From: Jarinmack | #001 -The Trust melee weapon could be a high energy powered whip that has good range, but bad accuracy. It needs recharge every four strikes.
that kinda reminds me of the whip from onslaught. I pretty much agree with all of your ideas, but maybe switch the hammer with a big organic axe. Less comparisons to halo, and axes are just plain cooler :) --- Everything I've learned about life can be summed up into three words: It goes on -Robert Frost Waiting for Lost Planet 2, Brink, Civ V, SC2
i'm thinking some sort of modern sword for the human set mayber an energy mace for the trust (their weapons seem to be sophisticated rather than intimidating) in stead of a weapon for the drudge, maybe a biological enhancement that increases the damage of melee attacks. not as powerful but you can still carry guns and use them while active. to keep it from being overpowered, you cant carry other melee weapons while active
--- i need diablo 3 and i need it now, oh yeah and Civ V
Trust - Tazer Glove You punch, enemy gets knocked out AND fried with electricity. Cant be used with weapons because of its bulky size, and equipment damaging voltage.
Human - Standard Combat Knife Can be used with some main weapons, making their melee attacks one hit kill. (example: Knife with SCAR turns the knife into a Bayonuet)
Drudge - Stealth Blade Weilded by the invisible Drudge (i forgot their name >_< ) This bio arm attachment shoots out a long spike from the forearm for impaling enemies, and instant death. --- Sparkster returns after 16 years in..... "Rocket Knight" The Conduit= 5113-1194-6759 Name= Shader