or they can enable a 180º turn button. this way you can turn to your left and right just quickly enough, and a button to tutn around without moving out of the deadzone box. --- Sparkster returns after 16 years in..... "Rocket Knight" The Conduit= 5113-1194-6759 Name= Shader
I can understand why people like the 180 turn. If I haven't played for a while it can take some time to get used to super fast and sensitive controls again. I just want buttons to do other things like assign grenade types, sprint, etc. And since it's not a feature I find usefull, I say it can go......
Seriously, I was more disoriented using the 180 turn then I was turning manually, and I can turn just as fast manually as I can with the quick 180. Yes, my controls are jacked up.
In any case, I hope they make the controls so the farther you aim the wiimote past the edge of the bounding box, the faster you turn. In The Conduit, it seemed that it was all or nothing. I want fine control near the bounding box, super fast turning speed towards the edge of the screen, and a happy medium in between (and I wouldn't mind the ability to define how far from the bounding box you need to aim to reach top turning speed).
Actually, if you turn off the "look" function, and make all of the turning based around the deadzone, it's already like that. Just that the "look" masks that.
I can't remember what the settings are called. I think it was horizontal and vertical view. --- 2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.