Compilation of Known Conduit 2 Info v2 (READ BEFORE POSTING)

#1UltimateFlame13Posted 4/27/2010 1:02:24 PM
Do not post until I say it's ok to.

Table of Contents
1. General Comments
2. What's New
3. Story
4. Gameplay
5. Weapons
6. Multiplayer
7. Useful Links

1. General Comments
I thought I should mention this for the sake of keeping repeated topics to a minimum. Keep in mind that the search bar can be your best resource here. Before you post a topic make sure to do a search to see if it has been addressed in the past. Also try not to spam HVS Tony with the same topics over and over again. We get a lot of topics addressed to him on these boards and while that's great it would be nice to not suggest or ask him the same thing over and over again. You need to do a search before asking him a question and keep in mind if the idea you are suggesting sounds obvious chances are it has already been said at least once. If you don't read anything else at least make sure you read the "What's New" section before posting a topic on the boards. That would really help to avoid unnecessary topics, thanks.

2. What's New
This section is pretty much going to sum up everything important about what is being changed or added that we know so far. For more detailed information or info that I did not think was important enough to put in this section please read the other sections.

Single Player
Less hallways, more wide open areas, varying paths, and varied environments
More variety of enemies. You can now shoot off different parts of an enemies armor.
Story is going to be presented in a different way than the first.
Enemy AI is improved. Enemies will behave differently according to what kind of weapon they are using.
Atlantis will be used as a kind of hub. You will have a bit of a choice in what order you want to go through the levels.
ASE will have more uses. There will still be hidden messages and other secrets to find as you play.
All of the weapons from the first game will be back, and they will have a new alternate fire mode.
There is a sprint button now.
There will be more bosses and "wow" moments.

Multiplayer
This game will support 4 player local split screen
There will be a co-op invasion mode available both online and offline.
There will be customized classes with weapon load outs and suit upgrades.
You can customize your characters appearance using the same system used to create the varied single player enemies.
Some maps will be returning from the first game
Spawn glitch from the first game is fixed
There will be more protection against hackers
Nothing has been definitively confirmed about lock-on yet.
There will be a currency system to unlock new upgrades.
This has not been confirmed, but judging by some of the upgrades available weapon caches are gone.
There will not be a split screen online mode

3. Story
High Voltage Software is giving more focus to the story of the game than they did on the first conduit. The story will revolve around what happens after Mr. Ford rushed through the conduit in the ending of the previous game. He will soon learn that there are other aliens similar to Adams. These aliens control different territories around the world. What makes Adams different is that he has been more successful than the other aliens, and now the ambitious Adams wants to take over the rest of the world. Ford now has to enlist the help of the other aliens in order to take down Adams.
#2UltimateFlame13(Topic Creator)Posted 4/27/2010 1:02:38 PM
The game itself starts up right after the first game with Ford out in the middle of the ocean after he charged through the conduit. He comes across a facility filled with hostile enemies just waiting to gun him down. This will all lead up to a battle against a sea serpent who is attacking the facility. Fords own weapons won't be able to damage it, so he will have to rely on turrets and a harpoon on the turrets to take the creature out before it destroys the generators that are powering the turrets.

Throughout the game you will be using Atlantis as a hub. There will be multiple portals in Atlantis that lead to different parts of the world, and you will have some freedom in choosing what area you want to go into first. One of these will lead back to Washington D.C. to recover an artifact from the Smithsonian. Battles within the city between Drudge and Trust are still happening, so Ford will have to work his way through these sides already battling each other.

4. Gameplay

First off the control system from the first game is back. For those of you who do not know this means the controls will be fully customizable. The control mapping customizable and more technical details like the size of the dead zone, running speed, turning speed, the cursors sensitivity to movement, horizontal look angle, vertical look angle, allowing you to turn when the cursor is off screen, and if the cursor auto-centers itself when pointed off screen are as well.

Many complaints about the first game were with the monotonous level design and the constant hallways. Conduit 2 will not be plagued by these same problems because HVS are designing more intricate levels with multi-tiered areas, big vistas, and multiple pathways. There will also be a variety of environments that you visit such as Atlantis, Agartha, Washington D.C., the Lost City of Z, and Siberia.

The enemies will be more varied and seem more alive then they did in the previous game. The enemies will no longer just sit and wait there for you to show up before they do anything. In certain areas there will be AI fighting AI as you enter. Enemies will also use the environment more now. One example is the AI will knock over a soda machine to use for cover. The enemies you fight will be specific to the areas that you visit. In Atlantis there will be thirty foot tall guardians, in siberia there will be robotic dogs that will come after you if you are detected by security.

The AI's intelligence has been upgraded as well. They now can use any weapon, and their AI will change depending on what weapon they are using. For example someone using a shotgun will be focused on rushing towards you, whereas someone with a sniper rifle will try to stay back and hit you from afar. HVS has also improved the variety of enemy appearances so it's not just like you're fighting the say guy over and over again. They have made a system that they can use to mix and match different helmets, shoulder pads, etc. to create a dozen different looks. Because of this there will also be destructible armor, so you will now be able to shoot the helmet off of an enemy soldier if you wanted to.

The All-Seeing Eye is getting some improvements as well. In the previous game it allowed you to detect traps, enemies, and other secrets. HVS agrees that this was underutilized in the previous game and are going to try to correct this. There will be more puzzles and hacking games in this game. It's also going to be used as a detective tool. There will be more hidden conspiracy objects and secrets in the environment, and when you scan an object you will also get more info on it in a data log. Because the ASE is tied to Atlantis you will be able to use it to have limited control over the guardians and other denizens of the city. You will be able to either repel or attract them depending on how you use the ASE.
#3UltimateFlame13(Topic Creator)Posted 4/27/2010 1:03:35 PM
5. Weapons
Unfortunately there is not too much to put into this section yet, but HVS has revealed several new weapons, and stated that all of the older weapons will be in with alt fire modes as well.

Vortex Cannon- By charging this weapon you can create a temporary shield that will cause incoming bullets, rockets, and grenades to float in front of you. You can then send these back at your target.

Phase Rifle- This is not only just a long ranged weapon, but it shoots through walls as well. For balance this gun will slow Ford down significantly. This gun is still being balanced so it could see changes in the future.

Deployable Turret- You can set this down anywhere and control it with a hand held display that will alert you when the turret has detected someone. When it detects something you can either pull the trigger and let auto-aim go to work, or control the turret manually.

TPC Launcher Secondary Function- The TPC launcher can now lay mines around the area.

6. Multiplayer

Conduit 2 is improving upon the online system from the first game. 12 players will be able to compete online and will be able to talk to each other with wii speak. HVS promises new online modes, but is not willing to reveal any details on the modes just yet. What they are willing to reveal is that Conduit 2 will feature a class system and a ELO matchmaking system. You will be able to set up weapon load-outs and suit upgrades (perks). This means that there will be no more weapon sets and no more voting system. New suit and weapon upgrades will be purchased through a currency system. There are currently 30 suit upgrades and they are still playing around with ideas for new ones. They are planning on having one primary and two secondary slots for these upgrades, but this could change. You will also have the ability to customize your characters looks using the same system that is used to customize the enemies in single player. Other new features in the gameplay will include a sprint button and the ability to revive your team mates.

Local play will now be featured in this game as well. Two to four player splitscreen will be available for all of the games competitive modes. You will also be able to team up in a co-op invasion mode both online and offline. This mode is mostly being kept secret.

Confirmed Suit Upgrades:
Reverse Damage- Shooting allies heals them
Field Medicine- Doubles Revival Times
Robot Legs- Unlimited Sprint
Heavy Armor- Damage reduction but slower movement.
Ammo Belt- Two extra magazines
Improved Bullet Damage- stronger bullet damage

7. Useful Links

Nintendo Power Article
pages in order:
http://www.4colorrebellion.com/media/pics/10/03/conduit2/conduit2.jpg
http://www.4colorrebellion.com/media/pics/10/03/conduit2/conduit3.jpg
http://www.4colorrebellion.com/media/pics/10/03/conduit2/conduit4.jpg
http://www.4colorrebellion.com/media/pics/10/03/conduit2/conduit5.jpg
http://www.4colorrebellion.com/media/pics/10/03/conduit2/conduit6.jpg
http://www.4colorrebellion.com/media/pics/10/03/conduit2/conduit7.jpg
http://www.4colorrebellion.com/media/pics/10/03/conduit2/conduit8.jpg

Sega Q&A:
http://blogs.sega.com/usa/2010/03/31/conduit-2-officially-announced-new-info-new-screens-sweepstakes-and-dev-qa/

Nintendolife Article:
http://wii.nintendolife.com/news/2010/04/interviews_high_voltage_software_conduit_2

RoboAwesome Article:
http://www.roboawesome.com/?p=10649

IGN Hands-On:
http://wii.ign.com/articles/108/1084008p2.html

You can now post. Please request stickies.
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Playing: Dragon Age Origins, Monster Hunter Tri
#4Tony90908Posted 4/27/2010 1:10:09 PM
Sticky requested.
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#5RichieGamerPosted 4/27/2010 1:22:06 PM
Nice.
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#6AphoristicPosted 4/27/2010 2:38:20 PM
Am I the only one who finds it funny that all these new changes are basic things the first one should have had?
#7drummerkid38Posted 4/27/2010 2:42:26 PM
^
isn't that the point of most sequels
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#8AphoristicPosted 4/27/2010 2:46:08 PM
That's unrelated to the fact that the new stuff the sequel is bringing shouldn't be new in the first place as it's all basic stuff.
#9FPS1337Posted 4/27/2010 3:53:47 PM
sticky requested. this is some nice info even though i wish there was no extra health, juggernaut is so annoying in call of duty 4, and the conduit it will be more of a set back cuz it take more bullets. atleast a damage increaser is there to even it out.
#10UltimateFlame13(Topic Creator)Posted 4/27/2010 4:18:49 PM

From: Aphoristic | #008
That's unrelated to the fact that the new stuff the sequel is bringing shouldn't be new in the first place as it's all basic stuff.


Complaining that the first game should have had this stuff is pointless. The fact is that it is new to the series whether it should be or not.
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Everything I've learned about life can be summed up into three words: It goes on -Robert Frost
Playing: Dragon Age Origins, Monster Hunter Tri