Depth of field, please go away.

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User Info: IMA1337_FearMe

IMA1337_FearMe
6 years ago#11
because you move the crosshair around while sniping with the scar as well instead of turning, although the scar can see more at its sides.

nooooooooooooob-*shot*
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User Info: CHAINMAILLEKID

CHAINMAILLEKID
6 years ago#12
"It does it dynamically by using the crosshair to determine the focal point by using the nearest object it overlaps, not counting grass or foliage(usually). If you want to focus on something else, move the crosshair."

THAT IS CRUEL AND UNUSUAL! >:9



It really doesn't bother me so much, but...
IDK, I think thats kinda the point where realism is no longer benefiting the game.
I don't particularly enjoy realism. I think the point of having good graphical effects should be to communicate what things are. and sometimes realism gets in the way of that.
Some 64 games have visuals that perform their job better than some of the effect happy games you see today. Actually, I think the cup has to go to some of the NES/SNES sprites, because they had to work in such small constraints.
I feel sometimes today, people just get too focused on how real it looks, or even the graphic technology. Like, people ragging on games for not having a cast shadow, or not having enough particle effects or whatever.


Unless its being used to bring some sort of gameplay depth by making it harder to see, that's good too.
For instance, it would actually be kinda cool to have an exaggerated depth of field for like a survival horror game though :o

I'm kinda half asleep, so this rant was probably very non-sequetor :U

User Info: Kirby_Pwns_All

Kirby_Pwns_All
6 years ago#13
"I feel sometimes today, people just get too focused on how real it looks, or even the graphic technology."

Lol. Anyway, I thought depth of field could be turned off in this game? Or was that motion blur during reloads?

User Info: DarkZV2Beta

DarkZV2Beta
6 years ago#14
That was the full scene blur during reloads. Something they adopted from Black. Quite a charming feature.
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User Info: Valdimir_Drega

Valdimir_Drega
6 years ago#15
You know, you can turn off the depth of field feature in C1, right guys?

I'd assume that C2 will have the same option.
Uncharted 2 Machinima Voice Actor. Currently playing Sully and Lazarevic. Add me on PSN if you want to get involved: Geo_Chronic.

User Info: DarkZV2Beta

DarkZV2Beta
6 years ago#16
I thought that was just for the RFSB?
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User Info: Dark_Gaia

Dark_Gaia
6 years ago#17
You know, you can turn off the depth of field feature in C1, right guys?

Really? Crap, I honestly didn't know that. I'm always fiddling with the controls and HUD and crap, but I never knew about the DOF toggle.

User Info: MC_Brian1

MC_Brian1
6 years ago#18
I really liked the full screen blur during reloads. I wish it was in the online, because it may be a little disadvantageous but I thought it made the game look better.
no wonder fox's father died... dumbass was wearing shades in space - gameheadache
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