and that's what's wrong with FPS games these days.
Most FPS games where about quick movement, quick decisions and quick reactions. Most of the people that I knew that played Quake competitively used to do so with the speed of the game faster than normal. I never got used to anything more than x2-x4 at max, but I still enjoyed it (even while getting my ass handed to me).
.: Putting the laughter back in "slaughter" :. .: The best thing you never knew you didn't want. (>^.(>O_O)> :.
Well in TehC I loved using the Strike Rifle and the Deatomizer. I like to sit at mid-range, I can do close very well but long isn't somewhere I like to be in any game. If this game plays like TehC but with more weapon and player variety (as opposed to people running around in Streets blasting eachother at close range) due to the custom classes, then I'm game. I'll be good with a Strike Rifle or something similar with plenty of upgrades, with plenty of health for tanking. If there was something I loved about TehC that isn't found in any other FPS today, it's the feeling after you were just in a massive gunfight with 5 other people and you survive, getting 3 kills in the process, then frantically searching for a health pack.
Anyway, I'm like a Mario sort of guy, I'm good at being average at everything, as opposed to sucking at close and being good at far, or vice versa.
no wonder fox's father died... dumbass was wearing shades in space - gameheadache