Not a jungle, but there were forests that were really nicely done, with plenty of undergrowth and trees, and even leaves that swayed in the wind on some of the trees, and that was on Gamecube hardware; the Wii's extra juice should allow even better results, all they've have to do it swap out the dingey forest for a green jungle.
Yeah but remember they have all the other stuff their still working on and making multiplayer have not as many glitches or no glitches at all! What will be even better is if the character's don't sway around like in the TC1's multiplayer.
If the original Xbox did it, the Wii should be able to come close with the help of Quantum3, shouldn't it? I mean, a jungle isn't exactly intensive in the kinds of things Xbox does better, like shaders, its more about lots of sprites for leaves and geometry for tree branches, and the Wii does all that fairly well, doesn;'t it?
Yeah, but we're talking about engines here, not just consoles. Q3 isn't really built for jungles as far as I know, certainly not exclusively. It's designed for more closed in environments, not for huge vast open spaces. That's something CryEngine was built from the ground up specifically for. --- 2% of GameFAQs users have this in their signature. If you're one of the 98% that doesn't, copy and paste this into your signature.