I don't know why, but FPS games these days barely have any boss battles at all. Even the "final boss" in some games go down just like any goon. I think Serious Sam, Crysis, and Turok (the recent one) are the only FPS out there right now that has bosses that almost put up a fight. Serious Sam ends every level with a boss. I know you guys mentioned bosses, but please have more than 1 or 2 occasional bosses (see Crysis). Use Contra or Sin & Punishment as an inspiration instead.
Boss battles are old school. Although I prefer extremely intense fire fights against other "soldiers" or elite special ops over ridiculously powerful boss battles, they do still have their place when done right.
What's wrong with old school? Not to hip for your generation?
|Proud owner of a Nintendo Wii 04/07/07|A big time Samus Fan|Conduit name: (Shadow)
Leviathan is a good enough boss for me
Waiting for: MH3, Metroid: Other M, SMG2, and CON2!!!
As long as you can fight the leviathan or something else in invasion mode...
Give me liberty, or give me pizza pie.
Tatsunoko vs Capcom [1290-9694-2868] - Zelgius
Boss battles have a place:
1. They are a good break in the game flow. It's not only typically a prolonged fight but more strategic as well.
2. They are memorable. I loved the Krieger fight in Far Cry, which sticks with me far more than a constant stream of soldiers.
3. They often are key developments in the story.
Nothing is wrong with old school, as long as you are playing an old school game.
From: psychobrew | #002
Cause nearly all of the current gen games have no bosses right? Oh right...
Everything I've learned about life can be summed up into three words: It goes on -Robert Frost
Playing: Golden Sun TLA, Borderlands, MW2, Civ IV
Wolfenstein had some fun bosses. And for that matter, fun enemies.
Howabout some enemies where you have to take them out by shooting specific pieces of them one at a time? That's fun.
2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.