Post SUIT UPGRADE ideas here

#1SupahShnipaPosted 4/2/2010 3:37:20 PM

NOT PERKS

- Secondary -Thermal Visor (Self Explanatory)

- Primary -Radar Scrambler (Unseen on enemy radar, unless sprinting)

- Primary -Light-Refracting Body Armor (Cloaking for a short amount of time, unable to sprint)

- Secondary -Stimulants (When used character will only sprint, 2 uses)

- Primary -Jump Packs (Think jet packs, but only work for a second or two for increased height on a jump)

- Secondary -Optical Zoom Eyepiece (Allows 4x or 8x zoom with ALL weapons)

- Secondary -Tactical Eyepiece (Shows health and ammo-in-clip of enemies you target)

- Secondary -Reconnaissance Cam (Players will enter a separate First Person view and can travel around the map, Camera can be shot and has a 4x zoom, players will be vulnerable due to the fact that their character will remain stationary when using the cam)

Post yours!

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#2UltimateFlame13Posted 4/2/2010 4:13:51 PM
Secondary- Med Pack- faster revival time (I have no idea what they mean when they say a revival system, but hopefully you get what I mean >_>)

Secondary- Sensor Alarms- attach them to something, when an opponent passes by them an alarm will sound that only you hear. Can be shot and destroyed. Limit to how many can be out at a time.

Secondary- Spiked Knuckles- increased melee damage

Secondary- Robotic Arms- Faster reload time

Primary- Body Armor- you take slightly less bullet damage from human weapons

Primary- Haz-mat Suit - you take slightly less damage from drudge weapons

Primary- Energy Shield - you take slightly less damage from trust weapons

Primary- Supply Pack- allows you to carry more ammo and two more grenades

Secondary- Sound Magnifier- Allows you to more easily hear sounds your opponents make like movement. Also allows you to hear the enemy teams wii speak (not to sure about this last part)

Secondary- Shade Visor- Lessens the effect of flashbangs

Primary- Shock Reducing Armor- Decreases the amount of grenade damage you take
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#3thezachsterPosted 4/2/2010 4:47:47 PM
im trying to think of metroid things because those are all suit upgrades...

How about ball Ford. You can roll in a ball, at 1.5-2x speed but can only move. It takes about 3 seconds to get out of a ball and its only use is for going faster
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#4UltimateFlame13Posted 4/2/2010 4:49:00 PM

From: thezachster | #003
How about ball Ford. You can roll in a ball, at 1.5-2x speed but can only move. It takes about 3 seconds to get out of a ball and its only use is for going faster


that would be hilarious XD
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Everything I've learned about life can be summed up into three words: It goes on -Robert Frost
Waiting for Lost Planet 2, Brink, Civ V, SC2
#5Combo_Breaker1Posted 4/2/2010 5:25:40 PM
Ammo Cache - More ammo for yourself and you can resupply others ammo (once every 45 seconds)
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#6The_ShaderPosted 4/2/2010 6:13:34 PM
****ING FINALLY, this topic was needed

Ammo cache? how is that a suit upgrade???

Primary Upgrade - Emergency Medical Stimulant - (Heals player 1/4 health. limited use.) Healing supplements inside the suit activate upon signs of bad vitals of user. Warning, constant use can cause hazardous symptoms, even death.

Secondary Upgrade - Hunters Attachments - (See enemy footprint residue in a green hew 10 seconds after the footprint was left) An optical sensor developed by Trust scientists for their Secret Agents when scientist went rogue with valuable intel.

Weapon Upgrade - Phase Auto Sight - (Tuning the Phase Rifle becomes easier/quicker) - During development of the Trust Phase Rifle, the scientist's required a computer to auto tune the laser frequencies for more accurate testing. After it's completion, the rifle no longer required the computer as the tuning became more user friendly. it can still be implemented with the weapon for quicker lethal shots.

Secondary Upgrade - Hive Worker - (Causes a moving red dot on enemy radars) - A deceiver from the Drudge forces, these little ant/wasps were grown from a Hive Cannon's egg. At the juvenile age, these critters emit many frequencies and heat signatures, causing disturbances in human equipment. Although they may wander in vague circles, it still may distract or lure the enemy for just long enough to ambush an kill.

(aloooot of thinking this did)
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Sparkster returns after 16 years in..... "Rocket Knight"
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#7UltimateFlame13Posted 4/2/2010 6:21:14 PM

From: The_Shader | #006
Secondary Upgrade - Hive Worker - (Causes a moving red dot on enemy radars) - A deceiver from the Drudge forces, these little ant/wasps were grown from a Hive Cannon's egg. At the juvenile age, these critters emit many frequencies and heat signatures, causing disturbances in human equipment. Although they may wander in vague circles, it still may distract or lure the enemy for just long enough to ambush an kill.


Secondary Upgrade - Hunters Attachments - (See enemy footprint residue in a green hew 10 seconds after the footprint was left) An optical sensor developed by Trust scientists for their Secret Agents when scientist went rogue with valuable intel.


I like these two ideas a lot. Even if the hive worker was just something stationary that made a fake dot on the radar it would still be very useful for ambushing.
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Everything I've learned about life can be summed up into three words: It goes on -Robert Frost
Waiting for Lost Planet 2, Brink, Civ V, SC2
#8papercupPosted 4/2/2010 6:30:45 PM
Secondary - Sunglasses - Reduces the effects of flash bangs, but radar is still messed up.

Yeah I got nothin. =P

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#9The_ShaderPosted 4/2/2010 7:16:07 PM
Weapon Upgrade - Grenade Alteration Case - (Causes Flashbangs to disable enemy upgrades, instead of blind.) - With this case, Flashbangs are now modified into Flakbangs. These new altered grenades were engineered to emit microwaves, magnetic forces, and disperse small pieces of aluminium foil for jamming satellite signals. The special Grenade Case automatically takes Flashbangs and removes the 'Flash' parts in order to add the necessary 'Flak' mechanisms.

Secondary Upgrade - Mite Egg - (Portable Mite egg that hatches periodically for minimal backup.) - After having Drudge hatcheries demolished repeatedly, the eggs are now made to be portable. Although there easy to destroy, its possible to gain a Med Mite from these cocoons. Handle with care.

Main Upgrade - KIA Ready - (if activated, causes user to loose 50% max health, but his/her suit to explode in a flashy plasma fashion after 2 sends of flatlining.) - A Trust soldiers number one rule, leave no trace, no evidence, and no corpse. Even if it was their own. (To keep Martydom **** from happening, a character under KIA Raady has noticeable electric shocks around their body while alive.)
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Sparkster returns after 16 years in..... "Rocket Knight"
The Conduit= 5113-1194-6759 Name= Shader
#10DarkZV2BetaPosted 4/2/2010 7:18:45 PM
Howabout something to increase damage but decrease max health?
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