Red) charms or both. You can therefore easily decide which table is optimal for charm farming.

On a related note, the "odds" given by his program are confusing to me. 1/64800? What do those odds refer to? Is it the odds of getting that charm per gethering quest? Would that take into account Gathering +2 and/or Felyne Gathering?

I much prefer my method. My ASS simply tells you how many charms of each type, for each table. Think of it like this: on each table, there are precisely 5400 unique charms of each type (Mystery, Radiant, Ancient). There is only one FastCharge+5, Attack+9 charm, and it is on table 8. Therefore, once you are on table 8, every Ancient charm you find has a 1/5400 chance to be that particular godly charm. If you average, say, three Ancient charms per run, it should take (on average) 1800 runs to get it. At ~4 mins per run, that's 120 hours of solid charm-farming (Ballpark figure).